Concurrent Persona 4 Arena Tier List Discussion

Anyway if anyone wants a tierlist from TOP NETPLAYER ME (probably totally innacurate since I play Kanji):
S+ Mitsuru = Aigis = Teddie
S Chie = Yu > Akihiko = Slab
A Naoto = Yukiko > Labrys
B Liz > Kanji

As long as you aren’t Kanji or Liz I think you can win a real tournament. The power difference between S+ and A is pretty small. B you’re probably going to get randomed out.

Wait what? Can she combo you after you tech the grab?

He meant not to throw reject a midscreen grab from Mitsuru and just tech backwards after so her SB mirror won’t hit

Ah, yes, kind of.

Basically, if she has represented a throw, you’re actually looking at probably 3 different possible outcomes. Grab/(5/4/6B)/jC. If you let the grab hit, you take a little over 1k, decent carry and no knockdown. If you try to tech, and she presses any standing B or jC, you’re looking at some serious, serious damage, carry and knockdown if you reach the corner.

That’s assuming you aren’t reacting to the throw…

Man, I wish more of you guys with 13f reaction times would show up to tournaments and show everyone how to beat Mitsuru!

The visual cue for a throw is pretty obvious, it’s not like you are reacting to the animation of the character grabbing you but just the red exclamation mark. shrug When I concentrate hard enough I can tech throws everytime without having to use any help of my intuition. The problem is sometimes people (including me) abandon their reactions for their intuition in situations where they feel a throw might be too obvious and that’s when your situation would occur.

Edit: The thing about Mitsuru is her mixup is not really that strong except perhaps with instant overhead jB(this isn’t even an instant overhead to be honest). The lack of mixup she has makes it easier to concentrate on teching. If there was some 5 way vortex going on or something, I could understand how teching a throw would become much more difficult.

I am apparently really uneducated on the Mitsuru thing.

Any good Mitsurus want to show me want I’m missing, I’m available right now.

I usually tech throws, so someone has to show me.

I always want to get better.

But to be fair, I tech throws in Skullgirls.

Expecting a throw and having your fingers hovering over the buttons to tech it would be considered “prediction” not “reaction”. If it were possible to tech throws on reaction, then throws would be useless.

Well what they are talking about is that if you guess a throw tech wrong and the Mitsuru does instant overhead jB(counterhit) instead, or 5B (which lifts off the ground immediately, going over the whiff throw and fatal countering), they’ll punish you hard for it.

It’s both. Prediction helps with reactions but in this case you shouldn’t be acting on your predictions unless you reacted.

The more options you have to look out for, the harder it is to watch out for that single thing, in this case, a throw…but as I was saying, Mitsuru is more of a character that shuts down every approach/escape you attempt, she isn’t necessarily a character where you have to watch out for many difficult to react mixups.

Oh, I know the mixup, but whenever i play Mitsurus in long sets they don’t use the throw nearly as much.

I just want to see what I’m missing.

What do you guys feel about the Shadow Labrys vs. Yosuke matchup? I seriously feel it’s like 7-3 Yosuke…he is too fast for her and his R-action allows him to get out of too many of her setups. There are some Yosuke specific setups you can use but they don’t really guarantee a hit if he R-actions.

That’s the point. If you actually know the matchup, you’ll know that Mitsuru only has 2 or 3 very specific situations in which she’ll try to throw you, and all of those can be seen coming a mile away if you know what they look like. Hence you should be able to tech all of them on reaction to the throw startup, because you should be looking for it whenever it’s likely to be coming.

It’s not like she’s Yu or Shadow Labrys, with 235 different mixups available at any given time, one of which might be a throw. She’s extremely straight-forward. That’s what people mean by “she has no mixups”. And by the way, if you have meter, alpha counter gets you out of mirror setups for free (and in a lot of cases even wakeup roll will do, depending on the spacing of the mirror).

In my experience, Mitsuru players don’t depend on the throw, but the threat of the throw of to create that pressure. When you’re sitting there in blockstun, it only takes one successful throw to put you where they want you to be. The throw is merely extra damage–most Mitsurus just want you think they will throw so that they can fatal you for a good 5-6k off that baited throw tech.

As for Yosuke in general, yes he has a lot of great tools at his disposal and is a mixup god. However, his low health and not so great damage require the player to work much harder than Mitsuru or Aigis. His DP can be baited and beaten. He is fairly dependent on his Persona and this makes it easily broken if its called out by the opponent. All that said, he is very annoying to deal with, and even a character like Mitsuru has to play somewhat differently than usual to deal with him. He’s a zoner’s nightmare to fight–mobile, high jumps that clear most projectiles easily, able to get in and deal damage and return to neutral before you know what hit you. He’s good, but he’s not S-tier.

I don’t really think Yosuke is that dependent on his persona, in the sense that he still has his speed to get away (and to suddenly come in if he wants to) when he’s persona broken. He also still has his knives which has some zoning usage unless you’re predictable.

Edit: And nevermind, I misread what I quoted.

What the flying fuck is with the S.lab V. Kanji matchup?

His DP just kind of tells her setups to go fuck off/

You have to do your setups while blocking/airblocking since it can’t be safe jumped. I’ve been working on some anti-Kanji setups but still needs more work.

He just breaks the persona

I don’t ever really get caught with the DP, but poor Asterious does.

He will get hit but then you can fatal counter it…for instance, the typical setup of throw (or combo into air qcb+P), then 5C into jump over(air turn), will let you fatal counter punish him even if he hits the persona and he will be facing the wrong way when cancelling it into super to try to save himself. There’s a chance you can mistime your setup so that his r-action comes out in the right direction, but you should be able to bait a super if he has meter and if he doesn’t, you can still punish it for free.

Edit: Also I forgot to mention the more obvious setups and those are the laser ones. He isn’t going to hit Asterius out of that move.

please ignore emil hes a robot and a troll.

Its 6.5 - 3.5 slab favor.

As long as you do the air mixups hes kind of fucked.