Chun-li Video/Discussion Thread

pretty intense match and well played by both Chun players. Neither are our fellow GunglingerMeeks though, although they play similiarly aggressive. Must be an Aussie thing to rush dat shit down! LoL

Side note performed well at the tourney. Oddly saw several characters I didn’t really expect to be used – being used, I was the only Chun though. Which is good really.
Pool play was nice (5 in a pool - 6 pools) and finished top of the pool, 2-0, 2-1, 2-0, 2-0
they broke it down to 16 after pool play and I played right off the bat so I was all warmed up and feeling good.
First round I went 2-0 against Ryu/Fei
after all that I had to wait forever!!! to play again as they did the losers bracket first. So I completely lost my drive and lost to a gimmicky Vega 2-0.
the individual that won the tourney I actually beat in a casual 2-0, we played a third match and he got me. What bugs me the most – I know I could have won the whole thing if I hadn’t lost my drive. Part of that was waiting-- the other part was having my name called to play and then they realised they skipped a match so I got all ready then had to step back. It was still fun.
for the X Tekken tourney I really didn’t like some of the rules they had set up so I opted out of it, just as well because I played the heck out of SSF4 to get back in touch and so haven’t touch SF X TK a whole lot.
I do have a few vids that I’ll upload from my tourney warm ups tomorrow, now I’m itching to play some Strekken – right Wii? XD

Not Meeks they aren’t his gamertag but Renzuo is a Chun I know Meeks knows and respects and helped Meeks out in the early days. Renzuo is well respected in the Aussie seen from my understanding and is known to somewhat specialise in the Sagat match (known as a Sagat killer lol). In fact I think he went even with Mago’s Sagat at Shadaloo Showdown, but don’t hold me to that statement…

Skull used to pop up here sometimes and has a very solid and good Chun, it was a really good match, nice find :slight_smile:

@Rayartz: Hmmm I’ll give strekken another chance but so far I don’t find it all that legitimate as a FG :frowning: This kinda saddens me still SC5 is always there for my none SF related play (along with BlazBlue, but I haven’t played that in a while… hmmm I do miss Litchi and Makoto actually :slight_smile: )

i was watching the level up stream on saturday night and guess what mike watson was playing sfxtk and placed 3rd with ryu and gief, valle took the whole thing and you know what watching these two OG was very refreshing, both valle and watson out played almost every one, snake eyez placed 2nd beating watson and losing to valle. To me sfxtk is a fine fighter, even better than sf4, but thats me.

anyways if you want to watch the archive there you go

Fair enough mate but for me it isn’t, its things like Raven/Cammys st.jb… Has anyone done that to you yet? They have enough plus frames on block to just keep pressing it, edge forward a tiny amount, press it repeat, it creates a frametrap that without meter (to counter) is almost impossible to do anything about, If you press a button guess what bang hit confirm into for example:

With Raven cr.mk, cr.hp xx teleport (CADC), cr.hp xx teleport (CADC), cr.hp xx teleport (CADC), cr. hp xx teleport (that’s like 430 dmg for free)

Or the fact its a “footsies” based game yet every characters footsies lead to big damage and are all standardised, or even little things like the amount of 50/50 guesses characters have in the game and how unbalanced it is or even how safe most moves are on block…

Its fun but its not legitimate to me, also and now I don’t want to sound like a dick here but the U.S. “at high level” are awful at this game or at the very least are not exploiting the holes in it nor are they maximising damage on hits. That’s just my opinion and I know a Capcom representative that was at Hypespotting admitted himself the games just isn’t finished (note he lost 16 games in a row to my mates Raven/Ryu team because of the above Raven trap/combo and the fact my mate has great footsies)…

Its not like I won’t play it for a bit of fun but currently the games a bit of a joke to me :frowning:

Fighting one of the best (if not best) Ibuki’s here, lots of matchup derp. There’s still a few more I hope to get up later.

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i dont understand why ppl keep using the st.jab argument. Im playing Rolento/chun, so i do know about st.jab strings, but you know what? its not new at all, a3 is a good example of this kind of pressure among others fighters. In fact the more i use st.jab strings the more useless it becomes, it works against ppl who **doesnt block properly **and thats it, yes i can do 3-4 jabs but the 5th is out of range, i need to walk a step, there you can do a back dash and my st.jab now doesnt reach, cammy´s jab is like chun´s jab, but even then rolento´s jab is better so if im seeing that ppl are finding ways to counter my so OP st.jab i dont quite understand why the whole st.jab argument is being used that often.

Players need to learn to block more, this game doesnt have guard meter like a3 where any alpha counter drained guard meter, sfxtk doesnt have that, actually you can build meter with whiffed pokes, meter management in this game is really important, if you have meter alpha counter the st.jab/multihit bs, raw launch the cr.pokes, confirm counter hits from AA into damage learn to punish unsafe tag outs, etc. the game is new and many players are bitching about stuff that are very common in OLD and LEGIT fighters, ST is known for ToDs, lockdown bs and crazy damage, but i see it in almost every serious tournament.

edit. i know this is not the thread to talk about this, sorry :slight_smile:
edit2. in any case i do respect your opinion wii so dont take it personally, im just counter bitching lol

A lot of what you said I really agree with, silly and exploitable traps, 50/50 guessing game on Tekken casts moves, overheads that shouldn’t be overheads and moves that should be overheads aren’t --Lk HSU COUGH COUGH, some characters can just spam the same shit without a worry – like Rolento. A lot of hit/hurt boxes don’t make sense example: Kuma I have to hit him so deep to actually hit him – he can just spam his punches because the reach is like freaking Vega.

Even with all of that I keep coming back, could be stubborn, could be it is just new and I want to be nasty at it like SSF4(though I never got there)
I think the game has some great potential and trying to find a solid team I like has been an adventure. Right now its Chun Li and Ken – but I changed before, haha! So don’t get cocky Ken!

Anyway Playing X Tekken really messed with my abilties to come back to this game – after a few matches it started coming back around. Thankfully a lot of solid players were online as the majority of not so great players probably migrated to X Tekken. Here are just a couple matches

Versus Ibuki: thankfully I started playing like me again when I met this guy otherwise I would have been blown the hell up.
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Versus Seth: played this guy seven times he bested me 7 - 5 but it was fun. because he changed his playstyle pretty quickly when I kept Air to Air TCing his jumps
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Its fine mate you can have your opinion, also you refer to “OLD” and “LEGIT” fighter as if I am new to fighting games? I joined this site in 09 but I am not new to the scene. In fact as a game designer by trade I have actually worked on and been responsible (for better or for worse) a fighting game (my very first project lol) getting the job because of the fact I was (WAS past tense) pretty decent at some of the “LEGIT” fighters out there.

I guess I can agree with your point in part, however using the argument “it was fine in the past” isn’t really right, racism was “fine in the past” it doesn’t mean we can’t learn from it and advance things forward, I mean the ToDs in ST are BS and do lesson that game a lot, it was actually something that has since been addressed in other games (learning from issues). OK that was an awful comparison and I am sorry but I hope you take the general idea of it on-board. Further more you CAN trap people with jabs that they can backdash out of with certain characters because of their walk speed and the blockstun. This wasn’t the case in the “LEGIT” games because blockstun wasn’t anywhere near the same.

But you know what as much as I enjoy a good argument (hopefully neither of us taking it personally lol) I think its fair to say I haven’t played the game a lot and I will be playing it more and at the end of the day if everyone liked the exact same things it would be so boring. I’m glad you like the game I don’t hate it I just don’t think its as good as people are thinking or were hoping for. It is clearly unfinished and unbalanced and as a starting point for a new series is worse than Vanilla was as a starting point for SF4…

Anyway this is the Video thread lol, I’ve enjoyed out chat and I’m not going to say anything you’ve said is wrong or flat out disagree with you over it, I just look at the games core mechanics and few them differently to you in terms of what I see as something that can be seen to actually move the genre forward.

Edit: Cos you did lol :slight_smile:
Edit 2: I’m not going to reply to a reply on here, this thread has been derailed enough, who knows in 2 weeks once I’ve spent more time with it I might think its amazing…

Sadly no, Mech Gief is still around even during Zangief matches.

I actually feel the same way. This is why I want feedback from my stuff every so often. I’m not so good at seeing my own errors. Words from other players (especially better players) and guidance would be great. It’s actually why I stayed here as long as I did, out of all the characters I’ve come to enjoy Chun, and I like the community. If it’s not the comments here, then it’s the comments on Facebook. Both have really helped me a lot.

At the same time… People are swearing up and down that I’m leaps and bounds better than last year, but I kinda brush it off and feel I still have a lot to work on, both matchups and execution side of things.

Why, I was just in the training mode earlier, and I’m still botching the damn jabs to s. :hp: bnb. :shake:

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Here’s a vid of me against a local Ibuki


I wouldn’t mind some pointers in the match up or some bad habits pointed out.

LOL, same matchup I need help for that I posted earlier.

I think that’s the right approach actually. Rush her down, lots of pokes and tick throws, don’t let her get the chance to start the vortex. Kiko’s are kinda iffy here, especially if she has meter, it’s an easy EX neckgrab punish for her.

Focus backdash out of air kunai if it won’t corner you. Delayed EX SBK sometimes works. Outside than than I need more help too, especially against the overhead/sweep/teleport shenanigans. :frowning: I feel that the Ibuki wasn’t overheading or upkicking (careful about HSU overuse, it can be antiair by her dp+k) as much as she should + fell for EX SBK a lot of times.

Newbie thread, but since I learned a lot from in the days since playing my own vids and getting started with the matchup, may was well re-share.

lol oh wow @ 8:22. I didn’t know you could use that to avoid an Ibuki chip to death attempt… I’ll keep that in mind.

Kikosho loses out to Ibuki’s far range U1 (her own version of Kikosho) though, afaik. Well, for those times when just tiny bits of life are on the line.

I didn’t know either haha. I still died that round :(. I ended up have a pretty good rest of the set once I started baiting dp more.

@ 0:50 you have the lifelead! Make him come to you! You did a better job in the second round of making him chase you =P

Other than that, I’ll echo 4neqs; careful with HSUs. Other than that, you actually look really confident in this matchup.

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A little old (dec-jan), but this is me shoto training. Going to un-unlisted and label properly later.

I would appreciate some help vs Ibuki as well.

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A few of my endless matches

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Yeah Bush is still good with Chun even though he mains Blanka now (tbf he’s also decent with Cody, another good Irish player)