Chun-li Video/Discussion Thread

I’ll just speak on your offensive/defensive game as I’m sure someone will come on here with Decapre match up specifics for you.

A few things stuck out merely as observations, it is easy to critique someone’s play as opposed to being the one playing at that time. However, you went for the same combo 3-4 times (the Lp - St. Hp series) when clearly it wiffs (and it shouldn’t)
So after seeing it not work once, immediately throw it out and try something new.
I don’t recall ever seeing you throw out St. Mp - easily Chun’s best poking move and good to use in blockstrings and an alternative to St. Hp on wiffs. Better to be mash DP’d using St. Mp then be left completely open on recovery from a whiffed St. Hp.
St. Mp will give a few options as I’m sure you know it cancelable. But it’s good to throw two out at times or even do FA or Back dash. Mix it up and stay moving.
You were using Cr. Mk which is a good option with blockstrings for the same reasons but St. Mp has longer reach and is more likely to score you some counter hits.

I didn’t see any HSUs at all. I know many people may flame me for saying use HSUs, but you never made the Decapre player prove they could block it, punish it, counter it etc., I say use it! You can link lights off of it, it moves Chun forward, causes chip, it’s FADCable and it’s her only offensive option that’ll keep the opponent from just holding Downback the whole fight.

I feel you may have jumped a bit much at least to me and I don’t know why you used J.Lk - If you are going to jump, I’d use TC HP for a variety of reasons. You can option select with it, use only one HP and catch the opponent off guard with a throw or grounded attacks, do two HPs and do a LK HSU on landing, the list can go on for sure.

I like to use more FAs both for offensive and defense situations then what you were using.
Try utilizing Cr. Lp or Lk, Clst.HK cancel with HSUs or lighting legs (non EX) for some up close pressure variety.
All in all mix up mix up mix up. Chun isn’t a mix up heavy character by any means but she has a lot of variety when you start to think about creative ways to keep opponents on their toes.

WATCH Valmaster videos closely and analyze what he does; don’t worry if you can’t pull off high execution moves - just check his fundamentals and you’ll no doubt pick up more then what I can list for advice on growth.

Hi guys, I’m new here. I’ve been playing SF4 for about two months now, and it just seems like I"m getting worse. I go on crazy losing streaks to people that I beat in the past, and I don’t know how to improve. Can you guys give me some feedback on my gameplay? Thanks.


https://youtube.com/watch?v=QNxmQptk5GI&list=UU4_69_TKfIN1gQsLLQmP8Eg

Thanks for the feedback. I just es started using Chin after a long hiatus, so it’s good to get some tips.

Using f.hp at the end was just kind of muscle memory over powering my brain haha but yea I’m liking the idea of using st.mp more. I also didn’t realize that she’s safe on every version of hands on block if spaced properly. Chun’s Super has a 2f startup, has anyone tried punishing even “safe” LP rapid dagger with a reversal?

I believe you can. I haven’t had the chance to try it much though. The heavier versions seem easier to punish + def spacing dependent.

More vs my other friend’s Bison

I’ll give them a watch after work, and I’ll see how I can help

@Bossguy‌ I noticed in the Evil Ryu fight he kept using cr.mk or cr.mp xx mk.Axe as a block string. This is not a true block string, blow that shit up!

my first 60fps videos

DAT PARRY BAIT!!! hahaha

Just slapping a scrub guile.

Thank you! I really need some guidance here. :confused:

Thanks! I’ll try to look out for that next time.

You had the right idea on the Balrog one. Just anti-air him better, hold your ground and don’t get cornered. Don’t be scared of far away rush punches as well. You can sweep, poke, or even throw him on reaction if he tries it from too far away.

For the Ryu one: lots of work to be done imo. Learn to punish his fireballs with Chun-Li U1 if he’s just throwing them out. That will make him stop pressuring you if you’re in a good position to Ultra.

Make better use of her pokes and use hazanshu to get around his fireball game. Use your combos to EX leg to squeeze out the last bit of damage (later on you can combo to U1 from EX leg if you’re in the corner).

You did the Ultra too late at the end of the Ryu match. Usually, if Ryu does a point blank Ultra like that, it’s good to just hazanshu or jump hk/hp punish combo instead.

Here’s a recent match vs my friend’s Ryu, might help. I also have some L’s vs another friend’s Ryu, I will post once I get a hold of them.

Some SF4 Chun-Li dedicated channels that you can watch to give you an idea on what to do:

Thanks for the advice. Unfortunately, I seem to play every ranked battle like the Ryu one: horribly. In endless I keep my cool and play almost every match like the Evil Ryu one. Maybe the pressure of losing points gets to me. I’ll take a look at those videos when I have the chance. Should I be trying to focus on her 1 frame link combo (c.lp, c.lp, st.hp)?

You can do the easier stuff first like combos to EX legs. If you can’t hit the 1-framer consistently (I still have probs sometimes, and I’ve been playing for a long time :disappointed: ) you can live of EX leg combos and pokes.

In time, you can learn piano-ing or sliding and go for the normal Lightning Leg combos.

Ryu vs Chun is as even and honest as it gets in SF4 imo. You just got to have more experience, and log in more playing hours until you get comfy in the matchup. Some more vids that may help here, though it’s me giving pointers to a Ryu player :lol: :

That’s one way of approaching the problem actually. You can look at the other character’s pov and see how they deal with Chun. It helps one draft a plan against the said character. :3

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Phew, thanks. It’s a real pain trying to land that combo. :neutral_face:
I hate fighting shotos, particularly Ken and Ryu. It’s funny, since they’re the most commonly used characters in the game.

I just… I hate losing to people who just hit buttons. I have no idea how to punish any of this as Chun

For rolento, neutral jump hk works great along with jump back hk, these 2 alone can really keep him out. Neutral hk high for jumpin attacks and real low if he’s trying to advance on ground. If you land and he’s close enough just jump back hk. Of course u2 can punish everything except empty jumps. His roll can be punished with sweep and you can dash forward legs the ex version but a lot of scumbag rolentos will try and ultra after a blocked ex roll (as you found out). Jump back mk seems to work well against the roll back jumping overhead

I personally prefer u2 for this match. If he pogo hops u2 his ass. If he rolls, dash ex legs xx u2. I feel it’s much easier to land lk xx legs xx ultra or raw ultra 2 than waiting for u1 opportunity. U2 also allows you to be more mobile since no charge is needed.

Thanks, I’ll try and use that next time

You can also study this one from a while back

but Ryan Hart was playing smart. I seem
To do better against smart players. I can’t handle random lol

A decent Juri I fought

I know the feeling. Especially against Ken or Hawk :blush:

I’ll just leave this here xD

Guile U2 is a really poor chip -to-death choice. I’ve seen more Guiles die than win trying that move