Trade
Hello.
Want to talk about the trade system.
In this game, we play a lot with habit.
If i trade a focus level 2 with a normal move i KNOW that i can just walk and throw my opponent before he fall on the ground.
People know that you can juggle U2 after df lk even on trade with a jump in.
Fei long players are aware now that if they trade a rekka, they can score another and do a 4 hit combo rekka (Mago Style)
Etc
Some months ago it’s happen to me something.
I was challenging the wake up of boxer with cr mk.
My original plan was to try to hit confirm with my super. Boxer was in the corner and my charge was ready.
Wake up ex dash piss me off and i was wondering if i could punish them with cr mk xx super in reaction.
So my opponent wake up, i did my cr mk. He didn’t reversal ex dash this time. I notice my cr mk hit him so i started to do my super but at the same time i saw that he hit me too.
Yes we trade.
At this point i was so focus to hit confirm into super that i let my super go anyway.
So since i get hit, my super come out in reversal. In my head i was thinking “Shit !!” and…
The super connected… 10 hits combo + KO
At first i was happy but i knew i was lucky so i didn’t bother to really understand “what happened”
Until “now”.
So let’s look !!
I trade my cr mk and succeed to combo my super (2 frames startup)
When we look into frame data we generally only bother about startup and frame advantage on hit and block (at least in my case)
For counter hit you look the frame advantage on hit and you add +3 or +1
But for trade it’s different.
Both players are hit in the same time. There no more recovery of the move.
It’s all about hitstun.
In the first frame data the blockstun and hitstun were provided on the wiki but for super street fighter most characters don’t have those informations.
Fortunately blockstun and hitstun are fixed with some exception though
Light moves give 13 frames hitstun
Medium moves give 16 frames hitstun
high moves give 21 frames of hitstun
In my case i traded a medium move with a light move from Boxer. So the trade can be represented like that :
16 vs 13
I have +3 frames advantage after this trade and it’s why my super connected.
So Ok i get it cool ! And after ?
If you are curious you can compare a trade between high moves and light moves for example.
21 vs 13
…
…
…
+8 frames advantage.
Any decent player who play Chun Li, when you say +7 or more it’s the alarm for… ULTRA 1 ^^
So yes you get it !! If you trade a high move with a light you can do a REVERSAL Ultra 1 and the combo is guaranteed
Again for curiosity what happen if i trade an hazan shu ?
The hitstun is 25 frames (24 frames on crouch opponent)
24 vs 13
+11
If you trade with a medium (cr mp for example)
24 vs 16
+8
Trade look random in this game. It’s not as if someone can base his game on trade at first.
But in reality those informations can change your way to play.
How many time you tried to do a cr hp on someone and you ended by trade your move and this trade abort your offense.
How many time you try to setup a counter hit and you get a trade instead ?
In this game there is several situations.
You score a hit because your opponent didn’t block
You hit the guard because your opponent blocked
You score a counter hit because you hit your opponent before he hit you
You trade
You are hit
When someone wake up.it’s not always a good idea to go for a meaty move.The game let your opponent mash anything and he will block your meaty first (that’s the engine of the game)
So someone who mash buttons don’t care about your meaty. You don’t help yourself when you choose this option.
A non meaty options can lead to a hit / counter hit / trade.
This option is good for you.
Of course he can choose to block but a meaty will not beat this too.
He can choose to wakeup with an invincible move and beat you (but a meaty will not change that too
The point of all this is just to show that trying to go for a counter hit is sometimes better and can lead occasionally to a"better" situation : Trade
I talked about wake up but it can be after a blocked jump in, etc…
Let’s play the game of Ryu or Akuma with their delayed cr mp during blockstun ^^
PS :Some normals do 22 hitstun. Some medium do more than 16 hitstun too and specials are not fixed.
PS : Sorry for this Frenglish ^^;