Because it’s easier lol.
if i know the CA alone will be enough to end the round then i do it scrub-style.
Because it’s easier lol.
if i know the CA alone will be enough to end the round then i do it scrub-style.
Also, IIRC, you can super from further distance if you VT. Whereas cancelling from raw St. HP doesn’t connect from a max distance.
https://www.youtube.com/watch?v=klM_pIsZX2U
Hot off the presses, another Chun assorted tech vid.
Explanation from the vid description
Walk Forward stuff: st.lp is +2 on block, so jab walk jab a-la SFIV sakura seems perfectly applicable, you’ll get decent hit confirms by bullying with it in pressure imo, especially in v-trigger.
Kikouken Combos pt. 2: Ever cavernous is Chun’s repertoire of combos, a lot of incredibly hard stuff here, especially the f/b.mp link after the LP kikouken. A lot of good optimal damaging post stun combos to be had if you are up to the challenge.
-B.hp vtrigger: if someone does that Bison meaty in a match I will flip out, though it actually seems good that Chun could still bully bison in that very specific situation.
-Stomps addendum: stomp xx legs is incredibly hard to do perfectly, as of now most people aren’t ready to block same side after IA stomp though, so most people just take the legs coming down. Hopefully I can better explain my techniques for doing them in the future, because it feels very specific in the timing.
Bruuh I’m trying that shit out. Definitely going to the front of the tech page.
anyone discover any frame traps asside from cr lp xx st mp or cr lp xx st back HP ? iono if im just doing it too fast or not but every time i condition someone to tech the tech grab they never fall for the upcoming frame trap iono if its me or theyre just psychic
Only one I can think of is b.HP into c.MK
anyone discover any frame traps asside from cr lp xx st mp or cr lp xx st back HP ? iono if im just doing it too fast or not but every time i condition someone to tech the tech grab they never fall for the upcoming frame trap iono if its me or theyre just psychic
Try st. MP , walk forward a tiny bit, st. MP.
Try st. MP , walk forward a tiny bit, st. MP.
I forgot about the walk forward traps.
S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)
LionHeart:Try st. MP , walk forward a tiny bit, st. MP.
I forgot about the walk forward traps.
S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)
Meaty b. HP into anything or meaty b. RH into jabs.
Meaty f. RH cr. jab or st. MP can also work in some situations.
Guys, what’s the notation for instant air stomp? Is it similar to the instant air legs notation?
instant air stomp is literally jump then stomp, no trick to it. just a lot of practice on the timing.
xero15: LionHeart:Try st. MP , walk forward a tiny bit, st. MP.
I forgot about the walk forward traps.
S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)Meaty b. HP into anything or meaty b. RH into jabs.
Meaty f. RH cr. jab or st. MP can also work in some situations.
RH?
instant air stomp is literally jump then stomp, no trick to it. just a lot of practice on the timing.
Mind putting dummy on Crouch next time? So there is no doubt youre doing Overheads. Visual Impact and all.
instant air stomp is literally jump then stomp, no trick to it. just a lot of practice on the timing.
Word to the guy above me. Can you do it on a crouching opponent?
Sephiroth73003: xero15: LionHeart:Try st. MP , walk forward a tiny bit, st. MP.
I forgot about the walk forward traps.
S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)Meaty b. HP into anything or meaty b. RH into jabs.
Meaty f. RH cr. jab or st. MP can also work in some situations.
RH?
RH = HK same thing
Your strongest kick button.
xero15: LionHeart:Try st. MP , walk forward a tiny bit, st. MP.
I forgot about the walk forward traps.
S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)Meaty b. HP into anything or meaty b. RH into jabs.
Meaty f. RH cr. jab or st. MP can also work in some situations.
I don’t usually count meaty anything. Meaties in general obscure frame data and can be situational in most cases (EG dash forward meaty b.HP may not always yield time for c.MK to combo).
Lol I’m struggling way more on execution for instant headstomp than I did with iaLL or her MK SBK ender.
Lol I’m struggling way more on execution for instant headstomp than I did with iaLL or her MK SBK ender.
Shit has to be done FAST … to hit crouchers I’m batting like a 60% unless I can buffer the jump out of a dash or something like that.
I have more problems with cancelling the headstomp into her IALL… any tips ? It’s a weird motion on a stick and usually i hold down the down input and do a quarter-circle motion as soon as her stomp hits… but most of the time nothing comes out and i don’t know what i am doing wrong
I have more problems with cancelling the headstomp into her IALL… any tips ? It’s a weird motion on a stick and usually i hold down the down input and do a quarter-circle motion as soon as her stomp hits… but most of the time nothing comes out and i don’t know what i am doing wrong
When you hit the j.2MK immediately go into the legs motion so 9->2[MK]36 ]MK[
[ button ] = hold
] button [ = release
That is how i’m doing it, the cancel isn’t as hard as doing 9->2MK for me using this method.