for complete novice advice
- stick with one chracter, fighting games take a lot of time to be good at you’re not doing your self any favors by chopping and changing chracter, also make sure the chracter you pick is right for you.
It sounds stupid but i think many people drop games because they don’t spend time finding out which chracter is right for them, a prime example is with myself when i started playing guilty gear i was amendment that eddie was the chracter for me i would watch a-cho matches in amazement how great eddie can be, i liked trap characters you know putting shit on the screen unblockables and so on and i thought yeah eddie is for me.
However i did not realize how difficult he was to use with all the negative edging you needed to be able to do, i did not have the dedication to stick with it, i’m pretty confident i had the skills but because i played so many other fighters i wanted somebody easier to start with, so i can see why people drop games, it can be kinda disheartening, but i was not a complete novice and i really liked guilty gear so i was determined to find somebody else and i ended up using faust instead, who in the end i ended up enjoying much more than eddie.
So do your research and find out if you think you’re picking somebody you might enjoy using and stick with them, when you get better you can switch to whoever you like, hopefully by then you’d be at a good level with your one chracter
- For combos, lets say you are in trial mode in GGxrd, when you see a combo lets say for example you get a trial where for example you have 10 different commands, 10 commands different commands is alot to take in, i had this problem a lot when i started playing blazeblue, you’re brain is trying to take in 10 things at once in a specific order it’s easy to mix up the order not to mention the fact you have to execute them to.
What i found helped me was to break the combo down into sections of two so then rather than remember 10 things you’re remembering 5, yes it’s still the same but you’re breaking it down in more manageable chunks, so just do 2 at a time so for example (this is just something to explain)
faust and foe in corner
Jumping K
standing lp
standing s
standing hs
pogo
flower
going my way (roman cancel)
standing LP
down S (jump cancel)
Jump K ( air jump cancel)
jump Dust
so on the face of it it’s a fair old bit to remember which is what i would do it back it into 5 sections of 2 commands and only focus on 2 at a time, getting them right till i can move on to the next to, even to go far as analyze why it works and more importantly how can it go wrong or possible issues i could have, so something like this
Jumping K
standing lp
This is the start of the combo it’s pretty easy but some problems you could have are you press K to early meaning you standing LP wont combo.
Or you can press K too late meaning you don’t even landing the jumping K.
or issues could be you press the wrong button after the jumping K, so to eliminate this and the other issues i’ll just keep doing this 2 commands over and over until i fck it up until i understand the timing so that i will nail it 10 out of 10 times
Standing s
standing HS
so you nailed the first two now onto this part the only real issue you might have here is pressing the wrong buttons, again just keep repeating until you nail it non stop, these are gatlin chains there should be no timing issues
Pogo
flower
You possible might not cancel fast enough into pogo for it to combo, but if you proficient in any fighter you should not be messing it up it’s a two in one cancel, the flower part might whiff if you do it too slow or it might now connect against all chracters ie potemkin yadda yadda, again you repeat it until you can do it
going my way (roman cancel)
Standing LP
now this is where things might start to go wrong, so now you should be able to do this other parts in a row you would have done it so much it’s in the muscle memory.
The issues you could have is mainly at what hit do you roman cancel going my way, and of course making sure you go into it fast enough after the flower pops them up, so if you do it too late going my way misses, but lets say you get it you now have to roman cancel at the right hit to make sure you fall before they do so you can continue the combo so lets you cancel at the third hit of going my way to make sure you fall first
other issues might be you cannot get the standing lp connect because you do it too early or too late
Anyway you get the picture, it might seem very long winded but these things take a long time especially if you are a novice,
It really is just practice and muscle memory, and knowing why you are fucking up the combos, i find that is the thing that helped me the most when i started playing blazeblue, why couldn’t i get it to connect? and most of the time you figure it out, ie i’m doing something too fast too slow, or even something as stupid as i’ve misread something
Goodluck and don’t get discouraged