Chicken blocking and then punishing with quick normals is the best punish for dive kicks that can’t be cancelled on block. Well at least for some characters. The throw punish thing is not as guaranteed as people think whether you chicken block or not.
In order to punish it with an attack guaranteed you have to chicken block it first basically (air block the kick while Strider is still in the air). This removes the hit box from the vajra earlier and gives you more time to punish. You’ll notice that if you chicken block correctly you can start punishing him with air normals after he lands before you even touch the ground. ** You can punish with full air and ground normals once you successfully chicken block. Any air or ground normal that is 4 to 6 frame start up can punish easily enough. **You don’t even need to throw unless you’re a character has like 8 frame or longer start up normals like Dante. If anything trying to throw punish it becomes a bit more of an issue. Mainly because…
You CAN throw punish it after chicken or stand blocking but, at lest from what I tested in training mode he can throw break your throw whether you chicken block or stand block it. Meaning throw isn’t guaranteed as long as he’s mashing on throw also. You can’t really chicken block and the air throw punish because Strider lands before you do and you can’t air throw people below you.
LONG story short…
(Did a lot of editing but, this is pretty much finalized after about 30 minutes training mode trial/error)
**1st realistic guaranteed punish for Vajra H (CHARACTER SPECIFIC) = anybody with long enough reaching 4 to 6 frame normals after chicken blocking (block it in air before it hits you, later you air block it the better). **These characters can usually punish him with air normals before he even touches the floor.
**2nd realistic guaranteed punish for Vajra H (CHARACTER SPECIFIC) = Try to dash once right before it hits to go under it. If you can see him disappear off screen then this is worth trying. Vajra doesn’t track once he appears over your head. He is then stuck in whiff recovery and just about any decent character can whiff punish. It’s not terrible to just guess dash under if you’re that scared but it’s your ass if you guess wrong. ** DONT WAVE DASH or you’ll auto track back into the dive kick and die.
WARNING: ** Only characters with fast wave dashes or shorter hit box wave dashes can do the dash under punish.** Characters with slow wave dashes that are tall like Dr.Strange will just get hit and leaves them with the 1st punish as their only realistic punish.
3rd Realisitc guaranteed punish for Vajra H (CHARACTER SPECIFIC) = Invincible specials/supers OR armored normals/specials.
Then you get into…
1st possible but tough punish for Vajra H = Wait for him to teleport off screen then mash air throw BEFORE he reappears. Similar to dashing under you can kinda use this on a prayer if you need to do something about him mashing on it but if you time the air throw wrong you are DEAD.You’ll be in the air and then get hard knocked down FTL. I noticed the timing is very tight on this after testing with multiple characters so this isn’t necessarily reliable and you will get hard knocked down for free if you screw up.
2nd possible but tough punish for Vajra H = anybody with about 8 or 9 frame start up normals after chicken blocking (you must block it in the air the split second before Strider touches the ground or he gets to block).
Otherwise all you can do is mash throw and hope he’s not mashing on throw. If he’s mashing on throw he can tech your throw during the 7 frame tech window easily.
Now THE ONLY UNIVERSAL PUNISH (that I know of).
Since it’s Strider and he’s a cheap ass mother fucker…just do him like Wolverine and XF guard cancel for a strong (almost guaranteed) punish and to get him out of the match. You don’t need to chicken block to do this. XFC will kill him and the only thing he could try to do is air or ground XFC immediately which would pretty much stalemate the situation and get him to burn XF early.
Sooo…what can you do if you don’t wanna or can’t do any of that?
** Just block it and then advance guard him away. Find a character specific guaranteed punish for your character and use that once he gets into a pattern or at least try the guess air throw if nothing else.**
Good Strider players are going to stick to formation B wall cling cross ups or assist + vajra L or M mix ups. Vajra H’s main purpose is an anti aerial lame out move. It’s the move that makes it so everybody in the game has to rush him down even if they are up in the sky chucking shit. It’s just the stupid properties on it also make it somewhat of a scrub mash move.
Screw Ouroborous. Let Strider play differently for once. Already had 10 years of him spinning that shit every 2 seconds.