Competitive or not

I think Brawl is very competitive. People are complaining about the differences from Melee, but had Brawl been released first and Melee second, people still would have bitched about the changes.

One of the biggest things people talk about though is lack of combos. I personally don’t think combos make a good fighting game. It’s nice when you can land a free hit off another move, but when you land a hit then get a sizeable chunk of damage off of it because you know the right combination of moves that will connect, it’s not so much about skill as it is knowledge.

A lot of combos and setups can be escaped easily in Brawl by spotdodging/airdodging. I don’t think this is a bad thing. Yes, it means you aften don’t get free hits, but if you’re a smart player and can adapt, you can punish spot dodges and airdodges pretty bad. It forces more thinking rather than mindlessly pressing button sequences.

That’s why crouch canceling pissed me off in melee. Anyway, examples: DK’s dair, Ganon’s upB, Falcon Kick, Charizard fair at max range, Lucario’s dair if you get one hit

I haven’t seen any combos outside of the standard AAA combos. Most of them can probably be avoided with DI anyway. You have some videos by chance?

QFT.

Combos’ are pretty impossible in Brawl, with the whole float like a feather and no hit stun. It will always be Melee > Brawl.

Hell, even in a casual session I prefer Melee. The slow, slow feeling of Brawl makes it absolutely dire.

That’s ok, you’re one of the dumbest posters in the “HISTORY OF MESSAGE BOARDS”

What, you’re gonna tell me that these games are deep and competitive? They’re fun, they got some “advanced techs” but fuck that noise, smash is for kids. It doesn’t take very much effort to be become good at, and with some characters it doesn’t take very much effort to win.

Brawl has it’s fair share of broken ass glitches (Lazer/jab/ice lock, Death-grab, chain-grab infinite) I think the main problem is with inescapable moves in this game is that everyone can learn them, and be using them in a few days.

OK, so it can be a “deep” experience to fuck with your spacing and “mind-games” but it’s still pretty fucking shallow.

Yeah I don’t see what’s wrong with my (opinionated) statement. Melee was in no way as good a game as ST. Brawl doesn’t have the rewarding hit-stun and combos that make competitive play more exciting. The “meta-game” is already stagnant I can’t see much developing out of Brawl with SRK on the job, we found out which pokes are best already and that’s about it.

Melee IS a deep and competitive game. It DOES have its advanced techniques aswell. Drillshine infinites anybody? I’d like to see you pull them off without putting too much effort in.

Brawl. Its near impossible to laser lock somebody unless they stay on the ground for ages and not bother getting up again. Theres about, 1 chain grab I can recall in Brawl which is D3’s down throw. Also if by Death-Grab you mean Suicide Grab (otherwise I have no idea what your talking about) theres only Bowsers’ one I can recall right now and even then its a stock off your side.

Brawl is just so, so shit. I really can’t wrap my head around why people are still playing it.

Because knowing fat combo’s does not equal a good game. The yomi skills required in brawl make it a really fun game to me, and it forces me to be creative in order to win. Simple as that.

What the hell, you’re complaining about lack of 0 to death combos in brawl?

Honestly, you guys are just throwing out opinion after opinion. Some people like mind game heavy play. Some people like execution heavy play. You guys that like melee, go play it and enjoy it, but stop bashing a good game just because you’re butt hurt. WTF does it matter if people play it and enjoy it still? Does that hurt you in any way at all? It’s not like people are suddenly going to pick up melee now because some random people on the internet don’t like brawl.

This thread is pointless.

First of all, I didn’t want to pull out a “Melee is much better”, or “What makes a game competitive” conversation at all :slight_smile:
My reason for starting this is just to get to know what YOU guys think of that because I regard you. I think the shoryuken community is the most interesting and in-depth of all if it comes to fighting games. I had that discussion on many other boards and even in reallife - and it’s a high pleasure to read your opinions about this. Sorry to all of you who want an instant close because you hate that kind of topic :wink:

The replys really sorted my mind. The idea that a game can be competitve either in technical or in mind way interests me. I kinda like both, though they have their up’s and down’s. Lets pick SF3: It’s a hell joy to watch the pro’s struggle, because it’s so exacting in either technical and mind way - but, on the other side, it’s VERY hard to pull off for yourself. The difficulty to play SF3 on that level players like RX, K.O, Justin Wong or anyone else on the evo roster does is legendary - that’s were mind games come in. It’s not too hard to get good in games which doesn’t require much technical skill, but it’s still fun to play them competitve if it’s balanced. Hopefully both kind of games get their path in high level playing, and brawl won’t be drown in it’s technical easiness.

A game doesnt have to be good to be competitive. If people compete over it, it is competitive.

That said, most of the complainers in the Brawl community ARE old melee players. Also, the vast majority of these people are the ones decrying items play.

I feel that in a few years, items-off group is going to get bored (because this game is terribly boring without items) and either go back to melee, or start to warm up to items play (which is still consistantly interesting and exciting, and often hillarious).

Umm yeah way to be original just do us all a favor and don’t post anymore, before you posted I thought it was impossible to scrub up a smash related thread:rofl:

Stop with that weakass argument, it doesn’t matter that it doesn’t take a lot of skill to get good at since even if that is the case that doesn’t make the game itself any less competitive, if anything it makes it more competitive because it gets more people involved in the game. (Why do you think sirlin is making easier motions in sthd?)

LOL at you pointing out that brawl has broken ass glitches, guess you never played dat mahvel baby.

Yes the meta game is stagnant because someone on srk says so:rofl: Of course srk has found out a lot of fun and not so fun stuff about brawl but to say SRK is the end all be all of the competitive smash scene just makes you look more stupid.

Please go back to posting about how ST has no combos kthxbai.

Next to mine and xsam’s this is the only post in the thread that makes sense. Although I don’t agree that most anti items people (aka the scrubs) will warm up to items play any time soon for 2 reasons.

Items off play is still a lot of fun to most people who play brawl competitively or not and people have been playing smash without items forever and you should know it’s never a clear n easy path to change in the scene of fighting games. (remixed mode hate anyone?):wgrin:

You can’t read can you?

It’s ok. Admit it. You got mad at me because you didn’t read my post properly, I never said ST has no combos.

Brawl is small time. You made the most ass backwards comparisons I’ve ever fucking seen in my life.

And the point about the broke shit in brawl is it’s fucking easy. Takes like 20 minute learning curve. I don’t see how that compares to infinites and guard break in marvel.

What broke shit?

Are you fucking kidding me? A 20 minute learning curve? You just lost any point you may have possibly had right there.

You think it doesn’t take effort to become good, then go learn Snake and win yourself some free money at SWF tournaments. Most likely what you think is good really is just trash. Kind of like how scrubs who played SF2 back in the day really didn’t know what the hell was going on. The comparison is valid because it really is the same thing. Just because you can do the move doesn’t mean you have the knowledge, experience, reaction and yomi skills to be really good with a character (or the game).

Combos are not the be all end all of what makes a good fighting game. I actually find it more rewarding when I manage to successfully read an opponent and chain together moves that way. My main game is Guilty Gear, I’m fully aware of what a ‘true’ combo is.

If I could rep you for that Ceirnian, I would :\

This. It’s like people that learn a magneto infinite and suddenly expect to rape in marvel. There’s more to it than that. A combo or a technique is only one tool you have at your disposal but you also have to learn when to properly use it. Brawl is a lot of understanding matchups as well. Knowing how to fight specific characters isn’t something you can learn without experience.

I’m glad you guys care so much about my opinion.

I wasn’t trying to argue before OrochiGotTheBlackLungPa’s post.

At the end of the day I still play Brawl because my friends are scrubs and that’s all they’ll bother to learn. That’s what make this game feel so low tier to me.

Feel free to respond with more defense for brawl, it’s not effecting anyone or thing.

Complaining that people responded to your post is a tad silly.

If you’re not looking for a response of some kind to your post, there is the option of not posting it o_o.

Ahh that explains it, so basically the only competition you have is a bunch of shitty players and now you think you understand the game. Scrub indeed.

I like brawl :slight_smile: easy to learn and easy to play.