Cody Combo/Tech/Oki Thread

Hi all, I dislike this new SRK layout and haven’t been contributing much but I may as well do a brief write-up of his basic options considering I’ve been waiting 2 years for him.

I’m not gonna bother giving meter specifics combos, you’re all intelligient enough to figure it out on your own. These are just the routes you’ll use.

Combo routes without counter-hit

From light starter -
cr.lk > cr.lp xx MK/HK.Ruffian
cr.lp > st.lp > LP target combo
st.lk > cr.lp xx MK/HK.Ruffian
st.lk > st.lp > LP target combo

From mid starter -
cr.mp > st.lk xx MK/HK.Ruffian
cr.mp > st.lp > LP target combo
st.mp > cr.lp xx MK/HK.Ruffian
st.mp > st.lp > LP target combo
st.mk > st.hp xx ender
st.mk > st.mp xx ender
st.mk > st.lp > LP target combo

From heavy starter -
st.hp xx EX.Tornado > cr.lp xx MK/HK ruffian
st.hp xx EX.Tornado > st.lp > LP target combo

Combo routes utilising counter hits

From light starter -
cr.lp > st.lk xx MK/HK.Ruffian
cr.lp > cr.mp xx ender
st.lk > st.lk xx MK/HK.Ruffian
st.lk > cr.mp xx ender

From mid starter -
cr.mp > st.mp xx ender
cr.mp > st.hp xx ender
st.mp > cr.mp xx ender
st.mk > cr.hp xx ender

From heavy starter -
st.hk CC > microwalk cr.hp xx ender
st.hk CC > dash st.lk xx MK/HK.Ruffian
st.hk CC > dash st.lp > LP target combo
Corner only st.hk CC > microwalk st.hp xx EX.Tornado > cr.lp xx MK/HK.Ruffian

Moving onto Oki, here’s what I have currently

LK.Ruffian Oki options vs. both rises -
LK.Ruffian > dash > cr.mp - beats 3f on quickrise
LK.Ruffian > dash > st.hp xx EX.Tornado - beats 4f on quickrise
LK.Ruffian > dash > throw - meaty throw on quickrise
LK.Ruffian > dash > st.mk - beats 3f on backrise

MK.Ruffian Oki options vs. both rises -
MK.Ruffian > dash > cr.lk/cr.lp - trades with 3fs on quickrise, beats 4fs
MK.Ruffian > dash > cr.mp - beats 3f on backrise
MK.Ruffian > dash > st.mk - beats 3f on backrise
MK.Ruffian > dash > st.hp - beats 3f on backrise

Zonk Knuckle restand -
Zonk > cr.lp - beats 3f
Zonk > cr.mp - beats 4f
Zonk > throw - beats 3f

EX.Ruffian Oki adjustments -
EX.Ruffian > LK.Ruffian > dash > st.hp xx EX.Tornado - beats 3f on quickrise
EX.Ruffian > LK.Ruffian > dash > st.mk - beats 4f on quickrise
EX.Ruffian > MK.Ruffian > dash > st.lk - beats 3f on quickrise
EX.Ruffian > MK.Ruffian > dash > cr.mp beats 3f on quickrise
EX.Ruffian > MK.Ruffian > dash > st.hp xx EX.Tornado - beats 3f on quickrise
EX.Ruffian > MK.Ruffian > dash > st.mk - beats 3f on backrise

V-Trigger 2 Command Grab Oki

vs. quickrise beats 3f -
Command grab > rock toss xx upwards pipe swing > cr.mp
Command grab > rock toss xx upwards pipe swing > st.lp > LP target combo x3
Command grab > rock toss > dash > cr.mp
Command grab > rock toss > dash > command grab

vs. no rise beats 3f -
Command grab > rock ross xx upwards pipe swing > cr.mp > dash > cr.mp > cr.lk
Command grab > rock toss xx upwards pipe swing > cr.mp > dash > cr.mp > command grab
Command grab > rock toss xx upwards pipe swing > st.lp > LP target combo x2 > dash > st.lk > cr.lk
Command grab > rock toss xx upwards pipe swing > st.lp > LP target combo x2 > dash > st.lk > command grab

Most of the VT2 stuff is shown off on AutoMattock’s Twitter.

1 Like

Could you please explain what you mean by “Zonk restand Oki” please? Thank you, in advance, for the reply.

probably a bad wording, should be called a standing reset. My bad.

You get left at +2 point blank so get to threaten - throw, button, shimmy back to bait throw.

I have a much bigger list of frame kills for oki now anyway, here.

Cody Oki Compendium

**LK.Ruffian -
Quickrise, dash > cr.mp
Backrise, dash > st.mk

**MK.Ruffian -
Quickrise, dash > cr.lp(trades with 3f)
Backrise, dash > cr.mp
Corner only Quickrise, whiff cr.lp > cr.mp(air reset on backdash/jump)
Corner only Quickrise, whiff cr.lp > st.lk/cr.lk(1st frame meaty)
Corner only Backrise, whiff cr.lp > st.mk

**HK.Ruffian(corner only) -
Quickrise, whiff cr.mp > cr.mp
Backrise, whiff cr.mp > st.mk

**EX.Ruffian > LK.Ruffian -
Quickrise, dash > cr.mp
Backrise, dash > st.mk

**EX.Ruffian > MK.Ruffian -
Quickrise, dash > cr.mp
Backrise, dash > st.mk
Corner only Quickrise, whiff st.lk > cr.mp
Corner only Backrise, whiff st.lk > st.mk

**EX.Ruffian > HK.Ruffian(corner only)
Quickrise, dash > whiff st.lk > cr.mp(air reset on backdash/jump)
Quickrise, dash > whiff st.lk > st.lk/cr.lk(1st frame meaty)
Backrise, dash > whiff st.lk > st.mk

**EX.Ruffian
Quickrise, whiff st.lk > jump forward > j.hk(ambiguous left/right)
Backrise, whiff st.lk > jump forward > j.hk(4f safejump)

**EX.Zonk Knuckle -
Quickrise, dash x2 > cr.mp
Backrise, dash x2 > st.mk

**EX.Ruffian > EX.Zonk Knuckle
Quickrise, dash x2 > cr.mp
Backrise, dash x2 > st.mk

**Sweep -
Quickrise, dash > cr.lp
Backrise, dash > cr.mp
From VTC on Backrise, jump forward > j.hk(4f safejump, whiffs on quickrise when close)
From VTC on Quickrise, jump forward > j.mk(covers for quickrises from close)

**CC Sweep
From close VTC, whiff st.mk > whiff cr.mp > neutral jump HK(4f safejump)
From any VTC Rock Toss set-up, MP.Toss upward swing > slight delay cr.mp xx Zonk Knuckle

**Forward Throw
Quickrise, cr.mp
Quickrise, st.lk

**VT2 Forward Throw
Quickrise, st.hp

**VT2 Grab Oki -
Quickrise,
LP.Toss upward swing > cr.mp xx Zonk(air reset on backdash/jump)
LP.Toss upward swing > st.lp x3 delay third hit(1st frame meaty)
LP.Toss > dash > regrab
LP.Toss > dash > cr.mp(air reset on backdash/jump)
LP.Toss > dash > st.lk/cr.lk(1st frame meaty)

No Rise,
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > cr.lk
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > regrab
LP.Toss upward swing > cr.mp > whiff cr.lp > overhead
LP.Toss upward swing > st.lp x3 > dash > cr.mp(air reset on backdash/jump)

LP.Toss upward swing > st.lp x3 > dash > st.lk(1st frame meaty)

LP.Toss upward swing > st.lp x3 > dash > regrab
LP.Toss upward swing > st.lp x2 > dash > forward jump
LP.Toss > dash > cr.mp > dash > whiff cr.mp > cr.mp(air reset on backdash/jump)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > st.lk/cr.lk(1st frame meaty)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > regrab

Corner only Quickrise,
dash > cr.mp(1st frame meaty)
dash > slight delay regrab

Corner only No Rise,
dash > cr.mp > dash > whiff cr.mk > cr.mp(air reset on backdash/jump)
dash > cr.mp > dash > whiff cr.mk > st.lk/cr.lk(1st frame meaty)
dash > cr.mp > dash > whiff cr.mk > regrab

**Corner EX.Ruffian > HK.Ruffian xx Pipe Swing xx LP.Toss
catches both rises

**Corner horizontal VT2 Pipe Swing
Quickrise, whiff st.mk > cr.mp(can trade with certain specials on same frame)
Quickrise, whiff st.mk > st.lk/cr.lk(1st frame meaty)
Backrise, whiff st.mk > st.mk

**EX.Ruffian > upward swing > EX.Zonk Knuckle
Quickrise, dash x2 > cr.lp
Backrise, dash x2 > cr.mp

DAMN! Thanks brother man!