basically team scrub can try to keep away from ssc the whole game and sit on a lead. Just don’t get hit. if you have good defense thats probably the closest thing to a general counter.
Hey Mixup/anyone else who would know…
I know that there aren’t as many or as clear-cut counters as in Warcraft, but what do you think of this? And, what else would you correct; what teams would you add?
“>” = “beats,” not “better than.” I wouldn’t say that Scrub is better than Row.
I realize that some teams don’t really have a clear counter, and some teams can fight everyone, like MSS, in my opinion (if it does have one, I’d like to know). I guess I’d put them after a team that’s hardest for it to fight.
Oh, also… Where would Storm/Cable/Cyc fit? I don’t see it that much, but I think it’s worth sorting. Haha, I remember I thought I was a genius when I put together Storm/Cable/Cammy or Cyc… Then I go to a tourney and pull it out, people are like “Hahaha, I hate it when my friend(s) use that team.” _ _;;
Just wanted a more comprehensive list with as many major teams as possible.
The easiest way to do it is to have 1 person list a team, and then have a bunch of players [the general populus] put down 3-5 teams that it beats, 1-2 teams it’s roughly even with, and 3-5 teams it’s defeated by. Eventually one player takes the information and hybridizes it into a single condensed post that lists all the teams, and their counters. This can be done using 1 thread, or 1 thread per team. 1 thread per team would probably work the best, but that can possibly be alot of bandwidth. It’d probably be worth it though. The only problem, is that on this site, there are…
-Many people too hardly set on certain characters.
-Too many people who can’t take criticisim.
-Too many people too harsh with their criticism.
-Too many people afraid to post anything useful for fear of getting mistreated since it’s hapenned in the past.
I think this CAN work despite it’s flaws though. All we need to do is keep our asses under control, think before we act, and be respectful of each other for once and we’re set.
Hrm… though this is counter team, I guess we can break down characters and what not… I dunno. This is just a gay attempt for me to figure out what to do with Sentinel against Cable. I get rocked whenever my scrubby Sent hits play versus Cable. With, or without meter for that matter
I’d ask in the Sent forum, but I already did. ACK!
storm/sent/cyc is not a direct counter. sent/doom does ok on storm/sent/cyc unless the storm player is really good at rushing down, even so you just need patience and youll get your space to do things. once storm builds two meters you just need to make sure all fighting is done on the ground level unless you know you got a sure hit in the sky. its not worth going to combat with storm when she has that dhc, on the ground she cant really use it since a good sent should be able to block her rushdown. dont get impatient just keep building meter for strider if she does not want to engage you. keep the fighting grounded and you should do fine. most of the time the storm player will try to hang in as long as they can lookin for the dhc. once you get about 3 meters though and have their storm a bit weakened go ahead and call in strider, chip the weather bitch and force them to bring in sentinel or have their storm die. then you get strider on sent which imo with those assists is in striders favor. cyc doesnt protect sents fat ass that well, since strider can jump at sent and cyc will usually zoom right past while strider is attacking with infinite attempts/assists. wait for them to call cyc then call your assist and get to work. from a distance, strider has to be patient and not try to warp too much with the mouth lazers comin, once hit and the dhc to cyc, storm could kill yah.
sent/storm/cyc is more of a counter. sent/cyc > sent/doom, then you have storm vs strider, advantage to storm but it is very winable, cyc assist isnt that threatening but storm is storm. if i really want to be an ass like in tourny play this happens alot is people will try this direct counter, however i always start strider no matter who they start. if they start sent then i have my natural counter. if they start storm i can just activate orbs the moment i get the chance and tag in sent safely and get the match up i want :evil:
Psylocke just means strider can’t rush in carelessly. Magneto still can’t rush strider if strider also has sentinel. And he’s not going to be able to call psylocke when he’s locked down. There are plenty of ways of locking magneto down out of psylocke range.
i’m surprised how little publicity strider/doom is getting. seems like whenever someone mentions s/d, no one seems to reply to it.
i for one think strider/doom is counter for all cable based teams. bomb xx orbs just owns cable bad.
MSP does not own strider/doom, psylocke is a bitch of an assist, but like someone said, it just means strider has to be more on his toes
even storm/sent teams have their share of problems against strider/doom and vice versa.
strider/doom is probably the most non-counterable team out there, yet it does well against cable teams. personally i like that because i really hate that cable bastard. yes yes yes there is no such thing as ‘cheap’…but really i can’t get past the guard break as anything other than cheap…everything else is fair game to me.
correct me if i’m wrong, and i admit i am very biased towards strider/doom, but i’ve yet to read anything about a team that directly counters strider/doom, and when someone does mention it’s like “but it will be a hard fight”…well then isn’t that just an even fight?
Sent/StriDoom is one of the all around most difficult-to-counter teams out there. One drawback to all StriDoom based teams, and the main reason it isn’t played much, is because of the difficulty of use. It isn’t hard to make a mistake and accidentally latch onto a wall instead of teleport, and then Strider’s gone. But, assuming the Strider player doesn’t make a mistake, the team is hard to beat.
Of all the regularly played teams, MSP and MSS-y seem to have the best chance of winning, but even they aren’t really counter teams.
There is a reliable StriDoom counter, though. Felicia! The optimum formation is Felicia (grnd)/Cable/AA. The choice of AA is pretty much up to you. Since Cable will have to fight Sent, you may want CapCom to help deal with Sent. However, Ken or Cyke are better choices for the actual fight with StriDoom, since they can break the trap if Strider manages to get it started. As for actually fighting StriDoom, Felicia can completely shutdown Strider on the ground with Sand Splashes. Strider can’t do anything to punish a blocked Sand Splash, they’ll keep him from summoning bird-bombs, and also eat through Doom’s rocks while they’re forming, hitting Doom back out. If Strider jumps, call your AA and continue Sand Splashing. As you have meter, you can Hyper Sand Splash Doom, and kill him after 3-4 times, or you can sit on your meter and VC->AHVBx3 Doom once you have four. After Doom is out, Strider’s pretty much done for, too. The only thing to really watch out for with this match-up is who you start. If he starts Sent, you want to start Cable. If he starts Strider, you want to start Felicia. If you choose to start Felicia and then he starts Sent, one rather risky option you have is to try to Please Help Me! a fly-stomp. Usually, the Sent player isn’t expecting this and you can catch him of guard with the PHM!, then tag to Cable when it’s done. There is a chance, though, that the Sent player will be fast enough to unfly and block the PHM!, then counter punish, killing Felicia. Your call.
the best counters to sent/strider/doom at least for me is probably sent/storm/cyc or team scrub. those are the most difficult match ups for that team. team scrub sent/commando has a pretty huge advantage over sent/doom. doom is useless against a stomping, fly sent. and if they feel to threatened by chip damage they have cable aa to knock it out. and because you have to have patience against sent/com theyre building a ton of bars for cable while you build at a very slow pace for strider. when you get enough meter to get strider in you usually waste two bars while the sent on team scrub will wait for the strider trap, counter in cable during rocks or whatever and have him in there loaded against strider with 1 or no bars. not very fun but winable to a good strider just not mines lol. of course if you let someone start cable on your sent it would also be a natural counter, not that bad though at least you can call doom out until cable has about 3 bars then you gotta sneak strider in. once cable has 3 bars sentinel cant do shit.
btw, i dont think felicia counters strider at all. im not saying she cant win but like in all strider matches you just have to be smart in what youre doing. pretty much any character with a decent super can give strider trouble, cyclops, guile, alpha countered in juggernaut, theres a ton of things mid tiers can do to fuck with strider because of his nature of getting next to opponents and dishing out little damage, and his low stamina he gives everyone a chance to hit (kill) him. i cant see how felicia would be a better option than a character like storm or sentinel when fighting strider. not to mention if sentinel or doom gets on felicias ass they could give her some big problems. so youre risk getting countered as well. just stick with the big 4 when fighting strider with the right assists youll do just fine.
you cant beat good cables with just bombXXouro. for a while that worked but alot of them got wise to it and figured out tactics against it. its still a good thing to do but you cant be predictable with it. you gotta know other little openings on him that i seem to have forgotten, but im remembering some the more i play lately :lol:
That’s the thing about strider. He’s very hard to counter because he’ll always have plenty of options in just about all his fights. In a lot of cases, I’m glad if my opponent picks cyclops to try to counter my strider. It just means i get to run like a ho with my cyke and build 5 bars for free. Felicia just forces me to keep my lockdown consistent and not call orbs out of the blue (not that hard). If anything, I’d say Omega Red is a tougher fight than Felicia. Omega Strikes will fly over cats and not to mention if he’s holding down back, Strider’s jabs will go over his head, making it harder to build meter when locking him down.
The toughest fights for Strider/Doom in my opinion would be Team Scrub variations, Storm/Sent/AA(Cyke in particular), and Storm/Cable/Cyke.
Team Scrub can be countered though with Cable/Strider/Doom, especially if the sentinel player is a defensive player. Just shoot up sentinel and let strider handle cable. or if you want, hold down/back after killing sentinel. Strider/Doom vs. Team Scrub is a fight in which Team Scrub’s cable HAS to die before Strider.
Storm/Sent/AA can be fought by Sentinel or cyclops. Drawbacks for both of them is that Sentinel is more easily locked down with Storm/Cyke and Cyke can’t survive the Storm/Sent DHC. It’s not a lost fight. Just build enough bars for strider and vary your trap patterns so you don’t get caught by a countered in cyclops.
Storm/Cable/Cyke isn’t as tough of a fight as team scrub. It’s a lot like team scrub in that you need to kill cable before strider dies. But Cable has less muscle backing him up.