OK, sorry for if this was asked many times before, but are you guys sure this SA isn’t useful? I mean from the looks of it, it’s a good anti-air. Are there any more uses for it?
No. The only other advantage I can see is that it give more meter for EX, but Chun doesn’t really need EX moves… and she really doesn’t need a super for an anti-air. All Chun needs is patience and cr.frwd xx SA2.
I mean in some way or form SA3 COULD be useful, but never worth picking over 2.
SAI is already a good antiair.
yeah the only EX that’s useful is SNK for wake-up and maybe punishment situations. But I think SA1 beats SA3. More range, anti-air, very small bar, wide hit-box, 1 frame start-up. Good sucker strategy is after a blocked f + MK, immediatley do SA1. Cause some ppl will throw somethin out after they block.
Lol, SAII is half of what makes Chun’ broken. Why would you use anything else?
:wgrin: I use SA III because SA I & II are too boring plus the meter is so small you practically have an infinite supply of SA III per round. :rolleyes: everyone uses SA II.
Its really easy to parry SA3 when its used as AA. The way around this? Combo into it. But if you want to combo into a super…see where Im going with this? If you dont like SA2, pick SA1. Actually pick whatever the hell you feel like using, Im all for using your pref. super art. Just know that good players will parry your AA.
SA3 is useful for those times when you’re so much better than your opponent that you want to give yourself a handicap. It’s not even that great for this purpose, though, because you can always pick Twelve, Q, or Sean.
^What Septimus said, but I think I’ll make it my ‘main’ SA with Chun some time soon…
If you wanna work that much harder, go for it. but if you plan on using it as AA, you’ll get shut down pretty quick as soon as your opponant sees what youre doing. its like 3 parries or something. and for it to connect off of cr.MK you have to be really , really close. have fun with that. just not worth it IMO. EX sbk is good but only once in a while, for a surprise. you dont need very many of them.
SA3 hmmm…maybe a strategy against the Yunplayers?
Yeah, just use a lower tier character. Chun Li becomes insanely crappy with that super. She goes from top tier to like lower mid tier almost immediately with that super. You don’t gain any new options than with the other 2 supers. A good player isn’t going to jump at you all day any ways and the damage is minimal even as an AA since it’s hard to hit an airborne opponent with the whole super.
If your competition isn’t very fierce then yeah…go ahead. Once you start fighting against people that know what they’re doing you’ll notice the super will be rather uninteresting to use. Which is exactly why everyone uses SA2. Simply because at higher levels of play the other 2 supers are even more boring to use.
Without SAII Chun is bottom tier below Sean. She is negative tier without it somewhere below Dan.
How the hell do u avoid the forward roundhouse kick by Chun when your trying to zone her and sweep that bitch like Diago?www.lowtierproductions.com
Not only in the vid did I get kicked trying to sweep that bitch or low forward I got supered!!! It was the Ryu fight (true karate) vs a Chun player
Thats fucking with me as we speak
any footsie strats?
Outro
OK… instead of everyone saying “OMG SA3 sucks”
Can we actually talk about SA3?
Like pretend SA2 doesn’t exist.
Chun Still has mean ass pokes, a great kara throw, and with lots of EX’s she has a good wake up game.
What’s the lag on SA3 like if you miss it? how many frames Block disadvantage?
And it’s more than 3 parries, I think, I put the comp on auto parry, and they parried 6 or 7 times.
And SA3 has more stocks than SA1, which is good.
ok. when people say 3 parries they mean when you’re jumping in you only need to parry a bit of it before you land and can block. it has terrible recovery. chun li’s kara throw game gets way worse without the constant threat of c.mkxxSAII.
Man…this is a terrible super.
It’s not that bad.
Its the worst super she’s got, and worst yet it doesn’t do anything the other supers don’t. Anti-air? SAI. Want to use some EX for no good reason? SAII.
Oh, Chun Li with SAIII is not low or even low mid tier, come on. She’s high mid tier, for sure. She still has the game’s best pokes, the most solid ground game, one of the best air games, and the best karathrow, it’s just that now she has to deal damage more consistently instead of being able to end the round in two combos, and she has a mediocre super to pull out every once in a blue moon. Yes, she’s less threatening, so it becomes more reasonable to be more offensive and take less risks against her, but the dozen characters that can’t get in on her still have that problem.
About SAIII in particular, it deals quite reasonable damage for its meter size, and while it doesn’t have many uses and can’t be comboed into as well as Chun’s other supers, it still has some combo potential. It’s obviously her worst super, considering Houyokusen is one of the game’s best and Kikosho is quite useful too, but I can think of at least several supers that are way crappier.