So I’ve been developing a point taskmaster backed up by doom beam and amaterasu cold star assist.
And the eternal issue with this character is how do you open people up?
And that’s what this post is here to outline on a high level. Taskmaster should be opening people up. Here is a runthrough of my mindset and my strategy blown wide open when trying to open people up with point Task.
Low or option select grab is the obvious mixup that is very intuitive when you pick up the character. But the use of this mixup is hindered because if your opponent defends the low option, grabs are tough to convert off of with you settling for super, burning x or having specific assists (triple arrow comes to mind). Stuttering strings is also a good way to generate offense with Taskmaster. And taskmaster’s low/grab option selects are pretty much blown up by good pushblocking.
And you may have felt the joy of playing taskmaster against a MODOK or a Big Bodied character with a large crouching hurtbox. Taskmaster has a real high/low mixup threat (cr. l or instead overhead jump M) when playing against characters of this size.
But with a beam assist (anywhere on screen) or a lockdown assist like cold star (corner, situational midscreen) its fairly easy to generate a fuzzy guard situation (forcing an opponent’s hurtbox to stand up and then having them block an assist so they have to eat a high/low mixup that they wouldn’t have to eat if their hurtbox was crouching)
All you need to do is get them to pushblock a normal (single hitting normals only so no st. M).
Here’s an example of this approach concept that works midscreen and corner.
Cr. L (opponent chooses to pushblock) xx Mighty Swing and call plasma beam simultaneously. Then cancel your swing into an air S.
This is a high low in and of itself but that fact isn’t key. So lets branch down the resulting paths that could occur right now.
- Opponent gets hit by Air S, gets caught by plasma beam and now you can combo. Cool.
- Opponent blocks (regular block) Air S, plasma beam follows as a true blockstring due to the high hitstun of task’s air S.
Now because Air S is a high move the opponent’s hurtbox is forced into standing, and they are forced to continue to stand for the entirety of the plasma beam blockstun, and you are now right in their face forcing them to guess high or low.
- Opponent blocks (pushblock) Air S. Because Air S is a single hitting aerial (unlike Air H) you will get pushed out maximum one dash length away. So during the time your opponent is blocking your beam assist you can dash up and have ample time to do the same high/low mixup as in branch 2.
So now with proper support you can guarantee high low mixups against pushblocking opponents. Obviously doesn’t work too well on pixies like racoon and dog but still affects a large portion of the cast.
So if your level 1 pressure with taskmaster is stutter strings or cr.L into grab and its proven effective you can really guarantee your normals to get pushblocked and then generate this level 2 mixup of high/low mixups.
So now after your level 2 mixups get figured out (they aren’t pushblocking your normals) you can go back to stuttering your strings and generating lows. The cycle of yomi is there, the two options complement eachother. But that’s just all right, task actually has it a lot better in terms of his mixups. If they stop pushblocking your cr.L that’s when Taskmaster can start going for shennanigans.
Which for this character is cross up stuff. If your opponent doesn’t pushblock your cr.L and you autopiloted into mighty swing cancel/call assist, you can delay H arrows which will give you forward momentum to cross up their crouching body.
On a lot of members of the cast you can perform a “Task Dash”, which also conveniently starts off a non-pushblocked crouch L and can lead into nasty cross up mixups as well.
I just wanted to demystify the concept that this character has no mix-up potential or at least give my two cents on how this character can successfully operate from an offensive mix-up point of view. Hope some task mains out there found this helpful!