What if the opponent simply held the stick in the direction he wants to tech too. This works well against a training dummy because the cpu decides to roll forward which in this case makes him end up in the corner because of the crossover footdive. A human opponent would just hold the stick in the direction out of the corner. So I don’t know if this is good against humans. Because it’s not about front or back but simply holding a direction for humans
Btw the whole setup reminds me of confusing opponents rolls in sf x tekken
I’m pretty sure that’s not what he was showcasing with that vid. He was showing that if they don’t tech out of the corner, they’re eating like 4 mixups back to back. I felt like the option that most players would take (rolling out of the corner) didn’t really have all that much going for it, though. back to the lab!
Most people have really ambiguous setups for those who decide to roll out of the corner. Hit them with that and then next time hit with them with this. Conditioning yo.
Yeah, but this one just felt like it puts you in a bad position if you guess wrong (or your opponent guesses right) since there’s no real lockdown, ammy is in a terrible spot and even doom’s in a spot where you’d probably have to burn a meter to make it safe-ish.
this is a great idea, although i dont think assists should be locked in, nor character order should be locked either. atm its kinda a contradictory idea in that it is trying to encourage creativity but is also restricting it at the same time.
Copypasta’d from the OP. I don’t know why everyone keeps saying that…
“Character assists: Although I think it should be fine to experiment with all assists, if you have specific intentions for which assists each character should be on and why please note some basic usage of each assist with each other character on the team. This includes the anchor character with the other two assists, it can be important in case of snap backs. This is only a recommendation, feel free to mess around with every assist though as you may come up with different tech that way!”
It’s just cycle 1 and besides that’s not the spirit;
Remember people saying Morrigan was low tier at the start of UMvC3 lifespan because her inability to block during airdashing?
What if Chris G never took Morrigan to the lab because of that reason? And look where she’s now.
And what about the never found stuff on Vanilla Jill what Seth Killian brought up multiple times?
I agree on this one, since it’s about the characters all tools should be considered.
this shit is a one or two frame link and is not consistent, and not possible in the corner.
when your forced to use a medium sword master you can only link cr l on zero or ammy, so this reset converts into a full combo only on them. UNLESS you use plasma beam and then you get around 500kish with it instead of the 350kish without it and one bar. Also you didnt show neutral tech upback, but I think it would still get caught just curious.
ah yeah the neutral tech upback i actually got footage of but it wasn’t all in a row. from what i tested nothing into upback seems to work but thinking about it that was on doom and haggar who have particularly large hurtboxes. i think someone who’s short can probably tech forward and mash cr.l for that. there’s actually a variation on the setup that catches neutral and back tech into like a real full combo 100% of the time but i can’t space it right against forward teched dudes for some reason (specifically because pushblocking pushes them slightly out of my range)- instead of doing charge m swordmaster you do raw h swordmaster- you’ll headbutt them before the ice finishes shooting so you can link cr.l easily afterwards
also the throw with ammy ice isnt a one frame link or else i am somehow way better at execution than i thought i was (i’m pretty sure i’m not though)- the trick is that you can call assists during the recovery animation of task’s throw. look at when a1 is pressed because i think the sound is off in the videos for button presses.
it definitely works in the corner and off air backthrows too (the sj air backthrow one is pretty tight actually)- if you want i can make a vid showing it without music to show the button press timing
edit:
[media=youtube]CqvjN-wXbgc[/media]
there ya go. i don’t think it’d be a one/two frame link for the assist call (the arrow definitely isn’t seeing as it’s possible to both not switch sides and switch sides- so naturally the ice can’t be either as long as you call it early enough, right?)
my execution is awful enough to where i’ll get unblockables when trying to do arrows or just straight up having a really hard time doing it facing left (or even doing swing->h arrow) so, i really don’t think it is that tight. either i’ll get it or i’ll end up doing an unblockable like a retard
the airthrow one at the very least is really, really easy and i can hit it every single time.
also testing it more the reset doesn’t work on short characters unfortunately- i tested it with wolv and morrigan and they can just crouch when they forward tech which is rather unfortunate. against medium sized crouchers it works perfectly fine though so there’s that. no mashing non-invincible stuff or neutral teching into upback got 'em out of the setup. oddly enough i was able to link cr.l on wolv and morrigan using the charge->m setup when like right in their face while they were crouched from a back and neutral tech.
I second that with the assist call timing. I do conversations with Spencer assist off of Taskmaster’s throw and I found out the trick is to call assist and swing faster than you think you have to.
I’m not salty. When I see tech I want to see how it is practically used, and atm I don’t think they are practical. BUTTTTTTTTT I really wanted tab to make a video of him doing the assist pickup and he did, I still don’t get how I am not hitting it but derp on me I guess.
Also I don’t want to win this, if I win I will just troll straight up.
lay off honzo ya’ll, it’s perfectly reasonable to question if something is practical or not- i like to explain stuff out and explain holes in the stuff because folks tend to just leave that unexplained and go ‘nah man its totally fine’ and it’s always good to check just in case if it doesn’t work.
off the unblockable i can’t find a way to combo off it using hidden missiles but you can get 450k if you just do the followup, hold upforward and do full charge h arrows and then down super. you can buffer (i think that’s what’s happening with the throw maybe? i always press it slightly after the gunshot of the throw. almost immediately, which is how i screw up on the last one in that vid) hidden missiles and have them work as more or less a perfect-ish meaty unless they roll forward (in which they then just escape free. im guessing theres some kind of taskmaster anti-rolling ambiguous shield charge setup for this but not sure what it would be)
also you can combo off unblockables with ammy ice, alongside taskmaster’s counter super. and regular counters but that’s even more gimmicky than that reset (though it’s really great for scaring the shit out of bad dooms)
man at this point im just diving into gimmicks you can combo off fullscreen arrow super lol. i’ll make a video of that because it looks really stupid and is kinda confirmable
edit: okay this is probably the last vid ill post in the thread and its a total useless gimmick but holy hell its so funny
[media=youtube]6datbs_L1uM[/media]
Say, tab, what team do you main? Your AV has Wolverine and Spider-Man, but you can never be too sure.
Lemme see if your team has any duos I like. (Fuck Task and Doom, the only character I like in this one is Ammy).
This is due to assist calls being a negative edge input (the input is registered when you release the button as opposed to press it). This helps to make some throw/assist call OS as good as they are.