Launchpad
Cool video man! I’ll certainly take several looks at it. Look forward to seeing you on again!
I’m pretty sure the ex seismo feint can at least enable her to block. But you’re right, Chun’s OS’s just absolutely destroys Rog
hey can someone help me learn how to os? well i know what it is but when i try i can never get it right. like when i try short,short+roundhouse i can never get the sweep for backdash. also when recording the cpu how do you set the timing after knocking them down to get the move out as soon as they wake-up?
the best way to practice OS is to put the character you want set things up on is to pick them first and the chun. you record her to do something them do it the first character
ok thanks. i always thought you pick her than the other.
AE arcade videos from London Engerlanddddd
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You can practice the OS sweep by just hitting thin air. You should get a cr. lk and then a sweep… Then check against a blocking computer and see if two shorts come out with the exact same timing. When you get it right, just remember your timing.
Nice vids Geif!
I’m currently downloading AE for Live–seems like only the trailers are up on PSN so far, come on Sony–wake up!
using FA LV.1 against Yun’s high dive kick
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possible to connect with forward dash Kikosho or forward dash EX legs after FA land on airborne Yun.
Alright, here are the matches between Bahn and I last night. As you can see, I was pretty stumped. There were some very awesome moments though!
http://www.youtube.com/watch?v=uxM100LVwy0
http://www.youtube.com/watch?v=bkGFV_BKR4A
http://www.youtube.com/watch?v=fk6e4KMKGDI
GG’s. I really need to work on my mirror match-up.
Sorry for the lack of music. I forgot I had it turned off when I recorded.
I watched all your vids… one thing I would suggest you do is look at the final moment of one match that you lost, and think of a better thing you could have done. If you like that, do it more.
You have good combo execution and your spacing is fine. I think one important thing your game lacks is strategy.
Bahn was playing a zoning game against you and generally used his offense when he saw you were open. He usually chose not to maintain pressure unless it was pretty safe, and chose to push you out with blockstrings and continue zoning rather than take risks when being safe was not possible. This works because it allows Chun to play a largely reaction based style based on how you choose to deal with Kikkoken.
Since you seem to prefer to get in, you need to figure out ways to deal with kikkoken that Bahn cannot simply solve with a good reaction. As a Chun player, you should be familiar with the spacing and mind-set Chun (e.g. Yourself) would typically be in as she throws Kikkoken. Compare that with what you see Bahn doing, and notice differences. That’s how you can begin to notice a pattern that you can counter or work around to get inside or pin him to the corner.
One thing about having good mind games is noticing your opponent’s decisions and habits. You don’t always have to do something about the things you notice right away, but you should remember just in case you would be able to take advantage of that. If you notice your opponent always making the same choice like always dashing after a mp kikkoken, you can call that a habit. Habits are especially easy to take advantage of if you can notice them. Notice what’s important to you in the context of the match. Only you can really decide how you want to deal with your observations.
As for my suggestions (take them or leave them)… don’t rush forward with dashes, but instead to work your way in methodically by mostly walking, stopping, crouching. Think of your special movement options second. I think you will get in more times that way, and you’ll take less damage from being careless. You will also be more able to anti-air on reaction.
Before you get inside, you still have to deal with Chun’s midrange game. Use poke strings that are safe, but will allow you to maintain pressure or even cause damage or knockdown like with sweep or hasanshu… look for opening where you think landing a sweep or hasanshu is a sure or safe bet. Find creative ways to train her to block, which will allow you to step into close range.
When you work your way inside, do damage. Chun’s up-close game is strong because of her throw, so practice ways of getting throws when you’re in range. When they start teching or trying to escape is when you can get damage with blockstrings. Vary your blockstrings and try to find different ways of getting knockdowns or damage based on if they try to escape/counter before you’re done with your pressure.
I hope this was helpful!
Thank you, that is some very deep, solid advice. I will try my best to think actively like that during matches. Sadly, I’m not sure if I’m quite to that level yet in all the match-ups. With characters I’m less used to fighting, I still feel like I am playing the character, and not the player. I’m usually trying to just remember the match-up knowledge rather than think about how the player is going to employ strategies against me and what counter strategies I should employ. There are a few match-ups that I am familiar enough with to play like that against any player. But for the most part I’m trying to remember general stuff like counters and punishes. I think that’s the weakest area of my game right now, is match-up knowledge. I don’t always know understand what a player is trying to do, why they want to do it, and what strategies I can employ to neutralize or counter it. I know Chun has all the tools, I just can’t recognize the opportunities to use them properly. I get focused on their character versus my character rather than their mind games versus mine.
Of course, that’s no excuse for a Chun mirror. I should know exactly what Chun want’s to do, because I do it all the time. Honestly, I went in to this match with two things on my mind. One was to block hazanshu high, because that would be incredibly embarrassing to keep getting nailed with it for free, which I regularly do versus even terrible Chun players. The second was to at least demonstrate some decent execution and show that I can perform some of her tougher links and combos with a fair amount of consistency. I feel I did ok, but not great on that end. Bahn made it incredibly difficult to do anything at all to him, and I did drop a few good opportunities (cr.short ex legs into ultra 1 corner juggle fail. I miss that a lot online for some reason, but I am consistent with it offline.) The last match I was pretty much dead set on getting in on him the entire time. That was kind of a challenge to myself, to test if I could…and I failed.
Everything said, it was a ton of fun! I might have forced myself to try and be more patient and challenge the zoning game more, but being off of ranked was pretty refreshing. It can be fun playing the way you want to play instead of playing the most effective way. I am pretty confident Bahn still would have raped me if I had tried to keep up that style of gameplay anyways.
ok guys this me playing the last tourney of my local scene before AE dlc came out, needless to say i got bodied by evilryu (guile/ryu player, he won the tourney btw) and me being nervous wasnt helping at all; if u can give me some feedback ill really appreciate it, cuz im feeling really lost against guiles that jump a lot ;_;
thx :B
I know where you’re coming from and maybe it’s true that fighting the character vs fighting the player are two different mind-sets. I think the way to win mirrors is to be able to break your character down as far as you can. You know her best the way you use her, so you have to know your own habits. People are a lot alike, so if you know yourself and why you do what you do, then you can make educated guesses about why others do what they do. I always fight the character first, but it’s hard not to notice the player behind them if I’m not in la-la land during the match. It’s just not always clear what to do until I’ve gotten a chance to think about it.
But of course, it’s necessary to learn the match-ups and build up good reactions so you can feel confident that you can deal with bad situations. lol I’m glad my advice jived with you.
Good matches Kelvin and Bahn
About to go to work so can’t write a load of things here so I’ll just say these things… Why U2? After the first game when you realised Bahn is a defensive zoning Chun (and very good at it) did you not adapt your own strategy and swap to U1. This would have given you more options to deal with his Kikoken zoning and as he’s a very good player he would have taken note and been forced to throw less of them giving you options to get in…
In a few of the fights you got into a good position, as in had the life lead then still lost cos you wanted to move forward and attack, why? Given how well Bahn kept you out in general, when you did have the lead why force the issue effectively giving away free damage. If you’re winning make the other person try and force the issue and then punish and apply pressure that way…
What was your gameplan for the fights? What was it after the first game that you took note of as issues you were getting punished because of or things you could exploit? In a set of games its always important to keep a mental track of what is working and what isn’t, its no good to just play your game you have to see what your opponent is doing and counter it (see U1 point as an example)
Anyway good play on both parts and I know from experience (ages ago lol… seems like another lifetime) how good Bahn is at the fundamentals, he’s not the flashiest, he’s just incredibly solid and clever, so I know its not easy to get in on him… GG’s to both of you, don’t think I need to add more as other probably will and I think if you watched em back you’ll see the few mistakes in strategy you made…
I actually did switch to ultra 1 in match 3 or 4. I wasn’t sure if he noticed right away, but after I landed it on him once, he was much more careful with his kikokens. Also, something I’m aware of is that I act completely obvious every time I want to land it. Still, even with him throwing less kikokens, I have to move forward to get in, and his zoning and use of normals was still on point.
Sorry yeah I only watched the first 3 matches cos I was getting ready for work… I know you have to move forward to get in I was just meaning why do you have to be the one to initiate the conflict? If you can break his zoning game down, don’t play into his hands and try to, instead zone back… The point was mainly based around the rounds you had an (at times) decent life lead and lost it due to trying to force the issue too much…
Anyway only observations, you asked for input so I offered it… You don’t have to listen, hell its not like I am an amazing player and I would have made a lot of the mistakes you did. Just trying to help…
Thanks Wii – there are newer, advanced techniques that I want to incorporate into my gameplay in addition to seeking even stronger opponents to aid me with matchups in high-level play. It’s very eye-opening when you come across players like this who are able to break down your gameplay in a matter of minutes and leave you scrambling for answers.
I appreciate your input, I try my best.
I’m not entirely sure this was apparent, since you got hit by about 80% of the hazanshus Bahn threw out in those videos. I admire your approach in wanting to move forward the entire time, but the execution of this requires good reading on your part, and I think you found yourself reacting relatively slower than what you might have initially anticipated. As Chun, you should almost never be jumping over a fireball at the last possible moment. You should be jumping as soon as the fireball is released from the hands of the opposing player. Because Chun’s jump is so floaty, this gives your opponent endless amounts of time to mount an anti-air counter. In fact, your entire aggressive demeanour should revolve around this concept. Give your opponents less time to react, and they’ll find their options a little more limited.
One thing I did observe from both players is the inability to hit confirm into ex-legs or s.hp from c.lp in a blockstring. Chun doesn’t really have many opportunities to land big damage combos, so I cannot stress the importance of getting as much damage in when you do find an opening, especially on hit. Also, there doesn’t seem to be a great deal of mind games employed by either player offensively. Cr.hp xx hk.legs is not only a great meter builder, but it gives plenty of frame advantage to keep your pressure going.
Hey Meeks,
Good to hear from you. In Kelvin’s defense, I believe that it was his nerves mostly working against him.
In situations like this, a player has to cope with two battles: one taking place in-game, while the other is in their head. When you’re dealing with the latter, techniques that you’ve been accustomed to executing consistently tend to fall apart (which is often elevated in tournament environments with so much more on the line). When you’re concerned about making foolish mistakes, have any type of self-doubt about how to approach a match - usually a player becomes compelled to take less risks, behaves in a timid fashion, or even second-guess their decisions.
I have no doubt that if he played any other player in a Chun mirror, the results would have fared differently.
Speaking for myself here, I wouldn’t go so far as to call it an inability. Regarding s. hp from an c. lp: sometimes I was merely doing it as a whiff punish or as they in the community: “just doing it” in the event he attempted to back-dash, which would result in a successful hit. I been talking about damage to other players for awhile now, so it’s a bit ironic that I am not incorporating more of s. hp from c.lp myself as a standard attack, rather than just a followup after Hazanshu attacks.
However, I must confess that about a month or two ago, I was very inconsistent due to going up against a lot of weaker players. In effect, I mentally conditioned myself to dumb down my strategy and started to use BNBs (like the aforementioned string less consistently). This resulted in a lackluster performance on my part when I went against stronger opponents. This is generally why now I only seek out players that are either equal or stronger than me to keep my abilities sharp. Although my overall goal is to ensure I establish better punishes more consistently – often I change up the objective during casual matches, which vary from movement, spacing, BNB, etc.
(I really appreciate your input as well, I’ve actually started following your matches via the new system in the hopes of picking some new tactics from other experienced players. Speaking of which, I came across several matches where you either were inconsistent with your links/punishment when you actually had hit-confirm or had the opportunity to use a better punish but didn’t capitalize. Just sayin… people are imperfect.)