This is great news, and if What Jimmy Rey is hinting at (further rebalancing) ends up happening, even better.I would have liked the audio glitch to be fixed ASAP too, but as far as i can see, this patch is just covering the majorly gamebreaking shit quickly (desynchs, start disconnects, fake wall dive BS, life bar glitch, etc) and letting them look at the less serious (albeit annoying) stuff second.We can whine about all the minor tweaks we all (myself included) would have liked fixed, but at least this means that one of our fave games will be playable again without the maddening stuff that has been happening.I i would rather they fix all that stuff first, and if they come out with a second patch to address the rest if they ever get round to it, great.I might be being overly gullible hoping for patch #2 on a $15 game, but even if it never comes i’ll be happy to be getting this one.
Let’s face it, capcom don’t often go to this much trouble on a 2 year development cycle game that cost $15, and it’s clear they’ve been listening to the fans as usual, so well done to them and to SRK members for posting bugs.
Thanks Jimmy & co at capcom, well done.My suggestions for patch number 2…
-Fix the No Music bug, and the sound bugs generally
-Give us access to the game lobby from spectator mode, including a “GTFO” option
-Nerf the “remixed ken stage” music on the menus
-Both players need to hit “ready” in the lobby to begin a fight (like in SFIV)
-A “kill the menus” option in training mode(so we can see hitboxes clearly on pause)