Here is the link to the google doc for all of my cody info
https://drive.google.com/folderview?id=0ByN9pQmeT2t5QjRWeGwydEd1bTg&usp=sharing
Edited: 11/1/2012: Google doc for it to make it easier. link at top that contains all my cody information
Let me know if it helps anyone newer to cody/SF4
Hey whats up, i noticed that alot of codys baller setups are spread between a bunch of threads and to help myself figure out the best ones in a quick to look up reference guide i made a cody word doc for everything, combos, setups, etc.
I recently finished my setups after knockdowns (techable and untechable) and figured i would post it.
If you guys know and other setups post them and ill add them, also if any of mine seem unreliable let me know.
I have been able to reproduce all of them minus the post ultra setups reliably both in training and in online games. Need to edit it a bit but ill post a raw version now.
Edit: Sorry for people who i copy pasted posts without credit. iv been compiling this a while and its too much of a bitch. So thank you for everyone who’s setups are in here
[details=Spoiler]
Setups [Double tap the strict setups]
Plink your meaties to make sure they are on time
Plink all normal that time setups to make sure its frame tight
try to test every “4 frame safe jump setup” to verify them as possible and make sure the revesal has invincibility as well as normal wake up times
Cody master setups list
All meaty setups can be substituted with a later timing to deal with delay crouch tech but its risky for obvious reasons
Chars w/ 4 frame reversals + invincibility [Hard to safe jump]
Chars w/o invicibility on specials w/o ex [Meaties beat everything]
Empty jump delay crouch tech reversal bait
Works vs anything you empty jump out of
*Delay crouch tech low shorts can go into tick throws/jab strings
**3 frame and higher fake outs **
Certain moves you can wiff in the air and still block srks/delay crouch tech…
HP CU, Hold up forward, wiff a J rh, delay crouch tech
Forward throw, Hold up forward, wiff a J rh, delay crouch tech
Lk Ruffian kick, Hold up forward, wiff a nJ FP, delay crouch tech.
Sweep, Hold up forward, wiff a h hk, delay crouch tech
Ex ruffian, dash, hold up forward, wiff a nj fp, delay crouch tech
Empty jump to low short xx LP CU meaty [unthrowable]
HP CU, empty jump, low short
Forward throw, empty jump, low short
Lk ruffian, hold up forward, wiff a nj FP, low short
Sweep, empty jump, low short
Ex ruffian, dash, hold up forward, wiff a nj fp, low short
Forward Throw
Walk forward 1 frame, jump hk [4 frame safe]
Walk forward 1-2 frames, crack kick , cl fp [Meaty]
Walk forward some frames and jump FP/HK [Ambiguous x up]
Timing of jump = [normal timing = x up + land behind]
or [early jump = front hit + land in front]
J FP seems easier to recreate vs J HK
[media=youtube]q274ERGcjm8[/media]
Back Throw
Hold up forward, j hk [5 frame safe jump
Immediately crack kick, cl FP [meaty: very strict]
Walk forward a couple frames about to their feet and j FP
Timing of jump = [normal timing = x up + land behind]
or [early jump = front hit + land in fron]
Timing of the j Fierce is important, early/late = wiff
Great vs shotos to make srks wiff
Sweep
Walk to their feet (pause if necessary) j mk is an un-auto-correctable cross up [Hard to pull off with a max range sweep]
Walk for a couple frames and jump HK [Hardest to time out of all setups imp but can be a 4 or 5 frame safe jump]
**LK Ruffian kick **
Off/on combo: Mk ruffian kick, Cl MP/Cl FP meaty [Strict timing]
Cl mp can wiff if you are frame perfect
On combo: Wait a couple frames, n jump fierce [4 frame if perfect]
EX ruffian kick
Dash, Cr lk, Neutral jump FP [4 frame safe jump]
Corner setup: Dash Dash, j FP/JMK [Fake cross up/True Cross up]
Works on
Ryu
Ken
Ibuki
Makoto
Dudley
Seth
Dan
Sakura
Yun
Juri
Chun Li
Dhalsim
C. Viper
M. Bison
Dee Jay
Cody
Guy
Yang
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Fei Long
T. Hawk
Doesn’t work on
E. Honda*
Gouken
Akuma
Gen
Oni
Abel
Sagat
Cammy
Hakan
Vega*
Balrog
Adon*
Rose
*ex.ruffian actually works but j.hp whiffs
Criminal upper HP
Dash, Dash, cr lp [meaty]
Cl hp can be used but is not a true meaty I think but works for
delay crouch techs
Meaty Lp bad stone
Post stone, lk ruffian as a safe block string -2 at worst jut don’t mash after
MK ruffian recovers just in time to block quick rise DP reversal, don’t mash buttons
Good vs people you want to stay close to and build meter [dhalsim, guile]
Safe jump setup: Hold up forward [Safe jump on the following, can empty jumpy delay couch tech for reversal bait on all of the cast]
The characters this works on are:
Adon
Akuma
Chun Li
C.Viper
DeeJay
E.Honda
Fei Long
Gen
Juri
Walk forward 1 frame – safe jump on the rest of the cast
If you do the auto safe jump with no pause using a j hk at the peak of your jump vs the rest of the cast you will appear unsafe but still be able to block in time vs 3 frame reversals, good for baiting
Zonk Knuckle
EX: Dash, Dash, meaty cl fp
(EX) Zonk: Dash > Dash > st. HP > cr. HP (No CH Needed)
Regular: Dash, Dash, meaty cl mp
Meaty Bad Stone: For moves not listed and and all moves listed
lp bad stone will hit meaty and chip on untechable or quick rises
after a meaty bad stone you can crack kick/dash to close some distance safely
obviously you must correct for spacing with a mp or hp in some instances
Post focus lvl 2
focus dash forward and you are +4
Use cl mp, cl fp for a frame trap, or cr lp
Corner Setups
Ex ruffian corner setup: explained above
Forward throw, walk back a little, cross up with J.MK [unblockable on Ryu]
Crack Kick, f+MP Air reset, Dash under or fake dash under
[media=youtube]eCR8uY4BUbI[/media]
Fake Bad stone wake up tricks
When they start blocking your bad stone:
fake stone > overhead
Fake stone > throw
Empty jump mixups [safe vs 3 framers and can be used after all setups above]
After all above setups by removing delays + normal and back throw normals
Empty jump, hold back, then kara back throw (bait reversals, throw non techers)
-Empty jump EX Zonk to beat their entire set of wake up options.
-empty jump delayed crouch tech techs throws and baits reversals while blocking
mashing
When they start doing delay techs, adjust and start doing this:
-Empty jump delayed St.Fierce for frame trap
-Empty low short > combo [perform low short by crough tech]
Jump in 50/50: use j.RH intead of an empty once reversals stop + they block low
Post Ultra 2 Safe jumps [ultra is too long to test alone]
Post Ultra 1
Nothing yet
Post Ultra 2
I’m not sure if this has been found but on Ryu after U2 you can c.mk and wait a bit, then cross up with hk
Overhead to jmk crosses up but can be corrected and isn’t ambiguous
Unblockables
Balrog: EX RK > st. MK > cr. LK > j. HK
Dhalsim: EX RK > Double Dash > j. MK (Corner)
Hakan: F. Throw > st. LP (whiff) > j. MK (Corner)
M.Bison: F. Throw > st. LP (whiff) > j. MK (Corner)
Rufus: F. Throw > st. LP (whiff) > j. MK
Sagat: EX RK > st. LP (whiff) > j. HP
Seth: EX RK > cr. MP (whiff) > st. MP (whiff) > j. MK
Yang: EX RK > Double Dash > j. MK (Corner)
Yun: EX RK > Double Dash > j. MK (Corner)
** [/details]**