How would you describe Marvel’s game play?
(This is actually kind of a hard question, but here goes)
Similar to other fighting games, in MVC2 (Marvel), the goal is to reduce the opponent’s life bar to zero, while avoiding their attempts to do the same to you. In order to accomplish that goal, you have a variety of attacking techniques available. Complicating matters is the fact that every technique that can be used to attack your opponent has specific properties that make it more or less effective in certain situations, and also leaves you vulnerable to your opponent’s attacks for a certain time.
Unlike most other fighting games, Marvel places you in control of a team of 3 characters, each with their own life bar, and allows you to utilize multiple team-mates simultaneously. This lends itself to Marvel’s typically fast-paced, aggressive nature.
Marvel also sports an extremely large selection of characters, many of which with wildly diverging capabilities and characteristics. In current high-level play, there are only a handful of these that are universally recognized as being top-tier, and these stronger characters are used disproportionately. However, other characters also have unique strengths (sometimes the result of bugs, or glitches) and are sometimes employed for them. Probably almost every character can, with a full super bar and the right assist, kill another character in a single DHC combo. (Maybe not servbot, and Roll only on a technicality)
How would you describe Marvel’s scene/community?
Marvel’s scene, in the Seattle region at least, is a very friendly and open community of fighting game fans. It encompasses a huge variety of different (racial, social, economic) backgrounds and ages (not genders :sad:). Most players are linked to the community through a location they play at, by this forum, or by proximity to an individual, extremely skilled player (like JMar). The locations are basically the University of Washington, GameWorks, Tilt arcade (Tacoma), LanWerx, and the houses of a few specific players.
What is important in a character for competitive play?
(This is another crazy question, as it encompasses every single aspect of the game)
In short, the most important thing about a character is practical damage potential.
Factors that influence that include the following:
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Mobility. Characters with high mobility are able to create and maintain advantageous situations for themselves. In addition, extremely high mobility characters usually have a multi-directional air dash, a technique that allows several other attacking techniques not available to other characters.
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High-damage combo potential. It’s important that characters be able to do high damage with their attacks.
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DHC potential. The availability of supers that are fast, high damage, and that can transition to and from other characters is important for maximizing offensive damage from combos and for avoiding the death of your characters.
How many people generally show up for Evo to play Marvel?
I don’t know.
What are the prizes for Marvel at Evo or other major tournaments?
At the Pacific Northwest Majors, it was a portion of the entry fees. 70% for first, 20% for second, 10% for third.