I’m using Ryu right now. Sometimes when I fight someone, they always throw after they block a j.HK from me. I’m pretty sure they’re doing it every single time, so the following scenarios occur
If I follow up the j.HK with Ryu’s overhead punch, I get thrown because it’s too slow
If I follow up with a cr.MK, he blocks it
If I follow up with my own throw, it either breaks or one of us gets thrown
If I follow up with a DP, the DP animation starts but I get grabbed out of it
Try this: when you land after the jump-in, press LP, LK, and MP at the same time while holding down back. I’m assuming you know what an option-select is. If not, this is a good time to learn You could also try to mix it up and do a back dash or a neutral jump.
On a sidenote, how the hell are you getting grabbed out of a DP? Pretty sure his DPs are invincible on startup. You’re probably getting thrown out of the 4-frames of landing lag. Try to hit your j.HK deeper.
you get a cr.mp which hits and can be cancelled into a special.
but that shouldnt be necessary, after j.hk you should be at frame advantage and your opponent in blockstun, you have all the time to frametrap him or keep him in a blockstring. If you cant do that, you are doing it wrong.