Effects : safe on block / special cancelable / Freacking small pushback
Side effect : cancelled into a Ball, moves Akuma a damn big square forward !
Can make 1st hit of HK tatsu connect when other normals would make it whiff (too far) ex: cr :mp: cr :mp: xx hk tatsu on crouching Abel, cr :mp: st :mk: xx HK tatsu work and open the FADC followup on a standing Abel
Bad news : cl :mk: xx ball isn’t block string, Akuma ony ball block string is HP x ball
1 frame link unless linked from close :lp: but as easy as Guile 1 frame cr :mp: , not so bad.
Good news : On those chars where you get far mk after 2x crouched lights, usually standing close lp hits do less pushback and then give you the close :mk:
So use cr :lk: st :lp: to hitconfirm on these guyz and cl :mk: xx ball fadc cr :hp: , BNB or cl :mk: xx HK tatsu FADC cl :hp: , BNB.
Spacing after : cr :lk: cr :lp: cr :lp:
Spacing after : cr :lk: cr :lp: cr :mp:
Spacing after : cr :lk: cr :lp: st :mk:
Hmmm, not so good…
Spacing after : cr :lk: cr :lp: cr :mp: xx Ball
Spacing after : cr :lk: cr :lp: cr :mk: xx Ball
Spacing after : cr :lk: cr :lp: st :mk: xx Ball
WHAT ?? Hell yeah !!!
In corner, spacing after : cr :lk: cr :lp: st :mp: xx Ball
In corner, spacing after : cr :lk: cr :lp: st. :mk: xx ball
After 2 years playing this game as Akuma, I never saw cl st Mk used, and I never did myself.
I already did my research like everyone around close :mp: and close :mk: but never really noticed this mk gave different results if cancelled to ball. That’s the key here.
But I for sure find very unfair to have to burn meter after an hit confirm to have decent follow up only because cl or cr :hp: can’t reach by a few pixels or other things don’t hit crouchers.
Close Mk solve this very well on standing opponent and on some crouchers. Jump in training room to check yourself.
New hitconfirm can be a raw cr :mp: , cl :mk: xx fireball, instead of lights, with almost granted cl :hp: or cr :hp: if you confirm an FADC off of it.
And you can switch this : cr :lk: cr :lp: cr :mp: xx fireball FADC sweep with cr :lk: cr :lp: st :mk: xx fireball FADC cr :hp: xx tatsu sweep on some chars SRK on others.
This can turn the round instead of an fadc sweep you fadc to :hp: .
Still char spec, still need to check the outcome for every char and both stand and crouch, still need caution with the normals you put ahead of it. But I really think top level players should use this. You know, they can, not like us…