Concurrent Persona 4 Arena Tier List Discussion

IMO, online experiences should be taken with a grain of salt for balance.

rushing…mixups…eh personally I feel the pressure game in this fighter is really weak compared to other games.

It has a good pressure game, but also decent defense options (DP mainly, dodge mobility etc), because of that it might seem this way to you.

I don’t want to jump to conclusions about your skill/experience level with the game, but when you first start out it can seem like bursts/DPs/mashing out of pressure are very strong. However, once you learn how to bait and punish each of these options, you will realize that they all carry a high degree of risk, and it’s actually the attacker who has the advantage. For example, Mitsuru’s DP has something like 8 frames of startup, but on day 1 I would’ve called that move overpowered. Also, you may not be used to the movement options or blockstrings yet which make it easier for you to get in and stay in. P4A is, overall, a very quick and aggressive game.

Is it just me or does dodge have startup vulnerability frames? I couldn’t really use it on reaction to dodge anything except full screen projectiles. It definitely doesn’t seem to work like kof’s rolls.

Im not talking about mashing out or R action out or bursts, Im talking when someone is in my face I dont feel pressured at all, also moves are slow to me. I dont feel there are strong mixups, but that may have to do with me not facing someone really good yet.

i still like the game, dont get me wrong.

What does all this 7:3, 5:5 stuff mean? Does a 7:3 matchup mean that they should win 7 out of 10 matches in theory?

Yes

Dodge has 2F startup vulnerability

Pleaseeeeeeeeeeeeeeeee go into detail on why Teddie is a bad match up, I’d love to know because I’d play him in a second to annoy the Mits’ around here.

Oh it’d be glorious~

I’m not a Teddie player, so take this with a grain of salt, but these seem like major points:
[LIST]
[]Teddie’s 5B beats Mitsuru’s ground pokes.
[
]Teddie’s R-Action gets him out of okizeme setups
[/LIST]

Unrelated PS: If you think a matchup other than the three on the chart as 7:3 is 7:3, or think anything is worse than 7:3, you’re probably wrong.

to follow up on Narcowski’s post:

*236 (C/D/C+D)>teleport mix ups are great for getting in on her.
(236C+D>236236D at the end of the match for the lols)

*22(A/B/A+B) her charge dash will pass over(depending on spacing), leaving her open for combos/throws.

*teddie can stay in the air for awhile and evade her D with well timed 236(A/B/A+B).

*his D items really throws her momentum off.

*he is a boy?! in a bear suit… who loves to cross dress… i mean come the fuck on… too stronk lol

feel free to correct me but that’s what i have noticed thus far.

I can’t comment much on Teddie vs Mitsu at this point, but 5B can easily lose to dash 5A or [4]6A if it isn’t placed properly.

after local long set with a friend
gonna say Aigis Vs Yukiko is 6:4

Aigis 5D can counter-atttack Yukiko Zoning tools
Missle can cover Aigis approach
2B can easily kill Yukiko Persona and other specials involving bullets
Yukiko DP sucks -if aigis is in orgia mode she could just boost>Then block after hitting the Dia Guardpoint

Aigis Damage>Yukiko Health

from your comment it doesn’t sound like a 6-4, it sounds worse lol… is there anything Yukiko can do?

Aigis 5D has rather long start-up and recovery
she can’t use this when under pressure
if you read it correctly you take a card from Aigis

and without the 5D Covering her she can’t do missile safely

Agi Oki is still strong against Aigis

Rolling against 2B is free a punish for Yukiko

you need watch her orgia gauge carefully and attack when its low
I believe one thing common to any match-up against Aigis making her overheat.

no orgia = no offense for Aigis

You need good fundamentals to be really b.s. with Mitsuru.

After reviewing the Teddie/Mitsuru matchup some more and talking to some actual Teddie players, I am inclined to say that it’s not as good for Teddie as people have been saying, but rather a slight advantage for Teddie or, more likely, even. Nerdjosh actually said that he thought it was 4-6 in Mitsuru’s favor, but I haven’t heard anyone else put it that far in her favor.

Well based on that recent stream from Sabin, Nerdjosh looked like a fairly “new” Teddie player. The only people that should be used as reference for matchup charts are the japanese.

Like I said, I haven’t heard anyone else put it in MItsuru’s favor, let alone 6-4 for her. She has decent tools to fight him, though, and her hit/throw mixup and instant overhead all still work; she just doesn’t win at neutral. Teddie’s counter apparently cannot be timed to beat sweep feint throw and sweep feint 5[B.] at the same time (not sure about sweep feint 5B).