Complete "How to Change the Music in MVC2 + How to make your game selfboot" Thread

From Wikipedia: “Since the Dreamcast works in CAV mode, occasionally, when there was space to spare on the CD-R, Dreamcast game pirates would fill the disk image on which the game was distibuted with empty space at the beginning, so the disk image size would be about 700 MB. Therefore, when burned, the data would be pushed further outward on the disc, mimicking the layout of an actual GD-ROM. This practice is called ‘dummying.’ They do this because CD-Rs are written in CLV mode, and the Dreamcast will not read data from them very fast if the data is close to the inner edge. Therefore, the data should, optimally, be as close to the outer edge of the disk as possible, for the fastest loading times. Some pirated games do not have this trait, presumably because they need the empty space, and therefore have longer loading times and choppy music and video (because the data cannot be loaded fast enough).” :pleased:

Uppin’.

What the name of vs screen file.mvc2.Combomasher this is mainly for you!

I making a marvel mix and I have no idea what it is.I know what the other files are but I was worndering could someone help me out on this one.Im talking about the vs screen like when you done picking your team,then the next screen comes up.I would really appreciate it.Thanks

is it VS4.bin or is it adx something?

newbish question where can i download the mvc2 game that has like 130 mbs so i can edit my songs???if nto posted in here pm me please

can someone do the tutorial for cvs2 please? id like a version of cvs2 with original street fighter 2 music. also if someone can do a tutorial for sound effects that would be awesome!

Anybody have a quick / easy way to loop the sound files? Evidently I’ve just been corrupting them when I loop them, which is sad. Right now I’ve been doing two pass encoding - encode once to figure out the framecount, and then a second encode using that specified frame for the loop. This seems inefficient, but I may be missing something.

yeap I need some help on that too.

i been trying to figure that out also somebody has an answer for this also i been trying too change the music to the vs screen also or is it even possible?

I have a .bin file for a DC utility, however…it isn’t self booting. I tried dropping it into the bintoboot.exe and it tells me “a record for the ip.bin could not be found.” It asks if I want to make one and I say yes…so I let it do it’s thing and then it just crashes. Can anyone help me out making this game selfboot, I’d be really greatful, thank you.

I recently got back into this…

Not sure what you’re using, but I use adxencd.exe and pretty much do what you described. It’s fairly quick. I also use Wave Splitter 2.0 (free) to cut the wav up so it’s not so distracting when the track loops.

I was wondering if it’s even possible to have the beginning of a track and then have it loop starting at 30 secs in or something like that. Don’t know if it can even work like this…

Maybe try using an ip.bin that you can dl rather than making one (?). Not sure. Good luck.

Where can I get one?

Any clue what im doing wrong?
Im customizing the mvc2 music for ps2.
As per a tutorial it said use 32000hz and 16bit audio, which seemed odd
because the default ones were higher quality.But nontheless I did everything, I rebuilt it. it loads up, once music plays it freezes.
If i spam buttons hard i can get to the char select screen, which then freezes.
I dont hear any music, just once it should be beginning, freez0rama

I guess you would either use GoldWave or some comparable program (maybe your Wave Splitter does it) to “snip” the song and then loop the desired part as usual.

actually you can do it with adxencd. just need to find the -lps value that corresponds with the part of the song you want to start looping. not sure off the top of my head how to do this, but in theory it would work just fine.

I have made a simple batch file that loops the song for you and then renames it from the .adx extension to the .bin extension. I would first do the first encode and test out the songs to make sure they work. Use the adx plugin for winamp or cinepak(cant get it to work) to test out the songs. But if you loop them, they will not work with the adx plugin for winamp, so dont think the song is corrupt if you try to test a looped song with it.
Here’s a link to the batch file that will automatically loop and rename all your songs:
http://dhost.info/combomasher/loop-rename.txt
To use it just type in the framecount you got for each song you want looped right after the -lpe with no spaces between. Type in the framecount for every song you want looped then save the document. Once its saved, change the file extension from .txt to .bat , when you have changed the extension to .bat just double click on the file and let it run. It must be in the same folder as the adxencd program. Hope that helps.

Is there anyone who could help me make a silent Super Turbo (I don’t want any music in the game), starting from a self-boot copy? I did this no problem with a non-self boot copy of MvC2, but for some reason I can’t get it to work with self boot ST. Turns out to be a coaster every time…:sad:

Okay, here is a challenging request. If anyone here has done it, I would like some details if possible. I want to make a custom Triple Threat game. ‘Triple Threat’ is what I hear everyone call it, but it’s that disc with MvC2, CvS2, and 3S all on the same disc for the DC. I have a copy and was wondering if the process is the same pretty much but 3 different times. There is an option to have the BG music from one game played on the other, mixed, and vice versa. Has it been done and will it affect that music bg option any? Thanks

Triple Threat, eh? hehe. The name it was released under was TDC Final (TDC is the initials I put into arcade high scores. Short for Toodles D. Clown).
If the games by themselves are small enough, it’s easy to put them all into a single disc with a menu to select the game to play. You can find all of the information I had to work with in this thread: http://www.fileforums.com/showthread.php?p=224669

It should be pretty quick to see that 3s, MvC2, and CvS2 all together are a bit more the 700MB’s. The technique I used to squeeze 3S down to size is called linking; there are three BGM files for each stage, so I picked the one out of the three I liked, got rid o the other two, and linked them, so that three files would be there, but they all pointed to the same blocks on the cd, and the space taken up on the cd was only of the one file. The same techique was used a bunch of times more to make the game instances with different BGM; every single file for those games with different soundtracks was actually not there, just linked to the original game files and linked the music to whatever soundtrack. If you open up that disk in Explorer, select everything in the root directory of the cd, and hit properties, it will show omething like 2.6 GIGs worth of files, far too much to fit on a cd. It does that because each game is linked like 4 times.

The thing is though, that I don’t have a clue how to do this linking in Windows. I used linux to create the master ISO and burn it to a cd, and then imaged the cd with DiskJuggler to make the .CDI file that was released.

In linux, use the ‘ln’ command to make the hard link (not a symlink) you need, and ‘mkisofs’ automatically keeps the link when making the ISO. That’s it. But again, I don’t have a clue how to do this in Windows.

So, putting multiple games on a cd? Sure, easy to do (relatively), assuming they all fit on a cd, and everything you need to know is in that thread. Optional different BGM? Doable, but requires linux as far as I can tell. There’s no reason it can’t be done in windows, I just have no clue how.

God I wish I wasn’t computer retarded. These 3 in 1’s sound awesome.

I keep ending up with a .cdi that’s around 350MB. When I copy all the data, it’s off what is said to be selfboot (mdf+mds) and it has many files including all the ADX sounds ones. Am I messing something up or would it be ok to burn the small .cdi? Am I copy data off a non-selfboot? I also tried with the version I use on my DC and I don’t use a boot disc. I’m not even deleting the large 0.bin file when I copy my data cause I don’t see one :-\ what am i doing wrong?

Sounds like you need to make a properly sized “dummy” file. I’m not that great at making them, but that’s my guess. Re-check the instructions on that part. Also, anybody feel free to correct me if I’m wrong.

And it’s pretty cool to find out who the creator of the “Triple Threat” was; I tip my hat to you, sir. :cool: