I did some testing on Chun’s mk super and here’s what I found:
Okay so Chun Li’s mk super comes out in 1 frame now right? The problem is that not every move that is listed as being -1 on block is reversal punishable with mk super. However there are some that ARE reversal punishable and one thing that is certain is that the mk version super is definitely faster than lk and hk versions of super.
I tested against every move that is -1 on block and while most of them are impractical punishes I’m going to list them anyway so no one has to wonder if the punish does or doesn’t work.
List of -1 moves that ARE reversal punishable on block:
Note To be sure I also tested the other versions of the supers against these moves to make sure the mk version is the only version that can punish. So unless stated otherwise, these can only be punished by reversal mk super.
Adon
cl. HP
cl. MK
cr. HP
MK/HK Jaguar Kick (Can punish with All versions of super if you block it standing)
MK Jaguar Tooth (Block it standing)
Akuma
Far HP
EX Hadouken (even if he spaces it with something like cr. mk)
Chun Li
Far HP
Cody
Far LK
cr. HP
Back + MP
C. Viper
Far HK
cr. LP
Dan
cl. LP
cl. LK
Far MP
cr. LP
Dee Jay
cl. MP
Dudley
cr. HP
Forward + HK
cr. LK, cr. MP, cr. HP Target Combo (All versions of super can punish if you block crouching)
MK, HK, HP Target Combo (All versions of super can punish if you block crouching)
LK, MK, MP, HP Target Combo
Gen
cr. MP
Hakan
cr. MP
Ibuki
Close LP, MP Target Combo
Juri
cr. MP
Ken
EX Hadouken
Makoto
Foward + MK
Rose
cl. LP
cl. LK
Far LK
Rufus
Messiah Kick -> HK Follow up
Sagat
EX Tiger Knee
T Hawk
Far MP
Vega (Claw)
cl. MK
Downforward + HK
List of -1 moves that can NOT be punished by reversal mk super on block:
Akuma
cl. MP
Far MP
Far MK
HP Red Fireball
HK Tatsu
EX Tatsu
Balrog
Far LK
Far MK
EX Dash Upper
EX Dash Smash (charge back, then downforward + 2 kicks)
…Man fuck Balrog lol
Blanka
cl. LP
Cammy
cl. HP
Far MK
cr. LK
Razor Edge Slicer
Chun Li
Far LK
cr. LK
HK Lighting Legs
LK, HK, or EX Hanzanshu
Cody
cr. LK
C. Viper
cl. MK
MP Thunder Knuckle
MK Burning Kick
Dan
cr. MP
MP Gadouken
Dee Jay
Air Slasher
Dhalsim
st. LK
Back + LK
MP or EX Yoga Flame
Dudley
st. LK
st. MK
cr. MP
El Fuerte
cl. HP
cl. MK
cr. HP
cr. MK
cr. HK
E Honda
cl. MK
cl. HK
Far MP
Fei Long
Forward + HK
Gouken
cl. MK
Far MK
Guile
cl. HP
Far HK
cr. HP
Downforward + HK
Guy
Far HK
Hakan
st. HP
Ibuki
Back + MK
Far LP, MP Target Combo
Juri
Far MP
Ken
cl. MK
Far HP
M. Bison (Dictator)
cl. MP
cl. HP
cl. HK
Far HK
cr. MK
Rose
Far MK
Rufus
Galactic Tornado
Ryu
cl. LK
cr.LK
EX Tatsu
Sagat
cl. MP
cl. LK
Far LK
Foward + LK
Sakura
cl. LK
Far LK
Seth
Far MP
Far MK
cr. MP
T Hawk
cl. MK (Don’t even let him get this close lol)
Vega (Claw)
cl. LP
cl. MP
cl. LK
Far LP
Zangief
cl. LK (Come on now… RUN AWAY )
Unkown (i.e. impractical spacing and will always whiff on Chun Li)
Rufus’s Far HP
Ryu’s Far LK
*Bonus information (In case you read this far):
Some moves are Super punishable on hit. It might seem impractical, but in reality we all eat jumpins or light attacks from time to time and THEN start holding back has the opponent proceeds to do his Bnb combo. You can still pay back a couple characters depending on how they end theirs. A couple that I found:
Honda’s st. HK (he almost always ends his hundred hands combos with this if he doesn’t have meter)
Vega’s cr. MP (If he wants to link it after his jabs)
Sagat’s low tiger shot (This is also Ultra punishable on block now btw when it wasn’t in vanilla SF4)
Be careful though because not all moves will allow to punish on hit and also be wary of whether the move you’re looking to punish is cancel-able or not. Good luck. Hopefully this was useful to somebody.