Chun-li Q&A: Ask simple questions here!

God I really need help against Gen… sick and tired of going against people playing him and using those quirky shenanigans. All Gen players must be put in their place!!! :frowning:

I don’t want to use a keepaway strat because that’s not entirely effective (and boring).

A strat thread is desperately needed… today.

Jump back roundhouse. Jump back short. Standing forward from further. Lastly, neutral jump roundhouse.

The Gen players I’ve played…I don’t feel like they weren’t good, I just felt like they couldn’t do anything at all. It’s easy to punish his risk taking also.

Do a dash ultra immediately after you block the horizontal ball and you’ll hit him.

She’s still the most fun to play for me. What I meant by ‘shit isn’t fun anymore’ was the whole process of learning stuff and trying to execute it in game.

Like anytime I watch a Chun video, I’m not blown away by anything, as I’ve seen most if not all of it before, nothing new is coming to the table.

I think this is just the side effect of watching that Ken combo video and having my jaw drop (I mean, I never knew those links/combos even existed) But yeah, I’m not changing mains or anything … Just saying I don’t seem to be improving anymore. Maybe I just need to find time to sit through championship and unlock the higher tiers to get better games.

Edit: Oh and for match ups, I really don’t know … I haven’t played any shut out games in a very long time … Gen, Dictator and Blanka come to mind though.

My worst used to be other Chun-Li players but thanks to Bahn I have become much better with them. (Thanks buddy!)

  1. Gen
  2. Balrog
  3. Sagat
  4. Dhalsim
  5. Ryu

If it’s not fun take a break for a while? I have 8-9 characters I’d like to learn how to play better. Most recently I spent a couple days learning and mostly usuing Rufus. Inevitably I’ll come back to Chun Li and have more fun with her than before.

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i see where your coming from here and i most definitely agree with you to some extent… however, scrub is relative.

if i beat a gief that knows how to block, knows how not to telegraph his jumpins so much, knows that ex flat can blow through pokes, knows that lariat can only hit far hk on its very first active frame and only when spaced right, and knows wiffed ex flat>spd and wiffed st hk> spd and knows cr.lpx2> st.lk ex flat.

i figure that i’m playing a gief thats decent, and since my chun is DECENT also, and since ican pwn gief so relatively easily that are at that level, i figure that people who have probs with giefs in general just arent playing the match right.or they are simply playing against someone who is simply alot better than them

for instance i dont think of EDMAS ken when i think of ken in general, i dont think of valles ryu, or daigos ryu or poons ryu when i think of ryu (they’re all vastly different for one), i think of the average player that uses those characters that knows what they’re doing.

if i am an average chun -li (i am) and they’re an average whatever.if i kick there asses way more than they kick mine yet i can see that there are things that there not doing i’ll give it 5-5 which imho is where this matchup belongs.

however in the case of other characters such as seth (i’ve lost 80% of my games to seth players of all types ranging from the uber cracked out offensive ones to the uber turtles that bide there time to get in… if they choose to do so)

the only seths that i’ve managed to beat are the uber shitty ones that just have no clue. online definitely has something to do with this but i dont see where chun can do ANYTHING to seth that he’s going to be afraid of save of ultraing through his booms (have you seen how fast the fierce version is or is it just online pwning me?)

if i beat ten giefs in a row that have the knowledge and ability to do the things that i stated earlier, yet get my ass wooped by some uber zangief thats on crack mode that doesnt make me think that gief is a hard match it makes me think that the gief player was just better than i am.

i honestly have alot harder time handling honda than gief… BUT, thats only when the honda player is better than i am.

i dont even bother throwing kikokens at him much, HK is chuns fireball lol.

if he jumps or lariats or walks forward beat them all with HK
if he starts to try to hit HK with his cr.hk, then just bait and wiff punish with sweep, if he uses cr.mk beat it with st.mp, if he trys to hit your HK with lariat then wiff punish with HK or sweep if he mixes it up then hes good so u should mix in dashing with neutral jumping and random throws (make sure you’ve properly trained him before walkup throw though…) and if he sails through all of this with flying colors then he’s just better than you (or actually me since this is what i use versus him…)

being cornered sucks, i totally agree but he has to wade through a whole hell of alot of BS to get us there.

i basically think of chun-li as being alot like dhalsim in this fight only alot more mobile on the ground.
this matchup generally comes down to one thing: ex banishing flat and whos scared of who, which is why i try to establish early dominance with far HK, once that happens gief is making most of his decisions based on fear and desperation… which is exactly how i feel in the rufus matchup… which is in turn very easy to read.

pretty much… also if you do your jump back HK too early gief can reversal ex flat> ultra you when you land… but with correct timing it is safe, i just checked it in training mode, always thought it was unsafe cause i got ultrad like this once.

so u just taught me something else that gief has to worry about :slight_smile:

-edit scratch that… gief can block then punish with ex flat for the 2 hit juggle and knockdown at full screen, good to use this till they know about that i guess or in situations where they have no meter…

-edit 2 he can take the hit (standing or crouched) and punish with ex flat… that REALLY sucks :frowning:

-edit 3 ok something really weird is going on in training mode… my wakeup punch lariat is going through chun and neither of us are getting hit but it still hits giefs crouch on wakeup…

this is weird because earlier it was just straight stuffing giefs lariat, but that was the timing that he was able to punish with ultra or any spd of his choice, it was also slightly meatier.

this means that gief has an option select on his wakeup versus that tactic: if chun does early jumpback HK he can lariat and if it gets hit he can immediately do ex flat for the trade and knock down. if she does late jump back HK his punch lariat wiffs… but i’m pretty sure that chun can punish the wiffed punch lariat with ultra when properly timed… at least i do it all the time in different situations…

-dime

You can out poke gen, but remember gen has fast walking speed so he can make you whiff and he can punish. Just becareful in the poking game/footsie, because Gen will just wait for you to position yourself where you’ll be vulnerable to x-ups. if you fish for the jump, you can position yourself to get out of there ,or you can punish. Chun should be a wall against Gen.

if Gen does c.lk after the x-up, you can literally punish him with anything.

My worst five (in no order):

1.Rufus
2.Sagat
3.Akuma
4.Seth
5.Ryu

That’s all I really fear. I also hate Blanka, Viper, Dic, and Gief, but I find them beatable, just very annoying.

So I was going against a Ryu player today and when I did an Ultra through his fireball the first hit connected than for some odd reason the second one missed and he was able to block the rest of it. Has this occurred to anyone else?

Just wondering, when you’re backed up into a corner is it a wise escape tactic to use her wall jump to get over the other person? I know there’s times when it ain’t, but just in general…

Not at all, not really ever.

Only against characters where the risk isn’t high. Like Claw, he can hit you once so you can try it once and see if he knows what’s up.

She has the worst wall kick in the game. Fuerte=Seth>Claw>Chun’s

I just cant stand Gen’s quirky jump arc. Makes it hard to air throw on reaction, esp online

Yeah, that’s what I was afraid of.

Aw, seems like I’m a little late to add my bad match-ups… but I want to anyway!

  1. Seth.
  2. Balrog.
  3. Sagat.
  4. E.Honda.
  5. C.Viper.

Alot of them are just made worse because of lag though. Seth in 3bars = j.fierce will kill me for free. E.Honda has such high priority air normals that any delay on my anti-air’s leads to huge trades in his favour. I’d add Rufus but I just don’t run into any, even though I keep a Chun-Li title. The Sagat’s in G2 pretty much stand still until you do something, maybe they’ll take a few risks with jump elbow at the start, but when they take damage you gotta try and crack that Muay Thai turtle ^^. Viper, I haven’t met any that totally wipe the floor with me yet, but I still lose to her alot… close game or not, a loss is a loss.

what’s the general consensus on the upkicks target combo? i like using it in the corner after a crumple because it easily juggles into ex sbk but i have a feeling that it’s not very good, even though it requires very little execution. are there any other uses for it? does it do more damage than a throw?

It’s better than throw, Barely, and if you’re online, it will come out as opposed to many of her other combos which require a bit more execution. It has nice range, so it’s good for punishing SRKs, and it’s easy to pull off and doesn’t put you in a bad position.

If you can do dash back -> headstomp -> hp target combo ->etc or dash forward - > cl.hk->EX legs after crumple they’re probably both better for damage however.

You can confirm/rebut this in training mode, but I think it does.

I use it when I have an opening in the corner … I really don’t see why not. It does alright damage and isn’t meter intensive. It also allows you time to decide whether or not throwing out an Ultra will win you the round.

Also, I think it’s important that you never use this move if it isn’t hit confirmed. I only use it blindly when I have full meter and can FADC out of it if it’s blocked. Seriously, attempting this combo blindly will make you lose games.

There is a trick by pressing start that help you with frame stuf…
For me, since you press start, you cheat…no way you could press start in a final tournament in order to success your final combo right ?

Anayway, I succeed the #3 yesterday, thanks for your help guys. Thought I’m really surprised about how easy #4 and #5 were.

Anyway, chun li done, back to Ryu’s topic ^^.

Really? how does it work exactly?:bgrin:

I don’t care about learning crazy combos of other chars, I just want the icons that’s all ^^
The only trials I completed fair are chun’s, with all the others I change buttons layout and sometimes use turbo function.

I was just playin’ around with the FABDC (lvl2) into headstomp stuff and was wanderin’ if any1 had managed pull it off mid combo, i.e chun’s hard 5?

e.g j.hk > hp xx kikoken > fa lvl2 xx b dash > jump.f stomp > ect

It’d probably over scale on damage but would look hella sweet :smiley:

edit: not sure if the notation is right on the kikioken to fa but if u’ve dones chun’s hard 5 u shud get what I mean. After the head stomp it’d probably be best to j.hp x2 head stompx3 to save meter and ultra cus of scaling.