I already know Cody wins since he destroys him close, but my point was that from a mid-range to far range distance cody still has to work fairly hard against sagat’s fireball zoning, when it is not really the case against other projectile characters,thats why I said it’s not worth it to make it so good for the one match up where he may actually need it.
Anyway you basically said what I said by increasing the invincibility window.They should make the invincibility slightly longer so that it starts to lose invicibility around the mid or end part of the animation, which i think would be fair since it would actually still require timing.
I think allowing cody to do f.mp, b.mp, f.hp with the knife would be too much in all honesty, since It would make cody cover too much space effectively. When Cody picks up the knife now he already has strengths in its ability to poke, stun and chip so I dont really see the need for Cody to have anymore options when using it. I think being able to use it for a longer period of time is more helpful and necessary. Althouhg it may be okay if they made some slight nerfs to the knife like the stun output .
As has been said, think about Cody’s other tools which wouldn’t be changing… above average fireball clashes and bingo. Blanka’s EX ball is unsafe on hit against a lot of characters, even if it goes through fireballs, and he needs a charge to do it. Cody also builds meter pretty fast and his best range is right next to you, where EX ruffian would leave you (Blanka beating a fireball with EX ball is more of an annoyance than a round-changing event).
I dunno, I just don’t see how it wouldn’t be completely broken against all projectile characters. They can literally never throw a fireball, ever, or else they get knocked down AND safe jumped for more offense, and Cody doesn’t need charge or good reactions to do it. No other character can do this… and Cody can already go around fireballs with his other tools which wouldn’t get nerfed!
I kind of see Cody like a slow tank… if he gets close you’re in trouble, but you can impede him along the way. EX ruffian being projective invincible the whole way is like giving a tank a rocket pack against some of the characters that can currently impede him a bit.
like…i’m not sure if you’re understanding that other people have the same option we want fixed for cody but even better and less risk. Or generally the same amount of meter wasting. (or no meter wasting at all)
regardless if people see cody with meter or not, they’ll throw fireballs. It’s not like you can’t outspace EX ruffian to just miss. considering Cody’s strong point is in your face, I’ll waste some meter to get in there for frame traps and mixups. Though I feel if he would to get this, he shouldn’t get a EX CU buff. He doesn’t nee that many EX buffs.
I’d say it’s the other way around, you’re not understanding that other people’s option not even close to full projectile invincible EX Ruffian. If you think EX Ball is comparable to EX Ruffian with full fireball invincibility, then I’m through with arguing. People already don’t throw fireballs against me at mid range and don’t do cr.mk xx fireball (except E. Ryu). If I can punish those from fullscreen, they might as well forget they have a qcf motion.
Watch this video and tell me why this is an important buff:
that’s not true. if you do a supposedly new full invin ex ruffian just before the fireball hits you the opponent can simply block it in the mean time.
the only distance where it changes is mid distance which is where this tool is supposed to be used, but can’t be done unless you “foresee” a fireball. if done on reaction you’ll get beaten by any fast projectile.
also no one compared ex ruffian with ex ball. it was just a statement that there are plenty of chars who have more then one viable tool against projectiles.
I think we all agree that cody is solid the way he is now and that he doesn’t need much to be more competetive. in his current form he’s just not tournament legit. and again a few tweaks from our list might suffice - not all.
edit: I don’t see how that video give any new intel about ex ruffian? he never used it once?! If you implying the zonk usage, well that’s close distance and doesn’t matter much in that regard. also, the ryu was scared like hell against momochi, that was clearly visible.
you said it! it’s not an “important” buff. it just adds more leniency and makes it more consistent.^^
From that range you’d be silly to throw out ex ruffian when Zonk is supposed to be at that range. You’re already in their face. I’m talking further distance than low forward/sweep. But whatever. I’m sticking with wanting that buff. It’s cool if everyone doesn’t agree. That’s the point of this thread.
Better Backdash
Better walkspeed
low c. upper safe on block. Fuck full ex upper invincibility.
better invincibilty on Ex R. Kick or toward roundrouse can go over lows and throws(one or the other)
Fuck zonk knuckle into dp motion.
Better overhead recovery would be nice.
If I have to choose between these two, I’m taking the EX CU buff. EX ruffian needs to be fixed so it can serve its intended use, but Cody DESPERATELY needs some sort of defensive option. I’m sure you’ve all played the twins. Cody vs Yun is the definition of free win.
I don’t think he needs Jab CU safe on block. You can already do that against a lot of characters with proper spacing, and that’s how it should be.
I’m thinking better backdash, better invincibility on EX CU, and crack kick goes over all or at least a LOT more low, but ISN’T airborne.
I used to want airborne crack kick, but he doesn’t need it anymore. Making that move airborne and throw invincible would make people shit their pants once Cody gets in. Complete guessing game.
No its not dude. And cody does not have one of the “most damaging no-meter BnB” in the game. I can think of quiet a few characters that out do him in that department. But really dude, youre behaving like I’m asking for some ridiculous buff that will make cody completely overpowered and unbalanced. Its just a minor buff after which cody actually will have one of the “most damaing no-meter BnB” in the game. He deserves it really.
@zukuu: could you please put the cr.LP damage buff on the list. Id appreciate it. I mean at worst it’ll just get rejected by the developers if they think its unnecessary so whats the harm?
it was only noted by you so far : p I’ll count and collect all the changes later next week to make the alpha list for us to discuss or gonna do a vote or something.
but I’d also say that cody doesn’t need any damage improvement^^
Cody’s fine with the damage he gets off his normals. You’re only really using cr.Jab (or any jab/cr.short) for hit confirm or block strings anyway. Considering most of the time he really hurts don’t even include counter hit combos (which generally will lead to big damage/stun) I don’t see the point of a small buff.
as for Crack Kick. I would love for it to go airborne on knockdown opponents just for the cross up. Doesn’t have to be airborne on standing opponents. If that’s going to please people.
When you said you were gonna post it this list at the FAQ thread did you mean the capcom-unity suggestion box? because I really think posting it there would be a better idea…
EDIT: If I provide more examples of Cody’s damage output not being high compared to other characters(like it should be considering his shit defense), would that change your mind ?
I’ll ask dev to post it there where sven will take notice
There are only a few character who can compete with cody’s overall damage output. not only bnbs but with setups etc. it’s simply not his “problem”. what does killing akuma slightly quicker do if you still can’t hit him and be dead after one knockdown? (exaggerated, but I hope you get the point).
edit: but let me stress out the fact that everyone feels differently about the changes one wanna see as everybody plays differently. we don’t need to have the same opinion about everything. it’s still nice to discuss things and collect opinions imo.
So what you’re saying is we should focus on getting buffs that provide Cody with more options rather than buffing his damage? I agree with you completely if that is what you mean, but I have a strong feeling that Capcom already has a design philosophy cut out for Cody and the chances of that changing are thin. But don’t get me wrong, I’m not trying to be negative about anything here. I still think we should put all of our ideas on one list and post over at the capcom-unity suggest box. Then we can all go and vote on it which will ensure that the developers notice it.
Also, Akuma is only 1 character. The rest of the cast where Cody does land lots of hits, he’s still not doing extraordinary damage like he should be doing.
lp.Criminal Upper -3 on block
Better backdash
Faster walk speed
Full roundhouse super juggle in corner on the characters it doesn’t juggle all the way. (ex: Dhalsim, he goes behind you on the last two hits)
Everything else ain’t needed. Why does everyone want their chara to be broken?