but, isnt that for if Nemo is on the left side of the screen?
You get what I mean. Lol
The game is very lenient with its inputs so you are able to input a dash in the middle of her ultra command. As for Nemo charging for ultra, he started charging right after his last fireball and continued to charge it during the FA; then he dash canceled and finished the input for ultra.
Not to mention he did lightning legs after the kikoken trade lol.
Oh I thought the dash cancel would break the ultra charge. That’s why I had to ask.
@1:25
is that j.fp to headstomp? or does it just look like because of the bad video quality?
edit: I’m talking about second vid
or is it j.fp x2 ?
can’t test if this is even remotely possible… i’m just watching this and was like :wow:
That was a simple jump target combo lol :p.
haha… ok nvm … crappy quality (watching on iphone) …
would have been to good to be true
mag u have to jump alot less and u could of won if u just combo when he missed the lp dp the throw didn’t do enough damage
Yeah I don’t know where I got the idea of jumping that much from. Probably from playing so bad, but now I know not to try and jump to compensate.
It does suck that I didn’t punish that DP better, anything into EX legs would have been better.
My Dictator was also pretty noob, I need to start charging with him more.
Thanks for the tips.
I have the same problem myself, I want to punish with throws when I could of done more with anything else lol. I guess it’s the more safe punish?
Question about 1st vid, did you do a cr. lk > cr.lp > st.lp > st. fp ?
Seen that vid yesterday, but the complete hit string is
cr.lp->cr.lk->cr.lp->st.lp->st.fp
and if im not mistaken, he did the complete string.
Also, yeah MM, you played a lot worse than you usually do, and I dont think the opponents were the reason, you were probably just tired as your mistakes were mostly silly stuff (long range ultra, missed focus, jumps, etc)
[media=youtube]cZZWRoR1QCI"[/media]
Perhaps I’m missing something here but I’m surprised that 3-hit combo of c.hk -> cr.lp -> st.hp @1:50 all connected because according to the frame data, a c.hk has +2 frame adv. on hit and cr.lp has 3 frames of startup.
Anyone care to explain how this is possible or is there a mistake in the frame data in that c.hk actually has +3 frame adv. on hit?
Roundhouse was a counter hit, so there was a couple more frames for a combo.
It’s pretty cool because close roundhouse is her normal that makes people stand up. Them Japanese cats find some smart stuff. But they had lots of time to discover stuff before of us, to be fair :p.
That’s good to know that links. I’ve been throwing away damage opportunities if I thought they’d block the c.rh and going for the cr.lk shenanigans and I end up CHing them instead.
My favorite combo off a CH c.rh is still mk hazan super. That’s lvl 2 ultra damage right there.
Wow, didn’t know that counter hits added frame advantage. Good to know, so thanks j0ns. However, unless Nemo knew it was going to be a counter hit, he’s got to have some insanely quick reaction time to respond to that counter hit to finish off the round!
Hats off to Nemo and his Chun!
Well, it’s a basic strategy among top players: Create frame traps, look for counter hits, apply the most safe string. I see Nemo apply this idea a lot. He tries for the same frame/counter hit trap in [media=youtube]VO929zPx7Jo&feature=related"[/media] @ the 00:47 mark, but he’s unsuccessful. Regardless, he’s definitely the best Chun out there.
p.s. Now, the more interesting question is, as he sets up the same string (cr.lp blocked, st.hk, cr.lp) did he confirm that the second lp, didn’t hit, so he went for strong xx kikouken? We know he can confirm the counter hit off of the hk, so why not option the fierce at the end? Was he really fast enough to confirm that the jab link didn’t connect? Makes you think, eh? :looney:
HI BEBOPS!
wow, you come in here too now,
i really JDK… .
Am I the only one that still thinks Nuki is the best Chun? I know people on here are more about “vids or stfu” … but I can only imagine what Nuki is plotting now, since the last smart stuff I’ve seen from him (e.g. hasasn-shu over EX green hand in clutch moment, legendary).
edit: I feel Nuki is better in a 2/3 situation. Nemo sees oki situations more often. His footsies are too textbook as opposed to adapting with them. That’s why I like Nuki more. The experience, adaption, and tools that he uses. To make my opinion more straightforward…Nuki doesn’t have to knock someone down, or tick them to win. But when he does, that makes him that much more godlike.