Cincinnati OH, Dayton OH, and Northern Kentucky: I have the best Wesker!

Oh my god… this is terrible…!!

What did they do to TvC?!?!?! I’ll never play this shit. You guys can play your new game, I’m gonna stick with a classic REAL versus game.

:rolleyes:

mvc2 :lol:

gahhh i dunno about the cast list either…too many from tvc. i like to play characters that have never been in a fighting game before so that limits my fun :sad:

but ms marvel and dr strange…hell ya

and im super pissed about roll and vollnutt…why would they do that. does capcom even think before they make these decisions. i can deal with megaman just not roll…i fuckin hate every version of her in every game shes been in. its a waste of a character slot if you ask me. id also like more sf characters that arent ryu or chun…but asking capcom to keep ryu out of a vs game is waaayyyyyyyy to much to ask for. the only reason this game is hype cuz its marvel 3 and ppl are assuming its gonna be as good as marvel 2…and im confident they are gonna be wrong. the game will prob be popular right after release but im sure it will die off just as tvc did. thanks capcom

also ill prob be playin chris…he reminds me of marco from ngbc a lil so that makes me excited about him

First off, let it be said that I hate hype if it doesn’t involve a huge MM or Mystery Games.
2nd- The overall cast seems fine, if your favorite character to fangasm over didn’t make the cut oh well. And if they did, wait till you actually play them, you may hate them (I say this having speculated on characters only to end up changing at least 8 times before finding the one I enjoy most).
C. - Keep playing TvC if you like it, even if this game does come out, it has its differences (If you don’t own a Wii or live near Keith, this is not for you).
IV.- No game is ever going to be MvC2, the right amount of mistakes came together to turn a loose shitpile of mechanics into something beautiful, don’t think of this as a rewrite of the Bible, just a self-help book.
Five- Some of you aren’t going to play this game, at least to the point where you actually get good at it. Some of you will.

I think I’m stuck playing Vanilla 4 or T6 here, and aside from picking Sagat and trollingg I guess I’ll have to dust off my crappy AK. If any comp shows up I’ll be sure to take notes.

Seems fine if it wasn’t for TvC. Look again at the Capcom side in this game and in TvC.

Ryu, Chun, Morrigan, Volnutt, Roll, Zero, Joe (assuming viewtiful), Frank, Chuck (Frank clone)

Out of 17 Capcom Characters on the list, 9 of them are lifted straight from TvC. I know the game’s far from done, but if Ryu’s any indication, they won’t be much different from their TvC versions.

Toy Story 3 is so good. The end will make you cry.

Axl stuff for Ryan if he on here. If he ain’t, please show him this way, Eric. [media=youtube]7tqrb7ZvQEs[/media]

Also, theory: Marvel 2 and 3rd Strike, and GG were made in an era when fighting games were seen as a lucrative market and catering to fighting gamers seemed like a viable way to make money. Marvel 3, BB, and SF4 were/are made in an era when fighting games are no longer lucrative, and efforts are therefor being taken to draw players in from other circles. True? False? Pros? Cons? Discuss.

Discussion point 2: (in response to an article posted on srk homepage about arcades dying) Movies and video games are both available in the home, however, movie theaters (while they may not be doing as well as they would like) are in much better shape than arcades. With the availability of large TVs and decent sound systems for consumer use, it doesn’t seem that there is a substantial difference in the quality of experiencing a movie at home vs at the theater. In the same way, with modern consoles, there is nothing that can be done on arcade hardware that can’t be done on console hardware. Why is it, then, that people will prefer to go out to a theater to see a movie, rather than watch one at home, while people prefer to play video games at home rather than going to an arcade? Is it simply that all new movies of quality are released in theaters before they are available at home, while nearly all video games are released immediately for home use? If Madden were exclusive to arcades until playoff time or so, would people flock to arcades to play it before its home released? Same question with Halo, CoD, or any other popular title? Since that will never happen, is there another way to create an experience at an arcade that simply can’t be replicated at home (other than the obvious ‘playing with other people’ which can be emulated by online play)? Is there something more overt that can be done that will appeal to those who aren’t concerned with, or are even threatened by the quality of competition? Is the movie/game thing even a fair comparison? Discuss.

I’ve been thinking a lot about that after having an argument with somebody about arcades vs home-consoles. Part of it is purely the anti-social aspect of many gamers: a lot of them don’t like the thought of playing with somebody they don’t know without the shroud of anonymity. Part of this resulted in the sudden rush of racial slurs and foul-mouthed youngsters playing online with no repercussion whatsoever from an offended party. I personally know a guy who will talk so much shit online, but then when I brought him to the arcade once or twice he was quiet and shy.

Although most people who are guilty of this will never admit it and will always find every other reason why arcades suck, they are just afraid of embarrassing themselves in public or getting their ass beat by someone when they cross the line.

The movie/game comparison is fair in that you are only asking how to replicate the “must go here” thoughts that movie theaters get for having exclusivity on new releases. Like you say, that stopped happening for videogames a long time ago. Now it is only arcade exclusive hardware, like full cockpit games, that are any draw comparable to the exclusivity of a new movie. There are problems (such as new hardware cost vs new movie cost) that still keep this comparison grim for videogames, so I’ll just move on to your question, “Is there something more overt that can be done that will appeal to those who aren’t concerned with, or are even threatened by the quality of competition?”

I’m going to choose to ignore all the obvious problems arcades face (such as online play, extra cost beyond home consoles) and instead focus on answering the question above with some hopefully fresh ideas.

Quality of competition is still an important factor for a reasonably large minority of people. However, while this population may be able to sustain tournaments at random venues once every six months, it cannot sustain an arcade/entertainment center. The minority would have to become the majority, meaning that many more people would have to care about the quality of competition. I believe this sense of competition can be replicated online, but that meeting in person with a group is also a draw for these same people.

So we have two draws for the minority of competitive players: good competition (which can be replicated online to an extent), and the desire to be around like-minded individuals.

The much more important answer is what to do about those players who are not interested in competition. Well, obviously if one business model ceases to work, you need to try a new one. I believe that diversification of services is one way to appeal to more people. There are two things in society that I find as pretty strong patterns. One, people like to be entertained. Two, the population which enjoys videogames is still growing.

So it’s not a matter of people not enjoying the premise of an arcade, it’s just that they stay at home where they have an “arcade” of personal computers and game consoles which entertain them. To be blunt, arcades do have to die because they are an unsustainable business model (in my opinion), however, an arcade can survive as a part of some larger business plan. The pure arcade can survive as one aspect of a more robust entertainment experience. For example, take Dave & Busters or Chuck E Cheese.

Survival does not imply growth. I personally don’t know how Dave & Busters or Chuck E Cheese are performing financially. So it could be that a sustainable business model will merely limp along until another change in trends destroys it’s profitability. Note that I’m also not an economist, so there is no doubt that I’m talking about things I don’t fully understand.

Alright, so through diversification we can gain sustainability of the business which would have failed otherwise. Examples of diversification have been given, but to simplify, let me list some of the methods of diversification in my mind:

  • food service
  • theater style entertainment (live shows)
  • additional products/services
    • movies
    • games
    • paraphernalia
    • hardware/software restoration
    • hardware/software trade-in
    • personal parties
    • social events

With any luck there are more ideas out there. I’d like to make an analogy before I conclude, and while flawed I believe it still provides a solid point. Restaurants provide a service that can be replicated at home, but the quality of that service and the experience is (usually) heightened by going to the restaurant. The analogy is flawed because, as stated, playing games at home is often equivalent to playing them at an arcade. However, the point is that you have to provide something above and beyond the basic product or service. In the case of a restaurant, they can provide different flavors and better quality. For entertainment centers to move beyond mere sustainability, there has to be a continuous stream of services, events, and new ideas that keep them near the cutting edge of current entertainment and entertainment service trends.

http://e3.gamespot.com/video/6266626/

it looks sooooooo good.

Yeah that looks good dawg.

Ed Boon is a creepy looking mutha.

Word up everyone!?

So I’m actually off work on Sunday (a rarity I know), so I’m gonna try 2 set some games up in Tekken 4 that day. If any1 is up 4 hosting that day, please let me know. :tup:

What’s cool is that I’ve been talking 2 NoodleHead over on TZ & he said he was thinking about coming 2 the Cincy area sometime this weekend, so if we can get something setup, that would be sweet 4 sure. I’ll check on the boards here 2maro b4 I go in2 work & text around 2 see what we can plan out 4 sure. :tup:

Take it easy & have a good one. Peace. :china:

P.S. Ed Boon is DEFINATELY a creepy lookin’ fuck!!! Also, what the fuck is up w/ his jank-ass hairline!?

It really does.

Word up once again my peeps!

I posted up once, but I found this out, so I wanted 2 share some cool info here w/ everyone. I just looked over on the MLG site & they finally have the standings posted up after the Columbus MLG event for Tekken 6. I was looking in2 the standings 2 see where I placed. I thought I finished Top 25, but I actually did better than that & wound up finishing in the Top 16. Fuck Yeah!!! :tup:

That’s all 4 now. Take it easy & have a good one. Peace. :china:

Games. Pisanello’s Pizza. Franklin. Tonight. All night. Call me. 513-235-7310. Bring a TV/games.

Alright, thanks for put some thought into that. I like what you have to say, but I have a few things to say in response.

Didn’t a bunch of Gameworks shut down recently? Are they different from D&B’s? Is this indication that the arcade/restaurant is also a flawed business model? Why dump all of that money into new arcade hardware all the time when you can just make more money off of food and draw people in by broadcasting sports? If the arcade has to die, then what is the advantage of a business adding an arcade alongside other modes of entertainment? If the arcade itself is unprofitable, then why would adding one to your business add to said business’s profitability?

I’m of the opinion that trade-ins are not a good idea for anyone but Gamestop at this point. Gamestop gets all of the pre-order bonuses, and has the best selection, so store credit there is going to be better than store credit anywhere else. Buying used games for cash is suicide for a store, because people will take your money and spend it at Gamestop, or on drugs. Meanwhile, your store just bought a game that you will never sell, unless it was ultra rare or something, in which case the person probably would have sold it on ebay or something instead. Your store is left with little money, and too many unsellable games.

Like I said, I’m no economist, but the media exchange route does seem to be working still for places like Second Time Around in Dayton. Who knows, though, maybe they’re close to going out of business too.

Onto the D&B stuff. Yes, that Gameworks are closing is an indication that the business model was unsuccessful. Unsuccessful in all areas? Maybe, maybe not. D&B (and any place like it) is simply an example of diversification that can work to maintain your business. It is not the only example of diversification, more of which I provided in my small list of examples.

I’d like to point out a sentence: “If the arcade has to die, then what is the advantage of a business adding an arcade alongside other modes of entertainment?”

I didn’t think a separate business adding an arcade was at issue here; I thought that it was about an arcade adding a separate element in order to maintain the arcade. Arcades may be unprofitable in many areas on their own, but if someone has the desire to open one, and there is a group of people who will use it, then it is up to them to decide if they want to invest in that business. It is also then their responsibility, provided they are working toward sustainability and growth, to do what they can to be successful.

However, to respond more directly to the question, I say that the advantage of adding an arcade to your business, even if that arcade is unprofitable, is for many of the same reasons that Microsoft and Sony maintain Game Software/Hardware Development divisions of their electronics corporations. These Game divisions often take losses. They are propped up by the success of other Microsoft and Sony products. Why then, would Microsoft and Sony do this? I can only offer suppositions such as: they want more exposure in the worldwide market - this exposure will then prompt people to buy more Microsoft/Sony products beyond videogames - someone in the higher ups just likes videogames.

How does this apply to smaller corporations and small businesses? I guess it really doesn’t. These smaller businesses cannot afford to be Microsoft or Sony. The answer then comes down to what I already alluded to two paragraphs above, and that is to open an arcade simply because you want to; because of your passion for it.

The summation of my earlier post is one word: diversify.

If your goal is to own and operate an arcade, and arcades are not sustainable in this day and age, then you have to diversify your business in order to bring in profits that will cover your arcade’s losses. I’d love to see more ideas beyond my small list on how an arcade can diversify it’s entertainment experience.

@ Matt - From buying and selling games, cds and dvds for the last 10 years, I can tell you that it is definitely not suicide unless you have no knowledge of the product. If a game is going to sit for a while, you offer next to nothing (or even nothing in the case of a bigger trade). If anything, it sits for a while and you take it to some other used store and get the dollar back you paid for it. I actually wish I had access to more game buys. I will soon and I’m excited about that. Especially the older games. The demand is high even with MAME and the many other places to play the games for free.

I don’t know Mike… shouldn’t we be playin’ T6.

If we are playing T4, I call dibs on Jin.

Congrats on 16th man.

pP

And THAT’S why 4 shouldn’t be substituted for “for”.

I see what you’re saying Nathan, but I think I’m trying to get at something else. I’m trying to explore possibilities for drumming up interest in arcade games themselves, or the arcade experience. What was it that arcades once had that once attracted so many? What would it take to return to that, and is that even possible or worth it? Why is it that arcades will necessarily operate at a loss and require that the money be made up elsewhere? You’re not going to find a lot of people out there who wouldn’t rather just have the money in their pocket than lose it buying games that virtually nobody’s interested in. Additionally, if the arcade cannot remain as a viable business, support on the development end will disappear, and arcade games will just be old games only. Maybe that’s how it has to be, but maybe if somebody comes up with a super good idea or two, that’s not how it has to be.

Also, the reason Sony took such a loss with the PS3 at least is because there was a media format war between Sony’s bluray and the hd dvd. Selling a (for the time) cheap bluray player that also played video games and stuff helped Sony win that war, and now everyone is moving toward using their format. They also tried to use PSPs to make people buy UMDs, but that didn’t turn out so well.

@Jesse, I’ve seen how you do things, and I think that’s a little different from what I think of when I think of “trade-ins.” If you’re looking online for good deals and buying things in bulk and all that, you’re bound to make money, and that works well when you’re in business for yourself, but if you have to employ people to do that for you and rely on them to make smart decisions about what to accept and what not to, it becomes more difficult. When I think of trade-ins, I think of people randomly coming in and selling you stuff they don’t want, and you probably also don’t want, but you have to give them money for it, because you advertise that you accept trade-ins. I guess if you’re smart about it you can make money, but you can’t expect other people to be smart for you.

Haha. When it gets like that, it’s time for that Bic.

And to you and Phil, I have it on good advice that DAT HYHACHI DOH is comin to take you OUT …and not to dinner and a movie.