Coming from BlazBlue

Hi there guys, I’m very new to SSFIV (I just bought it last night, my only experience with it was 3-4 matches a few months back with a friend of mine.), but I see myself as being almost at tourney level with BlazBlue.

My question is, how should I get used to SSFIV? I noticed that SSFIV and BB are very different, so I don’t know how I’ll get adjusted. I heard that transition from SF to BB is not too bad while BB to SF is not. :sad:

For example, I can’t get used to the fact that combos in SF are 4-5 hits while a normal combo in BB goes for at least 10 hits. I can’t get used to the fact that I can’t block in the air, generally limited mobility compared to BB, and greater emphasis on zoning, footsies, and mindgames.

So… what should I focus on when I’m playing SSFIV, coming from BB?

Thank you so much in advance for responding. :angel:

They’re completely different games; I feel your pain. For the longest time, I had difficulty with the speed different of BlazBlue and Street Fighter.

One thing to notice is that being on the ground is better in Street Fighter. Jump-ins without reason get punished hard. In terms of risk-vs-reward, compare jump-ins in SF to air-dashing on BB. you’re stuck going one direction, and you’re going to be doing something predictable. So, you’ll–at minimum–get anti-aired.

Also, in SF, there’s damage scaling. Larger combos, as you extend the hits, do less damage. It goes a bit like this:
1st hit 100%
2nd hit 100%
3rd hit 80%
4th hit 70%
5th hit 60%
6th hit 50%
7th hit 40%
8th hit 30%
9th hit 20%
10th hit 10%
11th hit 10%

So, bigger combos aren’t always better.

Focus on your execution. :qcf::r: results in :dp: in SF. There’s a lot of other lame-ass input shortcuts, but you just gotta work on execution.

And, if you wanna make the joke of, “I play BB, but didn’t feel like learning SF,” learn Viper.

SSF4 has no guard break system or negative warning penalty for just holding back all day. So if you have the life lead, feel free to sit on it and be lame as shit.

Just concentrate on getting your fundamentals down (as you mentioned, zoning, spacing, footsies and mindgames) and you’ll be fine.

i can see how coming from an anime game to sf4 can be a bit overwhelming. i’d recommend starting with a good fundamentals character like ryu, sagat, sim, etc til you get used to the engine (and get rid of the possible tunnel vision you may have gotten from playing certain characters in bb).

i don’t know if airdashes are a good analogue to jumps in sf, since you still have many ways to save yourself from anti air, unlike sf where you’re generally fucked if they how you’re jumping. really, i can’t say that there is a true analogue to jump in bb. there isn’t anything in that’s quite that ‘hit or miss’.

bigger combos aren’t necessarily better in BB either. noticeable damage scaling (and many other mechanics) comes into play as you do more hits (in order to promote good hitconfirming off single/counter hits).

that is not how negative penalty works. doing stuff like lots of backwards airdashes, backdashes, backwards superjumps, runaway tao/hazama drives, etc, will lead to it so if anything it punishes you for pure runaway, not good defense. and guard breaks are the same deal. only VERY specific moves can remove from the guard meter on block, so you can really only get guard crushed if you have bad defense to begin with (or are playing characters with low guard primers, hehe).

As a fellow BB player myself, i think the biggest difference between SF and BB/GG series is how defense/counters are prioritized. In BB/GG counters are much easier to execute and handsomely rewarded, so a lot of times when you get pressured it’s good jab/countermove your way out with the appropriate move/manuver. In SF however, counters & reversals are more difficult, and when you miss you can get punished hard. So in SF you have to really be on your A game for defense and really rewards your for blocking.

Another thing that’s big in SF vs BB/GG is spacing and ground game. In BB/GG we’re used to going all over the place and really utilzing the whole screen for traps/setups. In SF it’s really all about the ground game. Air jump-in are very dangerous, easily punished, and not much rewards, so it really forces you to play footsies (something we don’t really do as much in BB/GG, since the range of characters are much more versatile, not to mention there are a plethora of options to engage the enemy from all directions)

I think overall SF is really about the bread and butter, whereas BB/GG you can do a whole lot of cool/flashy things. Trying to do the cool flashy things on a whim in SF will get u killed fast. LoL. Anyway that’s my thoughts. hope it helps

Stop playing video games for 2 weeks then come back, forgetting how to play fighting games at all. You’ll have a great time with Super Street Fighter!

Think more about keeping your opponent where you want them instead of attacking them.

When keeping them where you want them you’re able to capitalize on openings when you see them.

Do your best to stay on the ground and remember that pokes can do as much damage as some combos in this game. Control space.

Maybe even watch some high level ST matches to get an idea of how important pokes are.

Also, it’s weird to hear a fight game player worry about how many hits a combo is. Are you sure you’re “tournament level”?