We used the Evo beta version last night for our tourney, and even with mussed palettes it looks good. People were very excited about the Poison Ivy Psylocke and that green Sentinel.
I’m definitely willing to let you guys have space for this (not for hosting music, though, since that does step over boundaries). I probably don’t know the game well enough to help effectively on some of the stuff, though. =P If I can actually start burning my own images again, though, I may try to lend a hand. :sad:
thanks for your help, but i’m still a little confused, if you don’t mind can you tell me what colors as far as shades i need to edit each of these extras palettes per my pesonal color edits. for example i have a yellow/black storm, so how do i properly edit each of these palettes, like what do i do with extra 02, extra 03, 19 extra, 1A extra, 1B extra?
thanks for being patient n understandig as i’m damn slow with this stuff
The Extra-02, Extra-03 are supposed to be the original palette, just brighter, giving the lighting stuff to things. Extra03 is brighter than 02, and 02 is brighter than normal one. For example, that hideous black Storm from Evo:
You don’t have to manually edit each color, just select all the squares the normal one’s palette and hit Ctrl+C (yes you can copy it) and then Ctrl-V it to the other ones. Also, to add the bright effect do the same, select all the squares and mess a bit with the Luminance sliding bar.
“Do you understand?”
Edit: If you have some trouble, copy-paste me the entire palette here or send it via PM or AIM and i’ll do it for you.
Damn my nigga, that sure helps things about! seriously thats dope, didn’t know about that copy paste smack :bgrin: i’ll give it a shot, thanks again G, i owe ya sumthins :bgrin:
I have been working on it a bit here and there but not too much like I could before… excuses aside…
Cammy… she has a red outfit and her orig outfit in her extras of lk to a2… anyone notice them being used in the game?
Oh yeah… MegaMan and Roll are both nuts on their extra’s. Way too much to handle.
This is how it’ll work. I’ll generate all the differences from the original palette (Subtract the original from the extra), save it to a file and when you modify any basic palette, it’ll add the hue, sat, and lum changes. I tried it a couple of times and it seems ok so far… you’ll have the option to apply between H S and L.
PS2 is pretty much the same. Next update will have support for it… single load.
I suggest you use the actual image/sprite for the variants that you’re editing. For example, Ryu’s first extra option = hadouken/super hadouken, it would be cool if you could see those sprites being edited instead of Ryu. Same with like AHVB/Grenades/Viperbeam… It would also help a lot for future reference if someone makes a site like this. Um, if locating the sprites is a problem, there was a guy on a mugen forum that posted like every single sprite for a bunch of the new characters…So getting them isn’t hard. Anyway, thanks a bunch for the program!
just as a FYI incase people didn’t know… Magnetro and I found out that you can give someone the code for a certain color combination, by selecting all the colors in the program (ctrl+a, then ctrl+v in a notepad document or something) then all a person has to do is take that code, and paste in to the color boxes of a certain character.
for instance, take this code: (#10000F111FFFCFFD9FEA6FB74F952FFFFFFFAF04FF00BF00BF006F111FFD2FE90) open up the Ken sprite, paste that into the color boxes and see what happens.
it’s an easy way to share colors, then people can edit and fix them if they’d like.
Thatz Great,Cant Wait 4 The Ps2 Update…Tried To See If I Could Edit Them Myself But,Just To Much For Me.Ive Always Liked This Game…But Now More Then Ever With All The Customizing Options You Guys Are Putting Out.
If you guys could rack up the images, modify them a bit, then I can work on making a little program that makes the dat file with extra images. I could do it myself but I can imagine it being very time consuming for me with the amout of images /limited amount of time that I started work. Or if you guys want just a limited certain amount of images like the hadou, ahvb sonic boom etc. then that should be pretty easy.
I really want to continue digging into mvc2/3s but I can do this a bit too.
And it’s great to see what all of you are making with the program. Thanks for supporting it guys. :tup:
Vega_Omega: Sometimes, copy pasting the entire codes in certain extra palettes doesn’t work, they turn out messy or incorrect. It seems to be a bug of some sort, same happens with the export/import ACT. =/ SuupaBuu: That is quite a massive task, but if you want to get it done, you can count me in. On a side note, have you found a way to edit Iceman, SilvSam, etc? Perhaps and updated img.dat? How about the feature to “Patch As…”?
OK guys i found Sentinels clean palette edit, all you have to do is edit the very first
01 XX (Extra - XXX) as “XX” are which your button correspondents and “XXX” would be the first extra for that button. Sentinel is now cleanly color edited, the hitboxes and smoke are perfect now.
Heres Blue Shadow Lady (#10000F44BF510F300F310F000F100F100F006F004F004F000F002F000FFF2F000)
Heres US Agent (#10000FFFFFDDDF999F666F222F112F101FF30FC02FA04F603FFC9FC97FA64F111)