Cody USF4 General Discussion

Ok, basically right now Cody’s badstone works opposite of every chargeable fireball (actually every chargeable move PERIOD). If you pass a level of charge it will wait until the NEXT level before throwing the badstone.

Gouken for instance looks like this:

QCF+LP let go of the button right away = 17F startup
QCF+LP hold the button for 60F = 2hit fireball becomes active on 68F
QCF+LP Hold the button between 9F-59F and let go = immediately stops charging and releases a level 1 fireball that becomes active 8F after you let go of the button.

Cody’s badstone however looks like this
QCF+LP let go of the button right away = 29F startup
QCF+LP hold the button for 43F and let go = throws a level 2 fireball that becomes active on 51F (8F after you let go of the button)
QCF+LP hold the button between 22-42F and let go = waits until it reaches level 2 then throws a level 2 badstone. (The move doesn’t become active up to 28F after you let go of the button.)

This change means that now if you let go of the button on 30F instead of having the badstone come out as a level 2 badstone on 50F you get a level 1 badstone on 38F

^ That’s pretty interesting. I might have to start trying to actually use the bad stone charge.

The only thing I want confirmed or denied is his damn walkspeed! :smiley:

@Ramma I’d say it’s impossible to say anything at this point, the game looked so broken when the loc stream was on that there will probably be a lot of changes to come…

@Bones90 Yes dude, if you can, check EX CU throw invincibility and Ultra 2 dust, pipe, juggle

So… Delayed wake up and Zonk; match made in heaven or bitter rivals to the end? Is there any conflict with commands?

@DataMat EX CU is not throw invincible, and the U2 dust juggle is the same as in AE 2012. This was reported a week ago.

@Monkeymadness Good point, perhaps you can release the button before rising so that it won’t come out?

@ostkatten Zukuu wrote a question mark on those two points, thought they weren’t 100% confirmed, too bad :frowning:

@Datamat The U2 juggle really sucks, but I’d rather have ex cu strike invincible than throw invincible :slight_smile:

I can count on my hand the amount of times i’ve done an ex cu in anticipation to a throw and it worked. Againt grapples backdash or neutral jump.
Regular character same or just tech. I hardly care about the throw invincibility. Especially when wh can still use zonk or f.hk for that now.

Yeah, strike invincibility seems good, especially trade into cr.HP/U2. Did anyone acqually see the backdash? Is it actually an improvement or just a joke?

Those are true (if you believe the tester), just not confirmed by an official source (e.g. patch notes, combofiend etc).

EX Ruffian doesn’t seem to go through fireballs any faster…

Because nothing has been changed about that.

Because everything that has changed has been released by Capcom so far.

^that is sarcasm in case someone didn’t notice :slight_smile:

A change as significant as the ex ruffian one would have been put up on there, same goes for the walkspeed but whatever.

They didn’t mention EX CU losing throw invincibility in the official notes…

I think that was the point, EX Ruffian would be kind of a big deal…while EX CU isnt since it wasnt useful against throws in the first place.

can’t find any footage of Cody in USF4, wanted to see how he does in actual matches, someone got anything?