My main game is actually ST, been playing it for years. I feel this game (SF4) is more based on offense. Just how I see it. For many, many character it’s about getting in and keeping on constant pressure, at least when you’re Claw, Juri, or Dudley on the receiving end. In ST, you don’t have to worry about Focus Attack, Dashes, Dash Cancels, and 20 hit combos. You can also protect your own corner, unlike SF4. You can poke, poke, poke and poke and while that’s offense pressure it’s not like get in your face play style. You wont’ find many characters who want to get in your face other than Boxer and maybe Honda and DeeJay, but that’s really if he gets a knock down and he starts his cross ups. Still, DJ is more than happy to sit back and throw fireballs and AA if you try to get in. ST is so focused on zoning, spacing, and footsie, that SF4 literally feels rush down focused for most of the cast. I dunno, just coming from ST alone makes me feel like SF4 is a much more offense based game than ST, and poking doesn’t seem nearly as effective in SF4 as it does in ST, and that mostly seems to me because of stuff like Focus Attack.
You could apply the same principles you talked about to ST.
Walking beats blocking (includes throwing)
Blocking beats poking
Poking beats walking
Except in SF4 you need to add:
Focus beats poking
Focus beats fireball
Walking/Dashing beats Focus (includes throwing)
Since there is no Focus Attack, you can actually poke. You can actually zone and fireballs also actually matter. Also, because Focus Attack is so strong, it rewards a lot of damage on a dash cancel. Yeah, you have to wise up and not poke at random or in a pattern that people say “he’s going to poke let me Focus Attack that,” but I scratch my head wondering why should I even bother to poke?? People can learn the distance that you go for a poke to give them a little pressure of walking in and they can focus attack if you do it again. I guess it all comes down to training your opponent, and psyching them out by not going for a cr.mp, or at least have meter if they soak the first hit so you can EX FBA.
Of course this is how I see things as a ST player. Even Alpha 2 doesn’t seem as offensive as SF4 does, but I don’t main Alpha so I can’t really say much, I just play it for fun once in a blue moon since none of my local friends play. I don’t play Alpha 3, it doesn’t really feel like a SF game to me but I do love the roster and the presentation.
Anyway, I don’t want to get too off topic, and I apologize for writing a dictionary there, so if you want we can talk via PM about that subject, lol.
How about that mask throw idea? I’d love to be able to break armor with a mask projectile. The nice thing about it is that you take the risk of more damage if you can’t get it back and you can’t just throw out masks like no tomorrow since you’d have to go pick it up. I like thinking about stuff like giving risks to buffs so that nothing is ever OP. “What’s that red flash! Throw that shit!” I also think it’s be pretty funny 