you should input it like a cancel. like you would do c.mp xx hp criminal upper. except you are doing s.lk xx mk ruffian. it doesnt actually combo cause s.lk is not special cancelable so the result is
If s.lk hits: mk ruffian doesn’t come out
if s.lk gets blocked: mk ruffian doesn’t come out
if s.lk whiffs: mk ruffian will come out
Rereading my post I have to make sure to clear something up. Although Zonk could probably go through a SRK if timed right the distance that I was referring to was to shut out Air’s game. If Air tries to Hadouken he will eat a Zonk on reaction. The distance is far enough to make all SRKs whiff and it is too dangerous to do a random SRK. A couple of times, especially during the corner, he tries to out poke Cody, and even then every c.MK -> Hadouken gets Zonk’d or he simply gets beaten out by f.MP and f.HK. All he can do is hope to jump over a random poke or Focus Attack. I myself will have to get that spacing incorporated in my play.
Well, thats a disappointment. I’ve been making some steps forward in my gameplay and I figured it was just something I haven’t figure out.
EDIT: And I don’t care what anyone says the Fuerte matchup is not as easy as you guys claim it is. He just dashes around and body slams or throws you. If you focus a body slam its a throw and you get hit anyways, if you dash out of a throw its a body slam. There’s no answers, just a stupid guessing game right off the bat that he doesn’t even have to setup
fuerte is like 5-5 against nearly everyone - playerwise! either u guess right or wrong. a few chars have better tools then other (teleports). it’s just like ibuki.
master their execution and you can play against all character without really knowing them. player reading is here alot more important then matchup knowledge is.
Well, after playing a bunch more again I found some tidbits for people who don’t want to be at the mercy of Akuma a lot. These are by no means things that will guarantee you out of the vortex but I like em.
-to avoid the cross up tatsu->sweep, dash forward
-to avoid demon flip on wake-up do c.MK
-when you know he is going for a distanced HK do c.MK
I’ve switched my play style to a very lame Cody. I also have been winning a lot because of it. I zone with my normals and continuously walk forward whenever I get the chance. When they decide to hold their ground and play footsies I bingo through it for a knock down. I only go for frame traps once I have them completely frustrated and playing really defensively. Is this how you’re supposed to do it? It feels so dirty yet so good
Thats how i play. I see these cody’s with high PP that just go balls out and do shit like random zonks, random ex, lk ruffians, but they get away with it either cause the opponent doesn’t know the correct punish or opponent wasn’t expecting it. I see cody’s complete block strings into mk ruffian or tornado even if its blocked and I don’t understand the mentality behind it. But I guess it works for them? =/
If I wanted to play like them I could do random zonks too and random ex ruffians. If it hits I look like a genius, if it doesn’t and I get punished I look like an idiot. But for personal preference I choose not to play that way cause I don’t want the reason for my loss to be because I did a random ex ruffian and it got blocked and punished into death.
Those random zonks usually aren’t random. If you play slower you can feel out the opponent better and make those zonks count. Ever since I slowed my gameplay down like this I’ve been landing almost every zonk I throw out. Like I fought a guy and I would do a safe crack kick > cr.lp then backdash out. I noticed the first time I did it he did crouching short. So I setup a similar situation and did crack kick > ex zonk and ruined his day.
in your situation, if he had just decided to block and punish your ex zonk with a combo that killed you, you would have felt like shit for trying something like that. of course if it works, you’ll feel great that you got a pretty good read on your opponent. But do you really need to make that risk?
no risk no reward. you can’t back downt he whole game. EVERY poke is a “guessing risk”, every throw and every projectile. if you zonk on a good guess it’s perfectly legit. that doesn’t mean “randomly” tho.
you can still play solid without having to rely on guessing with zonk. If you fall back on zoning, footsies, reactions, frame traps, you force your opponent to make the risks. yes every poke is a risk, but you have to weigh in on those risks too. What is more risky on block? a c.lp or a zonk. on hit c.lp can combo into more damage than zonk without meter.
if you eat a srk as reversal vs s.hk or vs a zonk - doesn’t matter if you know what I’m referring to. But I think i haven’t made myself clear enough. If I play vs a dudley who tends to zone and poke alot with f.hp you can see me zonking “on a good guess”. that doesn’t really mean I throw them out “randomly” but when I anticipate a f.hp. it’s somewhat semi psychic, just as every reversal is, you wouldn’t do it if you are not sure it hits right? but you can’t be sure that the opponent isn’t blocking in time. mhhh, might be still not clear enough…
btw, comparing c.lp with zonk is a rather bad choice.