[ATTACH]53326[/ATTACH]
CLASH OF FIGHTERS (CoF): ANGRY SHINOBI CIRCUS!!!
General Info:
What: CoF: ANGRY SHINOBI CIRCUS!!!
When: 02/20/10 - 02/21/10 (Saturday and Sunday)
Venue information:
I AM THE EVENT COORDINATOR OF THIS CAFE. A HIRED EMPLOYEE. I REPRESENT THIS CAFE.
Name: J. Jireh’s Coffee House (interesting name IMO )
Address: 1704 7th Street Winthrop Harbor, IL 60096
Other info: Okay so this place is like the reverse Screenz (where we ran the CoB series). And TRUST ME, that’s a good thing! The upstairs of the venue is spacious - filled with lighting, windows, a promising mic stero system (and oh yes I tested it hehe), comfortable charis, and a great deal of walking space (depending how many people come to this lol). And the downstairs in a lil smaller but EXTREMELY cozy and comfortable (kinda has that “at home” feeling. That is where our smaller tournaments will be ran). To the east of the building/venue there is a parking lot dedicated for us. It should be able to hold 20 vehicles no problem. But if we need extra parking space, there is an aditional parking lot across the street that belongs to the venue. The venue is clean as HELL. Oh man it’s so nice!!! And being that it is a cafe, many many mnay goodies will be available for sale. Sandwhiches, sodas, pizzas, chips, muffins, bagles, coffee, cappuccino, ice cream, shakes/malts and etc. all for your convenience to purchase at affordable prices (I mean this is WI afterall lmfao). Finally, there are two exceptional hotels about 5 minutes away (I’m sure rooms there are no more than $60 a night. I will post more info about the hotels asap). For folks 21+, there is a nice bar right next to the venue and a couple more in the area too. There’s gas stations, pizza joints, a Subway , and other gift stores in the area too. This is a GREAT VENUE!!!
Venue Fee: $7 for Saturday or Sunday. $10 for Saturday and Sunday.
WE NEED PEOPLE TO BRING FULL SET UPS!!!
- PLEASE NOTE: WE NEED YOU ALL BRING FULL SET UPS (T.Vs, SYSTEMS, GAMES)!!! OMFG I CAN NOT STRESS THIS ENOUGH. PLEASE EVERYONE BRING SET UPS FOR THE GAME(S) YOU WANT TO PLAY. WE DESPERATELY, NEED YOUR FULL SETUPS. IF YOU BRING A FULL SETUP THAT WE USE FOR THE TOURNAMENT, AND BELIEVE ME WE WILL TRY OUR ****EST NOT TO TURN ANY FULL SETUP AWAY, WE WILL WAIVE YOUR ENTIRE VENUE FEE FOR THE DAYS YOU ARE PRESENT AND WE USE YOUR FULL SETUP!!!
THIS COMES ON A FIRST COME FIRST SERVED BASIS. AND YOU PERSONALLY HAVE TO BRING THE FULL SETUP. YOU ARE NOT ALLOWED TO MOOCH (LOL) OFF YOUR FRIEND’S FULL SETUP. BECAUSE THAT’S NOT FAIR TO SOMEONE ELSE WHO DID BRING A FULL SETUP.
I DESPERATELY WANT TO MAKE ALL OF THIS CLEAR!!!
WITH A COMMUNITY EFFORT WE CAN HAVE A GREAT SHOW/TOURNAMENT. I MOST DEFINITELY WANT THAT, AND I HOPE YOU DO TOO.
Games being played at this tournament and Entry Fees:
- Super Smash Brothers Brawl Singles (WITH $200 POT BONUS, TO SPLIT BETWEEN TOP 3 PLACERS 1ST 70%, 2ND 20%, 3RD 10%. circut points rewarded) / $10
- Super Smash Brothers Brawl Doubles (WITH $150 POT BONUS, TO SPLIT BETWEEN THE WINNING TEAM) / $10 per player
- Super Smash Brothers Melee Singles (WITH $100 POT BONUS, TO SPLIT BETWEEN TOP 3 PLACERS 1ST 70%, 2ND 20%, 3RD 10%) / $10
- Super Smash Brothers Melee Doubles (WITH $100 POT BONUS, TO SPLIT BETWEEN THE WINNING TEAM) / $10 per player
- Super Smash Brothers Brawl + / $5
- Super Smash Brothers 64 / $5
- Soul Calibur 4 / $10
- Soul Calibur 2 / $10
**- Melty Blood: Actress Again / $5 - Blaz Blue / $5
- Guilty Gear XX: Accent Core + / $5
- Street Fighter 4 (THERE WILL BE 2 SF4 TOURNAMENTS. SATURDAY’S WILL BE ON PS3. SUNDAY’S WILL BE ON XBOX 360) / $10
- Super Street Fighter 2 Turbo: HD Remix / $5
- Tatsunoko Vs. Capcom: Ultimate All Stars (WITH $50 POT BONUS, TO SPLIT BETWEEN 1ST AND 2ND PLACE, $40 TO 1ST AND $10 TO 2ND) / $10**
- Naruto: Clash of Ninja Revolution 3 Singles (WITH $200 POT BONUS, TO SPLIT BETWEEN TOP 3 PLACERS 1ST 70%, 2ND 20%, 3RD 10%. circut points rewarded) / $10
- Naruto: Gekitou Ninja Taisen 4 / $5
- Naruto: Accel 2 / $5
PLEASE NOTE:
-
If the turnout for any tournament game is lower than 8 players. The format used to run that tournament game will be ROUND ROBIN!!!
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Top 8 for all Smash/Naruto related games (especially Grand Finals) will be recorded and put on DvD.
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Grand Finals for ALL TOURNAMENT GAMES will be recorded and put on DvD.
-
Cost for MAS: ASC/RS: MW 2010 DvDs are $23.99 (includes shipping/handling) and will be available for purchase shortly after the event (WITHIN DAYS).
MAIN EVENTS:
**- RAGING STORM MIDWEST 2010
This will be the VERY FIRST TOURNAMENT this year on the RAGING STORM TOUR. This will be an all day/all weekend event. For more information, please go to the following link:
http://www.shoryuken.com/showthread.php?t=214754
- Naruto: Clash of Ninja Revolution 3 CREW BATTLE (States vs. States)
The following has been posted by Dark Kakashi (Naruto Rev 3 T.O of this tournament)**:
Tournament Day and Time Schedule:
Saturday:
11AM - Super Smash Brothers Brawl Doubles
1PM - Naruto: Clash of Ninja Revolution 3 (Naruto GNT4 and Revolution 3 Crew Battle will take place after the Revolution 3 Singles)/Blaze Blue
4PM - Super Smash Brothers Brawl Singles (Pools start first. 32 Man Bracket follows right after pools is finished)/Street Fighter 4 (PS3)/Guilty Gear XX: Accent Core
8PM - Melty Blood Actress Again
Sunday:
11AM - Super Smash Brothers Melee Doubles/Naruto Accel 2
1PM - Soul Calibur 4/Super Smash Brother Brawl +/Super Street Fighter 2 Turbo: HD Remix/Street Fighter 4 (Xbox 360)
4PM - Super Smash Brothers Melee Singles (Pools start first. 32 Man Bracket follows right after pools is finished)/Tatsunoko Vs. Capcom: Ultimate All Stars
7PM - Soul Calibur 2/Super Smash Brothers 64
Potential Side Tournaments:
- Please Note: That these tournaments DO NOT have a scheduled time slot, for they will be ran at some point in the day where time allowed and there is exceptional interest at that time.
**- SSBB Low Tier Singles (Saturday)
- SSBB Low Tier Doubles (Saturday)**
Payouts for Smash related games:
50 participants or less:
1st - 60%
2nd - 30%
3rd - 10%
50+ (51 and so on) participants:
1st - 55%
2nd - 25%
3rd - 10%
4th - 5%
5th - 2.5% (each)
Payouts for all other fighting games:
- 1st: 70%, 2nd: 20%, 3rd: 10%
Also and I am VERY VERY…VERY serious about this:
POT SPLITTING IS STRONGLY DISCOURAGED AT THIS TOURNAMENT!!!
Tournament Game Rules/Regulations (System/Console Used):
For all tournaments the “WTF LAIN RULE!” will strongly be enforced. Ask if you need details.
PLEASE NOTE:
- Tournament games will be held upstairs and downstairs of the venue. Casual gaming (Rock band, other various fighitng games) will be held downstairs (if there’s space and time). NO, and I repeat, NO Money Matches (MMs)…are to be had during the tournament (unless I say otherwise). PLEASE! I want this tournament to flow as smoothly as possible. Do MMs before/after the tournament. If I call your name and you don’t come, and I find out you were MMing you’ll get disqualified and sent to losers/put out of the tournament if you were in losers.
You get 2 mins to report to your match. If you fail to report in that time frame, and DIDN’T TELL ME WHERE YOU WERE BEFORE HAND, that’s an auto sent to Losers or DQ from the tournament. This will now be know as the “WTF Lain!!!” rule
If you’re money matching on a brawl setup, and it’s needed for a tournament match (you shouldn’t be MMing during the tournament anyways), you’ll be kicked off of that setup. No waiting til the end of match.
Hope everyone understands this.
- Super Smash Brothers Brawl Singles (WII)
During Pools (this may apply to SSBM or ANY fighting game that has the “pool” feature):
Pools work like this:
You play vs. a selected (seeded) handfull of players in round robin. Whoever (could be more than one person, depending on how many advance outa pools) has the best record, advances to the double elimination bracket.
Less than 36 people play in pools = we’ll have a 24 man bracket
More than 36 people play in pools = we’ll have a 32 man bracket
During the Double Elimination bracket:
Format and Settings:
Double Elimination
3 Stocks, 8 minutes time
Damage Ratio 1.0
Handicap Off
Best 2/3 Games
All Finals Best 3/5 Matches
Items set to “Off” and “None”
Starter Stage List:
NOTE: IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Final Destination
Battlefield
Yoshi’s Island (Brawl)
Smashville
Lylat
Counter Stage List:
Delfino Plaza
Battleship Halberd
Castle Siege
Brinstar
Pokemon Stadium 1 (Melee Version)
Frigate Orpheon
Rainbow Cruise
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format:
- Opponents choose their characters for the first match
PLEASE NOTE:
- Double blind character selection may be called for the first match if needed. A T.O will come and keep track of what characters are used by players.
- Opponents start the stage striking procedure. (Who starts will be decided by playing SHANKING FIST aka RPS). Then each player will alternate striking a stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS AGREED UPON.
- Each player may announce one stage to be banned for counter pick of the set.
- The first game is played, using the stage chosen during step 2.
- The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List.
- The winner of the previous match chooses their character.
- The loser of the previous match chooses their character.
- Repeat steps 5-7 for all proceeding matches.
Additional Rules:
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Stalling is Banned!
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If you use any controller styles that use the wiimote you will be responsible for removing the batteries inbetween your matches. Failure to do so can result in a DQ.
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In the event of a dispute, controller ports will be selected by playing SHAKING FIST.
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No player may choose a stage they have already won on in that set unless agreed upon by both players.
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If the timer runs out, the victor is determined first by stock and then by percentage.
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Metaknight’s Infinite Cape glitch is banned.
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If a game ends with Bowser’s Suicide Claw or Ganon’s Arial Choke Slam the player who performed the move wins!!!
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You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
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Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
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Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. Also, deliberately avoiding any and all combat is stalling, where as jumping on and off the ledge doing an aerial at your opponent is simply spacing.
So with this said…
- King DeDeDe’s/Any standing chain grab is banned.
- Marth’s hold release infinite vs. Lucus/Ness is banned.
- You are ONLY allowed 50 planks (catch edge. release edge. repeat) a game.
Also…
The following was posted by Wafles (SSBB T.O of this tournament):
This is now known as the the -
“YoshQ NOT SO STUPID RULE!”
- Super Smash Brothers Melee Singles/SSBM & SSBB Doubles (NGC/WII)
Format and Settings:
Double Elimination
4 Stock, 8 Mins Time
Handicap Off
Damage Ratio 1.0
Best 2/3 Games
All Finals 3/5 Matches
Items are set to “Off” and “None”
Starter Stage List:
NOTE: AGAIN, IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Yoshi’s Story
Fountain of Dreams* (Only allowed in SSBM Singles)
Pokmon Stadium
Battlefield
Dream Land (N64)
Final Destination
Counter Stage List:
Rainbow cruise
Brinstar
Mute City* (Only allowed in SSMB Singles)
Poke Floats
Corneria
Jungle Japes
Green Greens
Kongo Jungle
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format is pretty similar to SSBB, except for the following:
- Obviously anything that is STRICTLY SSBB related lol
-Controller Mods, Glitches (Ice Climbers Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
-Wobbling is NOT banned
For SSBB Doubles:
- Stock is set at 3 (and isn’t allowed to use cool stages like Mute City, like Melee can
)
For both SSBB and SSBM Doubles:
-Friendly Fire will be on in teams and general rules apply (don’t forget the SSBM stage specifics)
- Low Tier Super Smash Brothers Brawl Singles/Doubles (Wii)
- Rules for Low Tier SSBB Singles/Doubles are exactly the same from both regular SSBB Singles/Doubles.
Except the only characters you are allowed to use, are from the D, E, and F tiers from the tier list.
That list is located here: http://www.smashboards.com/showthread.php?t=236407
- Super Smash Brothers 64 (WII):
Format and Settings
Double Elimination
Best 2/3 Games winners/losers
All Finals Best 3/5 Matches
Handicap off
4 stock
8min Time limit
Items Off
Stages available: Peach’s Castle, Hyrule Castle, Saffron City, Dreamland and Congo Jungle.
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
First round stage is always random unless players can agree upon a stage
If a player plays Ness: he may demand a repick if Saffron City is selected as a random stage, however if the opponent is the loser he has the right to counter-pick Saffron City.
Loser may choose the next stage or elect to go to random, then winner may choose to change characters, then loser may change characters
- Super Smash Brothers Brawl + (Plus) (WII)
Format and Settings:
Double Elimination
4 Stock, 8 Mins Time
Buffer May Be Set To Your Preference
Handicap Off
Damage Ratio 1.0
Best 2/3 Games
All Finals 3/5 Matches
Items are set to “Off” and “None”
Starter Stage List:
NOTE: AGAIN, IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Yoshi’s Island (Brawl)
Counter Stage List:
Wario Ware
Brinstar
Delphino Plaza
SSE Jungle
Rainbow Cruise
Battleship Halberd
Castle Siege
Pokemon Stadium 1 (Melee Version)
Frigate Orpheon
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
- Stalling and Infinite Dimensional Cape BANNED (see above in SSBB rules for details)
- There are no standing infinites.
- And planking is not nearly as much of an issue.
- Naruto Revolution 3 (WII)
- Double Elimination
- 3/5 Rounds
- 2/3 matches winners/losers - bracket
- 3/5 matches winners/losers/grand - finals (no exceptions)
- Default Time
- Damage Setting 1
- Stage is always random, unless both players agree.
- Winner keeps character, loser may Stage or Character, but NEVER both.
- All control use options are allowed. If using Wiimote make sure to remove your batteries from Controller or you will be sent to losers/DQ’ed (if you were in losers) if it interferes with another TOURNAMENT Match.
- Latent Ninja Power ON
- Stage Transition Off
- Obstacles Off
- Hand signs are banned
- ANY GLITCH THAT CAUSES IRREGULAR PLAY IN UNIVERSAL SYSTEM MECHANICS IS BANNED
- KABUTO’S b.A and d.X MOVES ARE BANNED AGAINST KURENAI. if you do this you will lose the ENTIRE MATCH
- HIDAN’S X.u DURING BLOCKSTRING IS BANNED (if you do this you will forfeit that round)
- Naruto: GNT4 (NGC/WII)
- Double Elimination
- 3/5 Rounds
- 2/3 matches winners/losers - bracket
- 3/5 matches winners/losers/grand - finals (no exceptions)
- Default Time
- Damage Setting 2
- Stage is always random, unless both players agree.
- Winner keeps character, loser may Stage or Character, but NEVER both.
- Akamaru and Karasu BANNED
- Hot Springs stage BANNED
- Naruto Narutimate Accel 2 (PS2)
- double elimination tournament
- 2/3 games for winners and loser brackets
- 3/5 games for winners, loser, and grand finals (this WILL NOT CHANGE…please don’t ask)
- Draw matches count as a victory round for BOTH players
- Round Time: 99 Count
- All other settings default
- Assists are BANNED. They are to be set to manual before the match to prevent accidental activation.
- Gai is limited to one d,d+circle/jutsu every 5 seconds (if infinite chakra item is gained)
- First match, stage is random
- Winner must keep same character for next match
- Loser may change character or stage, but NEVER BOTH!!!
- Pausing a match forfeits the round.
- No Transformation Selection (transformations must be EARNED with ougis/super)
REST OF THE INFO, IS IN THE POST BELOW…