You have a 3 frame crouch LP and you can V-Reversal. Chun’s VT is great but your V Reversal is more important most of the time.
If you’re getting walked down, you need to press sHP f and bMP stMK or stLP more. Chun also has good walkspeed so don’t get glued to one spot too long thinking you need to charge a special.
Do EX SBK once or twice and put the fear of God in them. EX Legs is fast and goes pretty far, it’s ok to throw out in neutral.
There a simple advices to give. But it would be better if you posted some vids of your play. I’ll assume that you can’t AA much at all. That should be your first priority, learning to stop wait and AA the opponent when they jump.
My ps4 is shaky so I’m having to redownload it again. Those matches were local unfortunately. I’ll try to get some matches by tomorrow. All of my current replays are Cammy. My fighter id is ensanesane if you want a laugh though.
AA is probably the only thing I’m pretty good at. But I’ve played Cammy since launch so I occasionally still hit b.mp and get blow’d up and I’m not used to using a charge move as AA. Is there enough time to charge it on reaction to a jump? It didn’t really apply there though, since he didn’t jump at me except on knockdown. Either because he’d seen me play before or he was just on autopilot (more likely).
EX SBK is an anti air that you use when you react too slowly to anti air with a normal. Aim to use st.lk as your primary anti-air, although b+hk is also excellent if you react quickly enough (particularly good against alex/necalli/ken). If you react very quickly to an opponent’s jump you can use chun’s excellent air-to-airs, j.mp (special cancellable into hk air legs) and air throw, or dash under and start a combo on landing.
So I’m trying to learn Chun and I was playing around with BnBs.
What’s the magic going on here with EX SBK?
st.MP, cr.MK, LK+MK= MK SBK comes, works.
st.MP, cr.MK, MK+HK= HK SBK, doesn’t work.
st.MP, cr.MK, LK+HK= HK SBK, doesn’t work.
st.MP, cr.MK, mapped 3K= HK SBK.
cr.MK, mapped 3K= EX SBK.
Now I know EX SBK probably wouldn’t work on spacing and that HK SBK simply doesn’t, but as you can see…EX SBK won’t come out with that particular sequence.
Totally useless, especially since EX SBK generally isn’t used in combos (and usually doesn’t work anyway) but I’d like to understand why the engine is doing this. Does EX SBK have a longer charge req?
For balancing purpose, of course
If EX SBK can be charge in shorter time, Chunli will be overpowered because her defense will become more strong and more mobility, not to mention EX SBK cause 170 damage, if use in combo it will be too much
Hi guys. I heard MOV discovered a tech using piano lightning legs input to do something. Humanbomb did post in his facebook about it. Do you guys know what the tech is? Mind sharing? Thanks