Cosmetics: Small touches that you think will make the game better but won't affect gameplay

Tell that to some of the people in this thread.

Oh I know, trust me. A lot of the people in this thread (and on this forum) don’t have common sense lol.

Read the title of the thread, come on…

We’re talking about small touches, and yes they come after more serious things like gameplay. But, again, it doesn’t mean we should pay zero attention to it. It’s a AAA game.

Agreed.

Here are my two;

  1. If Ryu does Shoryuken->Critical Art, then the CA-fireball is aimed slightly upwards.
  2. Nash’s MK->HK->MK will have Nash jump higher on the final Medium-kick.

Bungie forever and ever hold the crown for most misleading pre release videos. To their credit I still enjoyed the shit out of destiny, but the bungie forums were literally a warzone when that game was released lol.

‘we had to work really hard to try and recreate that same anime-esque look for the game – so once again we did a lot of experiments, before finally settling on adding “oil painting-esque touches”.’

I suspect this ‘shader’ is exactly what is causing the Low Res impression from a lot of stages.

Gosh… the’re so many ways of recreating the anime-esque look without doing bizarre stuff like that.

Some pictures from Overwatch:

http://jumphawk.jovemnerd.com.br/wp-content/uploads/Mercy_Overwatch_007.jpg

a real announcer, not some generic anti hype guy with no unique lines

make it cost FM i dont care, dota does it

Im really disappointed at all the complaints about the simple UI, SFs UI hasnt looked this good in a long time. Simple, easy to read, doesn’t get in the way visually, isnt obnoxiously splashy. Same for the font. Simple, easy to.read, conveys information nicely.

The gravity thing on player 2 side is still in there. You can see it on Vega’s necklace, Birdie’s chain as well as on Chun and Laura.
Interesting to see the lack of hair clipping from Ken though.

Chun-li’s boob glitch is still there, and it’s still retarded.

They should straight up rip off the music system from BlazBlue or if they want to keep the theme a little more just let us choose character (restricted to one of the characters in the match) or stage theme (restricted to the stage we picked).

Bring back the puke on gut punch animation!

This. I’ve always preferred the simpler looking SF UIs, this, Alpha 2’s, 3rd Strike, etc.

I absolutely hated the “kinked” lifebars they had for IV and SFxTekken.

I just realized that most characters do not have Ryu’s blocked move animations. Wtf kind of laziness is this? Either give all characters blocked attack animation or give none!

Also look at Bison’s legs in his pre-order alt. That is how you do the shading under the skirt in this art style. Fix his main costume ffs!

Not sure if I should make a whole new thread for this or not:


I feel, personally, that there are a number of improvements that could be made to SFV that aren’t rebalancing the characters or game mechanics.

All versions (PS4/PC)

Basic things:

  1. When turning on SFV the game should ask if you want to log in rather than automatically attempting. If you know you are offline you should not have to wait for the game to fail to log in.
  2. IN DEPTH tutorial mode similar to Guilty Gear Xrd or Skullgirl’s. Tells you basic and advanced game concepts as well as character specific combos/information on their moves and suggested uses. Complete with trials like the current “tutorial” requires. Includes practical BnBs as well.

CFN:

  1. There should be an internal “Friends” list in addition to the “Rivals” option.
  2. CFN should have an internal messaging system that allows you to write and send direct messages to other players, even people not friended. Likewise, it should feature an option to block people and/or only allow messages from friends.
  3. Chat room style discussion in battle lounges as well as with other spectators (once multiple people can be in a battle lounge).
  4. Option to create a battle lounge with “all play” so there is less downtime between fights for people in the lounge. Any two free people will be matched up.

Training mode:

  1. Option to have training mode save your current settings as default so you don’t need to reset it every time.
  2. Attack data should show meter gained from a combo.
  3. A save state feature like USF4.

Replays:

  1. Replays should be able to be paused and stepped forward frame by frame.
  2. Able to pause and view stats for current replay up to the paused moment. Attack usage, hit, and block. Damage dealt from each attack (total).

Tournament mode.
This mode is strictly for 2player offline versus. This mode causes several things to occur.

  1. All colors are temporarily enabled (still required to grind Survival for online play or any other mode).
  2. If a controller has been unplugged then the next time you return to character select the game forces a button check before you choose a character.
  3. “Hold button to pause” is automatically enabled.
  4. When a wireless controller is unplugged it automatically desyncs.

Presentation stuff:

  1. Counterhits should feature a distinct sound effect played over the normal hitsound (such as “ping!” effect). They should also have a distinctly different color hitspark like armor absorbed attacks do.
  2. Small notches (or lines) that indicate when a character will enter the next Guts Scaling level.

Other stuff
1 Option to view cinematics and storymode content(after completion) without having to replay the storymode itself.
2 Colorblind mode.
3 Ability to set songs to “shuffle” rather than playing a specific rival song or stage song. Also option to disable character themes entirely.
4 Remove specific stages from random selection, just like Smash has done for years.

PC Specific stuff (that isn’t being fixed already):

  1. Benchmark needs to be added, many people do not realize you require a steady 60FPS to be able to play the game. Benchmark helps people know if they are getting 60FPS under a hard load.
  2. PC Rating system like SF4 had to show your opponents PC benchmark rating.
  3. Ability to play with gamepad and keyboard as totally separate controllers. Currently a keyboard is not recognized as a second controller.
  4. Keyboard UI
  5. Fix that prevents game from hanging when steam or internet goes offline but you don’t switch steam to “offline mode”. Currently the game stays stuck at logo screen.
  6. Ability to enable/disable V-sync in graphics settings rather than having to edit an .ini file.

Fun community stuff:
Steam workshop support where Capcom can work together with modders to sell some costumes or stages just like Valve does with their games.
An iOS/android app that lets you view a players CFN and/or CPT stats (Win Ratio, current rank, opponents they’ve faced, placement in specific events.) like a baseball card.

Optional but personally I believe should be in-game:
Hitbox viewer and basic frame data display for training mode. This information is quickly found and shared online, much of it is already available. Putting it in-game, in my opinion, simply makes it less tedious for a person to go to a website everytime they want to check something. Advanced details isn’t really needed (juggle potential, invincibility, counterhit frames, ect). However at least basic stuff should be shown (startup/active/recovery and frame advantage on attacks when an attack hits on first active frame).

Pretty much none of this stuff would affect the actual balance of the game, it merely improves presentation, ease of use, and basic enjoyment for players.


Thoughts?

Not sure if this is possible with how the PS4 handles DS4s. I believe, even when plugged in, they’re still communicating to the console via wireless.

Hmm. Well there must be something they can do to prevent it. Maybe if two new controllers are plugged in than the DS4 automatically is removed.

The issue is more with the PS4’s UI. There’s no way for a DualShock 4 to deactivate itself from the console (unlike the PS3). Another controller needs to log into the system and deactivate the DS4 manually.

Having an option to re-watch the intro video would be nice. I was in a hurry the first time I started the game, so I skipped the video and now I can’t watch it again. I had to search for a YT video to show it to my wife

Having more than 2 winning poses would be nice. Doing the Survival is already a chore, having to watch the same pose everytime is even worse. Right now the game always show the same pose if you have a good amount of health and there’s another one for low health and that’s it. In Darkstalkers you could “choose” your winning pose by holding different buttons after the KO

Considering how the game handles costume colors, it’s highly unlikely to be implemented, but a color editor like SFxT would be nice. But no fluorescent colors, please. Or, at least, give us 20 or so colors like the new costumes in USFIV.

Even SSF2 had 8 colors right from the start

I really want a color editor too, but I think they are going to make some new colors you buy in the future with FM so I didn’t include it. Capcom made it so that adding new colors is very simple compared to SF4, it’s just like SFxT has. They could have (fairly) easily made a color editor had they wanted to. The fact they hid colors behind a grinding system of Survival Mode tells me that they intend to make colors into content you can earn. It makes sense because it’s easy to make content that gives people a place to spend fight money beyond just character, especially since they aren’t going to want to make costumes available for FM. The other option they could have gone for is making it so you grind for specific colors to use in the color editor but I believe people would complain about that while grinding for premade colors, most people don’t know are easy to make, is one that would go over well with people.

I considered not mentioning the frame data because of guide books but I don’t think GBs will be released for every update so it seems like a good idea. Plus referencing a guide book falls into my entire reason for wanting frame data available in game, the need to leave game to get data.


Sum1 just told me you can step replays forward frame by frame. Didn’t know that. Cool stuff.