Coming from Street Fighter? Not sure the difference between SF / BB?

If you have a manual its in there, this site also has a good summary: http://s1.zetaboards.com/blazblue/pages/05#fallrecovery

You should add: there is no negative edge.

Wait what? I know Carl and Arakune both have stuff that only activates on negative edge (Doll and Bugs). I Thought most other special moves were also negative edge triggered.

IIRC theyā€™re the only ones that use negative edge, and only for drive moves. It isnā€™t a universal mechanic like in other games. BB does have Advance Input which is sorta similar in purpose

instead of arguing about things such as ā€œthis word is incorrect!ā€ something else. Ltā€™s just be glad that s/he put this up.

Itā€™s a really good thread for new players to this type of fighter to get into and it helps a lot of those who are just starting out. Iā€™m sure that a lot of people only know what they learned from the DVD(if you got the special edition).

Itā€™s good to see that you put this here. Iā€™m happy to have it and wish more people would look up these threads to help them improve.

Good job on the thread.

Differences between SF and BB:
SF has a much heavier focus on footsies and tight links.
BB has a more diverse cast.
SF is more balanced.
BB favors offensive gameplay.
SF has large reversal windows.
BB has 4 different ways to get up (and each with different pros and cons)

easy way to say it is blazblue is :wow: :china: :cool: and sf4 is :xeye: :lame:

Err no i prefer BB but SF4 is still a great game wich i play regulary. Wish SF4 had matchmaking though getting unable to join 5 times in a row is annoying as hell.

http://www.shoryuken.com/showthread.php?t=221582

please sign up guys.

and blazblue is like GG its all about maximizing damage off of random hits.

This is some really good stuff. I just picked up BB for my birthday last week and already Iā€™m addicted. Itā€™s a good way to get away from SF4 for a while.

I must say though, that itā€™s a really difficult game for me to play effectively. And by effectively, I mean trying to NOT play scrubby. Many times Iā€™ve run into spamming Jinā€™s and Noelā€™s which pisses me off because wellā€¦you guys know. Iā€™m still trying to get the feel of how/when to tech effectively and trying to get combos off of counter hits. I feel like I get so many CHā€™s but failing to capitalize on them really throws the match. Not to mention techā€™ing into another combo - hate thatā€¦

Does BlazBlue use GGPO?

QUick question as a noob guys, as useful as this information is, im told theres no training mode (just got the game) so how are you meant to know what you character can do, and when to use what?

Um, there is a training mode and it has some of the most robust options of any fighting game. Unless you mean something like the Challenge mode thing of SF4~ then noā€¦ but most fighters donā€™t have that. Learn your combos and strats here and at dustloop~

Somewhat related to the question above; I heard thereā€™s a tutorial mode for CS. If so, is it more like the challenge mode of SF4? or does it have more than just teaching you combos?

it isnt like challenge mode. It teaches you about the mechanics of the game, and has you do them after the explanation. They also have individual strategy section with basic combos (BnBs) for every character and basic strategy of how to play said character. Itā€™s really great! Way more informative than that SF4 non-practical BS ~

edit: heh i was refering to tut. mode, but yeah the challenge mode on this one is great, very different from SSF4, so im not completely erroneous :stuck_out_tongue:

Yeah the stuff in challenge mode is fantastic. Youā€™ll fail a lot but after you finally pass the challenge you usually have that combo down. Everything seems very viable too so definitely give it a shot if you plan on playing seriously.

Kind of a bummer online is still Noel city but eh it should weed out eventually.

Backing up that challenge mode is easily the best Iā€™ve ever seen. They took practical bnb combos people were using in the arcade version, transcribed them, and now are letting you learn them. As a good example:

Lambdaā€™s challenge mode starts off with:
#1: All her specials
#2: All her Distortion Drives and her Astral Finish

Goes on to explain what you can link into Act Parser Zwei (236a/b/c, new move in BBCS) for positioning purposes - I mean, challenge #3 is her air bnb:
#3: ~ 3c 236b , then 6dd 2dd jc jdd j2dd j214d, her generic air combo finisher
#4: Important combo to get damage off a throw, but more importantly gives you practice with the throw -> dash in 6a link, then a combo to get you a feel for what can be done off heavy Act Parser Zwei: 236c, catch with c(x8) 6c 6dd 2dd jdd j2dd j214d.
#5: Explains that you can medium Act Parser someone caught neutral with drive, then rapid into an air combo - dd 236b [rc] dd 6dd 2dd jdd j2dd j214d, then shows that you can combo a medium Act Parser into a heavy one to continue the combo if youā€™ve got the right range - 236b [rc] dd 236c 2dd jdd j2dd j214d.

And so on. Itā€™s a logical progression, and all the combos above are building blocks for her more advanced combos. From what little testing Iā€™ve done, they even go over her loop! ([6a -> tk j236d -> ] x3-4 in the corner) You can switch between move notation by name and move notation by input, jump cancels are noted (if thereā€™s a direction or a superjump needed they tell you too), and if youā€™re just not getting it you can have a CPU do it for you so you can see how it works. No more silly things like not realizing you need to use Feng Shui Engine for later Juri challenges! But the best part, by far, is that in a game where not knowing combos means you flat-out wonā€™t win, these are reliable BnBs that will at least get the player started, rather than a primer to the characterā€™s links like in SSF4. Good stuff, Arcsys.

Thanks everyone for replying. Couldnā€™t get into the first one because I honestly was just lost. Kinda hoping the tutorial will at least give me a better grasp of things.

In SF the game is trash enough that in most cases your safe by just holding down back. In BlazeBlue if you want to go with a shameful and pitiful type of look, just jump around and dash across the corners like a chicken with its head cut off. I didnā€™t know either to laugh or feel sorry.

Literally just getting started today. A little overwhelmed, but a lot of good information. Thanks guys.