Comparison of HDR Versions (PS3, 360, DC, CPS2)

LCD/Plasma - It depends on the tv, my plasma Samsung 50" 3dtv has slight lag…32"LG on my Viewlix cab i dont notice any when using VGA…

Princess Ariel CRT = no lag

But isnt the refresh rate typically much, much higher if not always on a plasma instead of a lcd? I purposely purchased my panasonic (say that 3 times) because lcd’s seem laggy at times when it comes to gaming.

Frijoles won the thread by wiring his shit to that phone. That’s on the same lines as that one dude who made a cardboard cabinet.

I remember a couple years back I saw a thread for the most ghetto sticks and one was made out of a plastic tupperware container, one out of a shoe, and some other ones too. Shit was too funny :rofl:

They always say 600hz refresh for plasmas but all that is is marketing jargon. It doesn’t matter weather the HDTV is 60/120/240/600hz, just turn that retarded fast motion shit off (every manufacturer calls it something different). LCDs that seem laggy usually also have a “Game” mode that turns off the fancy post processing.

whoa, when did this thread turn awesome?

ariel assist is broke as fuck.

fba with sound disabled gets u -1 frame, u can get as low as 5 frames which is almost arcade perfect(cps2 s-video encoder->CRT 4.5 frames *)

according this post, sound disabled makes 2 frames less of lag.

That’s Ok, I’ll just loop Guile’s theme on youtube

Maybe so, but getting most people to agree to playing on PC will be like getting them to agree to hold still for a branding. Mostly frame skipping issues, hardware standardization etc.

That aside, I always assumed the biggest reason that HDR classic was not acceptable was that it wasn’t in fact arcade perfect aside from the frame delay.

After reading this thread I’m not so sure.

Is it or is it not arcade perfect? Has anybody played it extensively and noticed anything different from ST aside from the frame delay and shitty udon sprites?

nope as far as i know, other than the fact that it’s slower compared to the DC version, (which you left out), the frame delay, and the shitty udon sprites. (although I admit, I havn’t played on HDR classic mode much, since HDR doesn’t change the game enough for me to [S]complain[/S] stop playing it. )

Wow, and here I thought all this time that there was some game changing difference that made HDR classic mode totally unsuitable.

Sure there’s the speed diff and the input delay, but when your playing ST vanilla and you have the stage speed differences who the fuck cares?

Mind you I wouldn’t advocate running anything with ST arcade and HDR classic side by side. That just wouldn’t work.

I believe its like 2 to 3 frames of extra input delay though. Its pretty jarring if you play emu/arcade ST for awhile and then play hdr classc…

-trolls suck-

Arcade? Yes.

Emu? I’m not so sure. Looking over this info:

ggpo
w7 aero 8-11 frames (and a lot of dropped inputs) * (ED - this is what I was playing GGPO on when I tried to get into it. No wonder I was unhappy)
w7 fullscreen 7-9 frames *
w7 disable aero 7-8-frames *
xp 6 frames *

supercade
w7 aero 8-10 frames (and a lot of dropped inputs) *
w7 fullscreen 7 frames *
w7 disable aero 7 frames *
xp 6 frames *

… it would seem that HDR Classic mode on 360 either has exactly as much add. input delay as GGPO/Supercade on XP, or has +1 frame add delay compared to either.

But then, HDR Classic mode runs at 102% the speed of ST tournament standard - IIRC, turbo 2/3 depending on the region.

Compare this to GGPO’s turbo - what, zero? I believe the difference in speed here compared to tournament standard is greater than 2%.

IDK what speed Supercade runs ST at.

Supercade runs at Turbo 2 like it should be. Someone thought it would be brilliant to use Turbo 1 for GGPO’s default setting making it run like molasses.

When I went from ggpo to some classic hdr, I couldn’t do basic jump in combos.

Were you playing the 360 or ps3 version?

Ps3

The PS3 has more input delay than the 360 port does. Same thing happened with SF4 Vanilla, but they fixed it for Super.

The difference in delay felt huge to me, like 3-4 frames more than the 360 port, but according to that chart it only has 1-2 frames more delay than 360 HDR.

And here I thought it was my crappy USB converter. That would explain a bunch of dropped combos