After doing some testing, I found that there are a few assists haggar can use to combo after an SPD and air SPD, all must be called beforehand
Ground SPD + Air SPD
Chris’s grenade toss
[media=youtube]g_z3E0F7M58[/media]
[INDENT=1]Effective in tick grabs, c.l or c.m + assist[/INDENT]
[INDENT=1]If opponent starts jumping when they see you call chris, jump up and spd or H Hoodlum[/INDENT]
[INDENT=1]Timing for air spd works pretty much the same[/INDENT]
[INDENT=1]To combo from a normal throw you must call before, too slow after. Also not possible after back throw unless you throw them into corner. Cant combo after an air reg throw, the mine will hit but opp will reset before you can land and combo[/INDENT]
Doom’s missiles
[media=youtube]GvzZl_3e40I[/media]
[INDENT=1]Big window to grab, anytime from him starting to fire missiles til he finishes[/INDENT]
[INDENT=1]Number of missiles hitting depends when you do the grab and can sometimes lift them up in the air a bit making it harder to combo after. Safest to just do L Hoodlum until you get the timing down or from a tick throw when you know how many should hit.[/INDENT]
[INDENT=1]Weird note with this, while the opp is in a grabbed state the launching missiles wont follow and can lead to no missiles falling.[/INDENT]
[INDENT=1]Works the same for regular throws, very hard timing to combo after back throw. Also if you call doom and do an air back throw right after, you can throw them into the launching missiles and depending on the timing can combo afterwards[/INDENT]
Dorm’s liberation
INDENT=1 and (1L,2m) both work but couldnt combo afterward (opp stays on ground), may be able to do body press super[/INDENT]
INDENT=1 works after regular throws only, couldnt combo afterward[/INDENT]
Sentinel’s SF bombs
[INDENT=1]Couldn’t combo afterwards[/INDENT]
V Joe’s bomb
[INDENT=1]Corner only or dash up and grab[/INDENT]
[INDENT=1]Cant quite get the timing right, sometimes bomb just hit opponent other times you too[/INDENT]
Air only SPD (these arnt very useful but for completeness ill share)
Storm’s typhoon (must dash after calling assist then jump and spd, can combo afterwards)
Skrull’s stone smite (very hard timing only did it twice, leads to wall bounce)
Hulk’s gamma wave (only one or two hits, cant combo afterward)
Arthur’s fire bottle toss (only one or two hits, cant combo afterward)
Haggar being a grappler you should be going for grabs, but the damage and range dont make it worth it. He can do big damage from anything else he does and in most cases taking an spd is better than getting caught with a combo. At least this way you can make them fear the spd. You can get 400,000+ dmg easily with no assists and supers. So is it worth it?
If you have any trouble let me know. I think I tried most OTG assists, except Jill and Shuma, let me know if I missed something.