Chun-li Q&A: Ask simple questions here!

generally speaking its just better to eat the throw, then force your opponent into another guess on your wakeup… he threw you the first time…but will he be ballsy enough to go for it twice… 3 times???

what MM said is right, 95% of the people that play these games (myself included) have throw patterns that they either consciously or subconsciously use… hell some are even character specific: sagat does jumping crossup lk… half the time these come sagat will land and throw. he also likes to cr. weak attack x 2 then dash forward throw and jumpin with roundhouse then throw… these are like some of the most basic sagat ticks … but i see sagats getting away with them even in high level jap vids… like i said though every player is kind of like a sagat… they have there specialized ticks that they like to mixup and throw out when they feel your not expecting them or at the very least will guess wrong.

-dime

It seems like the only time I tech a throw is when I try to throw them at the same time they try to throw me. There are some situations where I know they are going to tick throw, and I have my thumb laid across X and A, and as soon as I see them reach I press down on them, yet I dont tech. Im pretty sure pressing it within a few frames means you can tech right?

Probably gonna hear shit like “well this is why online is for scrubs and us at the arcades are blah blah blah” :looney:

Thank you, MM. That answered many questions, and I’ll try to absorb as much of the advice as possible. I’ll learn to adjust and figure out what it is they might want to do to me if I get put in bad situations, as well as ways to avoid them.

Whiffing st. mp put an image in my head of how things could begin to go wrong. I’ll be watching more carefully.

Just a simple question from me:

I’m using a ds3 and having troubles to get the dash ultra out. Normal ultra is no problem at all, but I have tried to get it out in training mode but I didn’t get it even once. The only difference should be that I press forward twice after backcharging…

Does anyone got it to work on a ds3 and do you have any tips?

Just do it really fast. It needs to come out as soon as your dash ends, so you have a quarter of a second to get everything done. Turn on the attack display so it shows up on the left side of the screen and you can check yourself. You need to input 3xK the same time you input that last forward motion. Down-forward won’t work, so make sure you’re accurate.

Makes me want to just ignore the question when you add that last line there; but anyway. Are you double tapping throw when you want to tech? If not, try it out.

Ibrahimo, I can do dash forward ultra on the ds3. Samma is correct that it’s a fluid motion… In my head I think, ‘Tap…Tap…Tap…Tap,’ a quick steady rhythm, but replace the taps with the inputs, ‘:r:…:r:…:l:…:r:,’ you don’t have to press the kicks until the dash has ended… I think if you have a tendency to press the kicks too soon and you don’t double-tap, the dash ultra might not come out.

Thanks guys, good to know it works on a ds3. Actually got it work for the first time, but needed to use my right hands to tap forward twice, so not really practical :stuck_out_tongue: But I’m glad that it is possible, so I just need to train more :slight_smile:

I wonder if you can do anything after Tenkukyaku? Or do you just have to wait for the wakeup?

Juggle into Super (have to be relatively close to corner), juggle into Ultra (up to about half screen away), juggle into EX SBK (have to be pretty close to corner), juggle into EX SBK into Ultra…many options… most involving a corner though

Also you could give a taunt as soon as your done with the move

Do you guys ever FADC with Chun-Li?

Granted she is all about meter & EX moves… but regardless it would seem none of her moves really benefit from it. About the only scenario I could ever see myself using it is after a regular Hazan Shuu.

Any tips on doing the dash ultra on a joystick? A lot of times when I try to do :r::r::l::r:, it comes out either as :r::l::r::l::r:, or :r::l::r:, both of which seem to just do the normal ultra.

I think it’s because usually when I dash, I tap the joystick and have it return to neutral, so my fingers aren’t actually gripping the joystick when I’m doing the dash. For dash ultra, I feel like I have to keep my fingers on the joystick, so for the dash part I’m actually manually moving the joystick back to neutral rather than letting it spring back. This takes more dexterity than I have right now.

Do I just need to keep practicing that, or is there a better way to input the dash without accidentally going either too far back (:r::l::r:), or not far enough back (:r:)?

I’m a complete joystick newb, but if you release to go back to neutral and you get a stray input in the opposite direction, wouldn’t tightening up the spring help that? (Adding a new spring, or stretching out the one you have already)

[media=youtube]QytcbzZmXaI"[/media]? (Don’t get angry at me if you break your stick trying to mod it ^^.)

Do you guys ever FADC with Chun-Li?

I would like to start using FADC more to apply pressure after block strings, or to make some moves I’ve already commited to harder to punish; but right now I’m just not very good at it. If you do a block string like, cr.short->cr.jab->cr.forward->kikoken, you can FADC forwards to apply more pressure. As you mentioned hasan shu is another obvious candidate for FADC too.

Can you cancel EX Legs to Ultra? I just cancelled non-EX Legs into Super completely on accident, so I wondering if anyone knew if you could ultra cancel the EX Legs, as that would be a more likely scenario.

You can already combo Ex Legs into the Ultra, so why would you want to cancel into it? If Ex Legs hits, you can land the Ultra no matter what, unless you are slow on the input

I may not have actually cancelled, but I just used cancel in place of combo.

Canceling is like when you cancel the second hit of cr.HP into m.SBK, just for future reference

One of the properties of ultra’s that make’s them unique to supers is that you can only perform them from neutral. The major thing about C.Viper in particular is that she can super jump cancel into a feinted special which allows her to return to neutral and do ultra; Without the need to spend metre using FADC.

The reason you see high level players FADC into their ultra’s is that you cancel the recovery of the move you just did, and return to neutral sooner. So you get to use your ultra to combo from things that usually wouldn’t allow you to, like, shoryukens for example.

About supers… I don’t think you can cancel any ex move into super anyway, but normal specials are fairgame.

You can combo into your ultra from ex.legs so long as you have your opponent in, or near a corner. But, you don’t cancel anything to do it, you finish recovery from ex.legs with enough time to ultra before they land.

Of course you cant… you wouldnt have a full Super meter after you use a Ex move… :stuck_out_tongue:

And Chun has so many ways to combo into her Ultra, she doesnt need FADC (not even counting the fact she doesnt have any FADC moves that are worth canceling

Haha, yea… I overlooked that part ^^.

I wouldn’t say that none of her moves are worth cancelling with FADC though. It’s a little subjective placing worth on cancelling a special so you can dash in and add more pressure, I guess. But for comboing into her ultra there isn’t much opportunity in her moveset with FADC, no. I was just giving a broad idea of what you can and can’t do with ultras… point taken, I’ll keep it strictly about Chun-Li next time.

fyi, ex kikoken is super cancelable. In case you were interested in knowing something you would never be able to apply irl. rofl

I could imagine 2 ex possibly being worth it if I could do something good with it. Far mp can be FADC to get up close for B&B > Ultra opportunity. You could also far mp xx hsu instead, which is nice.