This may seem a bit off topic since I’m going to write about an fps game but I’d like to hear what you think of this.
Watching Dreamhack winter 2013 the thing that caught my attention the most was the resurrection of counter strike culminating in a massive tournament with a 250000 community funded prize.
This was possible thanks to the introduction of the workshop in cs:go. An online marketplace where you can trade weapon skins that are randomly dropped to players who populate the servers. A percentage of each trade goes to steam and it is used to build up prize pots for official tournaments.
I think that this would be a very succesful model for fighting games considered the high value and possibilities there are there are with custom skins.
It’s actually not a bad idea. The problem is that it’s more difficult to create skins for a character than it is for a weapon in CS:GO, since weapons in CS:GO don’t really have hit boxes to worry about, nor does it’s individual parts have to be animated.
Maybe it could just be simple aesthetic stuff like “Electricity effect on Ryu’s srks” or something. I’d bet there are people willing to shell out 99 cents to see even that small of a change.
You shouldn’t have to worry about hitboxes as long as they don’t change depending on the skin/costume. Sure, you might end up with some hitbox dissonance, but that isn’t really new to the 2D fighting game genre.
Could someone please explain to me what crates are and how they work? (I haven’t played TF2 or Dota.) I assume they have something to do with hats or item drops, but I have no idea what those are either. How do you obtain these things? What do they do?
I tried Googling on my own a little bit but the results are flooded with info about which crates are valuable or worth opening or whatever. I also skimmed through some relevant articles on the TF wiki, but it’s all details for people who already understand what these things are. I just want a simple answer!
If you play a game for an amount of time, ~1-3 hours, you’ll get an item drop.
This item is usually mechanically different than normal items (TF2 style) or it’s purely cosmetic (TF2, Dota, CSGO) such as gun camo, then there’s crates.
Crates have a large drop chance as opposed to something you want (which will be incredibly rare). Crates guarantee an item but what’s inside the crate is randomized across a series (think like a trading card booster pack), TF2 crates also have a chance for a super-rare or whatever the fuck they call it, same with dota crates and I assume csgo crates also have the “COULD CONTAIN AN INCREDIBLY RARE ITEM” tagline on them.
However to open a crate you spend $3. That’s the only way to open them. Crates currently sell on the steam marketplace for like 0.01-0.03 and if you dont’ sell them your inventory gets clogged with these bullshit satan-spawn micro-transaction fuck machines.
In short, if you want my $3 be honest and say “pay $3 for this shitty skin” don’t try and trick me with the promise of maybe I could get a super ultra rare pile of shit.
Also in DOTA the model is each skin is like 5 clothing pieces, so you can sort of mix-and-match and super rare sets are ever more super rare. Or just spend like $20 or w/e on your F2P game to get one skin.
Crates in, for example, TF2 require a key(cost range from 1-2 euros) that you need to buy from the in-game shop. These crates usually drop more often than most other items, making them fill up your inventory a LOT. The crates have different procent chances for different stuff. Like, 40% Strange Weapons(weapons that count kills), 59% cosmetic items(usually themed to the box) and that 1% rare cosmetic item with a particle effect on it. These rare items can price somewhere from 1 to 30 times the original key cost. Some even price up to 300 euros(sounds mad, but that’s the TF2 hat industry for you).
I don’t particular mind them, I just delete them if I’m not willing to spend a key I got in a trade. However, some people really hate these crates as they just clog up the inventory, are useless without a key and it spawned a side-effect of a massive amount of douchebag trading in the game.
The fighting games that this sort of feature could work in would more than likely be the 3d titles due to all the customizable features that have come up since VF4 Evo’s introduction of them in 2003.
The item drops and crates, are these things that show up right on the map during gameplay? (Can anyone grab it when it appears?) Or is it something that is given only to you in a post-game menu?
If I’m understanding this correctly, TF2 includes (items that are for looks only, as well as) items that actually affect gameplay. What effect to they have? Are these alternate weapons, or activatable temporary powerups, or always-on stat bonuses, or…?
Also, in any of these games, when you create a game/room/server, can you optionally disable the appearance of crates and items?
Both some just stat difference some actually effect characters. Sandman in TF2 used not allow Scout to double jump(Dunno anymore). They don’t appear like CDs or stickers in brawl either.
There are weapons with stat bonuses, weapons that are the same as other weapons but look different, weapons that are the same as stock weapons but with a global kill counter embedded in the weapon, there are also paint-brushes for colouring items, tags for naming items, super ultra rare particle effects to put onto your dumb bullshit.
VF4 (iirc) kind of vaguely had a similar thing to this and I thought it was the worst thing about the game. Depends upon the implementation, though, I guess.