Counter-hit questions

First question: If you score a counter hit, eg. s.lp, will the added hit stun continue through a combo or just end at the actual hit that scored the counter hit? To clarify, if you are going for the combo:

s.lp, s.lp, s.lp, s.hp.

Will you have an easier link in the s.hp if your first s.lp was a counterhit?

Secondly: How many more frames of hit stun do you get when you score a counter-hit? Is it move dependant on how much hit stun it actually starts with then multiplies it by a percentage or is it a set value?

My main reason for asking these questions is a random thought I had concerning guile’s target combo. Because IF counter-hitstun carried through the combo and IF the counter hitstun on c.mk > f.mp was +3 or greater… then theoretically you could…

Charge :db:, :db:+:mk: > :r:+:mp: > :hcb::ub:+:lk: > Ultra.

That combo would be crazy cool. But I think the counter-hit hitstun only applys to the first hit. I’ve tried counter-hit s.lp x 3 > s.hp and the stuns from the jab still seems the same except for the first one.

Blah, nvm that theory fighter combo I posted. Unless I’m doing it wrong, I think that his overhead takes too much time and the super motion and db charge get lost.

I’m still curious about the counter hit questions irregardless though.

I remember hearing in a podcast with a strong american player (I don’t remember who ) that jabs and shorts have a +1 bonus frame when counter hitting, and other moves have a +3 bonus frames when counter hitting.

But that player wasn’t totally sure of that either.

I suppose that this advantage is for the first hit only.

I know that CH c.strong>c.strong>FK is doable when counter hitting.
There should be a lot of new combos involving CH, but which of them are viable?

counterhit stun doesn’t continue through the combo. It’s only on the first hit.

jab/shorts +1
strong/forward/fierce/rh +3

I normally just do s.hp x2 for counter hit, very good damage and sounds GANGSTA.

s.HP is +5 so a CH HP = +8?

Would that combo into U2 seeing how it’s 1+7 on start up. I looked at Blanka’s frame data and his c.MK is +4 frames and his U1 is 1+3.

I might be wrong, correct me then.

I tested on training stage wit counter hit ON and auto block ON

I was able to do st.HP > U2 (It shows 7 hits combo). The timing kinda strict thou, u need to be damn fast on the motion.

That’s what I figured. Only reason I was asking was because I was trying it all night last night and couldn’t get it to combo at all. :frowning:

NINJA EDIT: So it works on a CH close c.HP (4+3) but not with a far s.HP (5+3). Can someone tell me why far fierce doesn’t combo or why I can’t do it at all.

I’ll have to hit the lab, but could it be spacing? Maybe the s.hp(far) is far enough away that u2 takes an extra frame or two to hit the op?

I tried it with st.HP(far), but no luck with st.HP(close)

Lol, that’s opposite with me. I’ve tried far fierce all of yesterday but no luck, then I tried close fierce today and it worked first time. @_@

increase damage, increase stun, increase hit advantage is only on the first hit.