Cody on wake up

he has many anit air options. s.mp is by far the best imo. he also has s.fp, c.fp, and s.hk if you use it right. my go to AA’s are usally s.fp and s.mp. just learn the ranges of when u can use the AA and your set. oh and standing close. hk is also good if they time there cross-up wrong

This is very disconcerting…

if they go for the crossup cr.mk will sometimes slide you under them

I personally prefer s.HK compared to b+s.MP. The hit box is quite weird and you have a lot of time to hit it. They would be right above my head and I’d still hit them with the far version. If they got closer, they’d get hit with the close version bruce lee up kick.

sfp. and b+mp has worked like a charm unless they’re at like max distance and then you can just CU. ZK works well too, but the timing is odd. As for the wake up… as mentioned before block+tech is about the safest. The spray is ALREADY being baited so I pretty much quit doing it altogether. I’ve been doing a lot of block and spam cr.jab until you can combo, but that’s just my scrub showing.

Im having troube with People Crossing me up Espically against Geif. I block block block cross up then he just pulls out random grabs. I have tried to duck under it with C.Med But I cant even do the move half the time against a well time cross up. I like cody for his simplisity however having almost no wakeup options I get killed very easily.

I also have trouble against fire ballers. I use rocks but with such slow activation its hard to fight against them. Then when I start FA absorbing them or jumping over then I get hit with an uppercut or a charge move. lol Maybe I just plain suck

press a button. seriously.

if they jump, just press a button.

i use b+mp, but for out of range st. fierce works

far st. jab works
st. rh or close st. rh works
slide (cr. mk) works
bingo (ex and normal) works
down+fierce works
RH RK works

other things work, and they all work well as AA. everyone’s asked me “why the hell don’t you jump?”

because i don’t have to – they do all the jumping for me, and i just press a button to knock them out of it :slight_smile:

But what do you use as an AA when you have the knife? I’ve been using cr. fierce, but you really have to put that out there early because the startup seems to be quite long.

i actually cody is pretty damn good he can combo ultra2 from jmk stmp bad stone and his ruffian kick is damn good too but it does get stuffed :frowning:

Just use your HK Ruffian Kick. All your Ruffians are still intact, and still combo-able. The Criminal Uppers, and Bingos are also available, but they cannot be combo’d. Criminal Upper is a risky AA, just stick with HK Ruffian and you should be fine. The knife is much better for wake up pressure anyway. Once they get far away and start to turtle, throw that thing and AA when they think it’s safe to move forward, then walk back, pick up the knife, and start the pressure again.

I find Rufus to be less of a threat simply because of how effective c.mk is at going under that dive kick. My roommate plays a pretty decent Rufus and I find that having that escape route is extremely useful for obvious reasons. Depending on your timing, you can sliding under to a bnb combo too. I know the match up still needs to be played out more for a better comparative, but I find it to be in Cody’s favor be simply because if you can take away those dive kick set ups, you basically just took out 90% of Rufus’s total offense. Just don’t cornered though, Rufus can smash your face in the corner.

cody is my top secret work in progress. I have a high rank with him, but I KNOW I suck with him. I’ll learn along the way, especially with regards to his wakeup game. I’m a bison main, so I am used to teleports, and ex PC/HS/DR to escape virtually EVERYTHING.

I’m slowly learning that you have to just block sometimes, and zonk when u realize u can land it, and cMK if u can do that. You can’t ALWAYS use every option (just like how you can’t always just teleport or ex PC as bison), but you will gain infinite knowledge through learning how to properly deal with crossups via JUST BLOCKING.

Crouch tech and capitalize on openings. That’s really it.

Or don’t get knocked down. :wink:

^
This

Just tested this to be sure on several tick throw attempts from different characters.

Ex CU beats out throw attempts, not sure why. Not just normal throws either, but command grabs like zangief’s spd. Just be sure they’re going to throw because it doesn’t appear to beat anything else, needs more testing.

Ex zonk is unsafe on block and ex CU can get beat out.I found crouch blocking and OS grab teching to be the best options.It really sucks since the Ibukis,Dudleys,and other assorted rushdown characters almost get a free pass to start up jab blockstrings on Cody when knocked down especially after deep crossups.It’s awful.

I found it most effective to sing cumbaya while rocking slowly in foetal position. Also sometimes I find sliding out of the way helps.

yeah, i pretty much just set my controller down and go for a smoke whenever i get hardcore pressured as Cody. As much as I love him, once your opponent gets in, 99% of the shit they do is unstoppable, unless you get lucky and hit them with a fucking ex Zonk when they make a mistake (seriously, why can’t this fucking move auto correct?)

if you could add one wake up option to cody, what would it be? I’d be happy with even just a better backdash :\

DP that has bad spray that goes full screen, is fully invincible on the up and down and if it hits it auto FADC into Ultra 1 even if you have ultra 2 set.