Chun Li Tech/Frame Data Thread: ICPO Cyber Security *3/7 Update*

Because it’s easier lol.

if i know the CA alone will be enough to end the round then i do it scrub-style.

Also, IIRC, you can super from further distance if you VT. Whereas cancelling from raw St. HP doesn’t connect from a max distance.

https://www.youtube.com/watch?v=klM_pIsZX2U

Hot off the presses, another Chun assorted tech vid.
Explanation from the vid description

Bruuh I’m trying that shit out. Definitely going to the front of the tech page.

anyone discover any frame traps asside from cr lp xx st mp or cr lp xx st back HP ? iono if im just doing it too fast or not but every time i condition someone to tech the tech grab they never fall for the upcoming frame trap iono if its me or theyre just psychic

Only one I can think of is b.HP into c.MK

Try st. MP , walk forward a tiny bit, st. MP.

I forgot about the walk forward traps.

S.MP walk forward s.LP
B.HP, c.LK (c.LP on crouching opponents)

Meaty b. HP into anything or meaty b. RH into jabs.

Meaty f. RH cr. jab or st. MP can also work in some situations.

Guys, what’s the notation for instant air stomp? Is it similar to the instant air legs notation?

instant air stomp is literally jump then stomp, no trick to it. just a lot of practice on the timing.

https://www.youtube.com/watch?v=2ku9_2Kdun0

RH?

Mind putting dummy on Crouch next time? So there is no doubt youre doing Overheads. Visual Impact and all.

Word to the guy above me. Can you do it on a crouching opponent?

RH = HK same thing

Your strongest kick button.

I don’t usually count meaty anything. Meaties in general obscure frame data and can be situational in most cases (EG dash forward meaty b.HP may not always yield time for c.MK to combo).

Lol I’m struggling way more on execution for instant headstomp than I did with iaLL or her MK SBK ender.

Shit has to be done FAST … to hit crouchers I’m batting like a 60% unless I can buffer the jump out of a dash or something like that.

I have more problems with cancelling the headstomp into her IALL… any tips ? It’s a weird motion on a stick and usually i hold down the down input and do a quarter-circle motion as soon as her stomp hits… but most of the time nothing comes out and i don’t know what i am doing wrong

When you hit the j.2MK immediately go into the legs motion so 9->2[MK]36 ]MK[

[ button ] = hold
] button [ = release

That is how i’m doing it, the cancel isn’t as hard as doing 9->2MK for me using this method.