Cody USF4 General Discussion

So, when all is said and done, Cody got:

  • a slightly better backdash
  • ghetto slide becoming good
  • a bunch of gimmicks, one of them(corpse hop) being good and the others being complete shait
  • several nerfs. Because Cody op

Sigh.
I really like how Cody plays, but I’m having trouble justifying sticking with him instead of just switching to Ken. Or going with Yang or Makoto for that matter. Just… they seem to be able to do everything Cody does better than him now. :frowning:

“- Forward+middle punch: When Cody is hit as this move is coming out, it will be treated as a counter-hit”

WTF

Nevermind, I saw this on EventScrubs and they wrote it wrong.

Change list:
Backdash: Distance slightly increased
crMK now -1F on hit -2F on block (Previously -3F on hit -6F on block
BMP being hit during the startup of B+MP now results in getting counterhit. [Bug Fix/Nerf]
F+HK now considered airborne from 8F
F+HK Startup increased from 14F to 15F [Nerf]
Knife Throw now breaks armor [Gimmick]
Knife attacks can now be used for air resets after attacks that cause a knockdown state such as Criminal Upper. [Gimmick]
Zonk Knuckle can now be FADCed on hit/block. [Not particularly useful.]
Badstone now will initiate the throwing portion of the attack the moment you let go of the button (Eternal’s Note: This means it will become active 8F after you let go of the button, just like every other chargable fireball) [Bug Fix]
EX Criminal Upper is now strike invincible 1-6F (previously 1-4F)
EX Criminal Upper pushback on block reduced by half.
Dead End Irony (Super) juggle states adjusted to prevent falling out mid combo.
Ultra 2 Damage reduced from 506 to 466 [Nerf]
Ultra 2 distance traveled moving forward increased (Meaning less instances of hitting the dust and having the wrench be blocked. Likely also means less instances of getting 1 hit of the dust and landing the rest of the juggles. Likely they’ll fall behind you now I bet, but that is just a guess.)

Note: Likely the EX Criminal Upper throw invincibility removal stuck but didn’t get listed. It’s not been listed in any of the patch notes to date.

It’s like … for some reason they treat Cody as if he is over powered. What’s even worse is the buffs we asked for… got nerfed, harder.
Crack Kick went from 1st Frame Airborne… To 8th Frame Airborne and longer start up. What the hell are the internal testers seeing that we are not?
I really wish we could get developer commentary on this. I’m being damn serious. I want someone from Capcom to explain to me, why the fuck they made the adjustments that they did because then it would shed some light on what’s going through their minds.

Do you remember when Super first came out? They were talking about how they were trying to tighten the gap in tiers. It’s like with Ultra all bets are off. They are purposely widening the gap and make strong characters stronger and weaker characters weaker. I’m so over this shit. I’m going top tier. I really am. Cody will be for fun and trolling online. Not for competitions.

So the only difference is a nerf to Crack Kick startup? Unbelievably disappointed, but not really surprised. I’m pretty worried that the reason for that change is to make crack kick > crack kick > ex CU harder or even impossible on the characters it currently works on (without initial hit being airborne). It may also affect ex Zonk > fadc > crack kick on the characters who juggle low, like Sakura…

Added the final list. Sad day. I hoped for so much. Well, at least c.MK buff is awesome. I really like that move. Stuffs a lot.

They clearly don’t know what the character needs and think delayed wakeup is a godsend to Cody players.
“Hey now you have no back throw setup, so good luck with that!”

I didn’t even think about that … your right. That is a worse nerf than I thought. Now you can’t do it at all because it used to be a one frame link on a grounded opponent. With that extra frame it’s not impossible to do. Isn’t that some shit…

Well that was anti-climactic. Let’s hope the cr.mk buff combined with the backdash makes him viable.

Spoiler

Spoiler

It won’t.

Thanks for listening to our feedback Capcom…

oh…wait…I’m sorry…all you did was add a bunch of shit we didn’t ask for mixed with 1 good buff. GGs dipshits.

I think Cody will still be fine (delayed wakeup is really the biggest buff the guy got.) but he really needed that forward/back walkspeed buff. (at the very least, backwards.)

I don’t understand why they kept in Zonk FADC on block. If he’s not safe, plus, or reliably neutral afterwards, I don’t see any reason to bother with this.

i’m a little sadden on the extra startup frame on crack kick. Don’t see it making/breaking anything. I still want this move airborne on frame 1 though but at least it’s airborne now. Just silly seeing this move ever get swept.

woooo knife armor breaks now. Something that should have been there since super. Though to be fair, most Cody players already don’t pick up the knife and if they do, rarely are we going to throw it unless for good reason. (which aren’t many)

I still don’t really like the knife juggle properties off Criminal uppers. They don’t add anything to Cody’s game. People sure aren’t going to pick up the knife for this gimmick though. Best I can see this doing midscreen would be for damage + resetting neutral with some actual space. But that’s what MK ruffian combos are for.

meanwhile Cody’s st.MK hitbox is still off…but they fixed the b+MP CH state. Pretty sure they were asking us for changes and the only one I actually see from "the fans is airborne crack kick and safer slide.

i’m indifferent really. I’ll still play Cody, but i’m more interested in playing non sfxt Poison and actually going back to Yang.

I’ve heard that there’s going to be changes before the console version is out, but I’m not gonna get my hopes up again.

https://pbs.twimg.com/media/Bk42d3MCMAAYcOx.png

<~~~Looks at change list. shrugs shoulders and looks at juri :slight_smile:

These changes are pretty disappointing. At least we have trade ex criminal upper to ultra 2, right?

I’ll still play Cody because I love the character but I’m certainly glad I kept Yang as a sub in 2012.

really dissapointed, if EX Cu is back to havign throw invincibility than that is nice but i really wanted improved walkspeed. Zonk FADC still useless, why won’t they allow it to juggle, so dumb.
Going to “spam” cr.mk now whenever i’ll use Cody. Won’t use him alot anymore but just in certain matchups and for changing it up but that’s it.

Embrace your Ken overlords.

Ehhh, even though the changes that were suggested weren’t in, I like playing Cody too much to drop him. Still wish there was someway to contact Combofiend or somebody to ask them the reasoning behind some of these changes that weren’t asked for.

I really want to see what part of the fan feedback they took at all. Because the biggest things I saw being asked were crack kick and walkspeed. Cody didn’t really get much of anything.

I’d try twitter but trying to get an actual answer without being a top player is pretty much not going to happen.

The only thing I heard was during the first loketests in Japan Cody was “a problem” and my suspicions are it was the crackdown being airborne on the 1st frame. I guess Capcom figured it was too powerful, but I find that hard to believe given what some of these other characters are getting. I would liked to have seen some footage to determine myself. Even as a compromise, they could have made it airborne from the 5th frame.