I tend to tag Vega on the runaway as he’s pursuing me in the air.
Mind you, it’s no picnic, but it edges him out a lot of the time.
And yeah, if you can keep him cornered, life is good.
Fixed for greater truth.
I tend to tag Vega on the runaway as he’s pursuing me in the air.
Mind you, it’s no picnic, but it edges him out a lot of the time.
And yeah, if you can keep him cornered, life is good.
Fixed for greater truth.
Patience angainst chun players theres not to many players that listnen to this advise many people like to just jump short all day with chun into lighting legs or jump short at you then into grab it doesn’t work learn to zoned chun with fireballs and stored supers make them go to you instead of you going to them but that standing strong trap is awsome i use it all the time
LOL, thanks for the props dude but there are definitely better Chun players around here. NKI, Technical Monkey… the list goes on.
Quick question, so lets say I have no life and the opponet throws a fireball out while im waking up what move should I do? I tried upkicks but I still got hit…I know super but what else?
Only other option is SBK, but get ready cos you’re probably gonna die anyways if you have to do that. In STHD, it appears as if the invulnerability time is smaller across the board, so you might have to use Lk or Mk SBK.
NKI is arguably the best Chun player in the USA period, lol.
But I’d say you’re in the top tier too.
What skankin said.
That’s pretty well a losing situation that you simply want to avoid.
lol cursing helps alot… I gota try the praying. Fucking hate that damn character lol
Here’s a question for anyone that can help me out"
E. Honda’s a F’n BigFatBeotch… What the heck am I suppose to do versus this fatso??? Or do I simply have to be much, muuucchhh better then my opponent?
One other thing I need to know, is there a clean cut plan to stuff peoples wake up reversals like shoryukens, Blanka’s up ball and Guiles flash kick?
Great, I love lose lose situations.
On honda: bait out the lp head butts then punish.
On wake ups: Bait. IMO.
Skankin after watching further i think you’re underestimating the new SBK, it’s not that bad. It still excapes shit and it’s harder to punish imo. Can even create a few tricky situations. I think we’re unfamilliar with it because there has never been a move like this before. Sakura tatsu my ass.
Chun is the character that probably has the most options against wake up reversals.
Best option is bait of course, but there’s also a few more nice options.
First you can do instant head stomp. As far as i know it stuffs reversals and has the added bonus of acting like an overhead if they block low. Kind of an option select.
Dangerous if your opponent is not cornered tho, if he’s good he’ll punish you and you don’t have enough time to charge to air SBK away.
Ideally you want them to be just a little away from the corner, so a second headstomp will connect. That can create a lot of tricky situations even some good players aren’t prepared for and you might even get a dizzy with some luck.
The default option is a meaty neckbreaker. I don’t know how but it’s supposed to snuff reversals. And i almost never get it reversed tbh. It forced them to block and gives 50 years of advantage to chun right at their face, where she can do deadly mixups into tick throws or lightning leg combos. Be careful about chars that get up fast like sagat and vega (maybe others), you need to do it earlier against them.
Don’t be too hasty to do that tho, it only works from a huge knockdown like hitting upkicks or making them land on a fireball. Don’t try it after sweep, for example.
Third option i know but never really used is a meaty c.LK from max distance. I read it’s vulnerable box is just outside of reach of most reversals so you’re supposed to be safe. It’s a very nice tick too so you can try it.
VS honda learn to love jump up LK, it beats most things he does. Sweep him AFTER he has landed from butt drop and whore lightning legs too. If you get knocked down in the corner you’re as good as dead, but you can keep him out pretty well with a mix of slow fireballs, jump up LK and LLs. Don’t get too cocky with your mixups against him, bait his super and do upkicks to hit him between the two hits. I wonder what SBK does in that case.
TVG, when I get back in town, I’d love to see what you can show me for the new SBK. Add me as a friend, I’ll probably be back on XBLA on the 9th.
So honda’s light head butt is punishable, didn’t know that. What do I punish it with, and are the other versions punishable also?
O.K. Baiting’s cool, I guess you can’t all stuff stuff on wake up lol
You need to treat Honda like Gief, Rog and Hawk and stay away. Truthfully you should never attack Honda unless you are sure it is a lock down combo or he made himself vulnerable. Stay 3/4 screen away from him and use jab kikkokens all day. If honda jab headbutts though walk up and toss him. If he butt slams over hit him on the way down. If he jumps over them jump at him and win in the air everytime or let him land then either c roundhouse him on the way down or make him block a c forward xx kikkoken to lock him back down.
If he is able to charge a super stop throwing fireballs. Honda can’t walk forward super anymore so he will probably look to do his super whenever he can, don’t give him any chance to hit you with it, if you need to block the thing. Best thing you can do is bait it and jump over it when you see it coming.
If he gets in on you don’t panic, show some patience and look for your opprtunity to escape. You’ll probbaly take some tick damage from HHS or a butt slam but mainly look out for Ochio’s. If you can get away reset and beat him from a distance.
Above all just hang back, there really is no reason what so ever to attack Honda. Make him come to you and you should be fine. Hope this helps, Skankin basically wrote a lot of the same stuff pages earlier so I don’t want anyone thinking I invented the wheel or anything like that, this is just how I have fought Hondas for years.
Further note, I do a lot of straight jump up forward vs Honda- it can be beat, but it will beat up headbutts and butt slams.
My new faith in the SBK comes mostly from people using it against me, no really from my use of it :p. Well that and when you DO use it to escape stuff, the situations it creates are pretty WTF sometimes, but maybe people will get used to it.
I’ll add you anyways, i’d love to play some games again.
Damn, if only sirlin made air sbk hit on the way down like in HF.
I’m curious, why forward over short? For the damage?
Curious myself lol. Damage difference is 2, 11 > 13 between the moves.
Both do have the same hittable (or red box) in front, and on forward kick its slightly more horizontal, BUT
Short has a clean red box, meaning, no overlapping blue box (the hitbox that confirms when, where character gets hits).
While forward has a ugly “tube” going all the way to the front/end of redbox.
Not sure how long it stays there, but its there.
If a headbutt were to come and exactly hit on mid level of Chuns hitbox, it would hit, trade for sure. So u gotta make sure you land on the headbutt.
Also, short stays out forever until u land again. Forward has limited active frames (10?).
chun_li1
I don’t like relying on the fact that the new SBK just has that random WTF-factor. I’m pretty positive that there are even situations where the SBK is unsafe on block, but I admit that I have no solid proof of WHEN it’s unsafe
In a Honda match? I’m more curious why people don’t use Jumping Fierce, especially Neutral J.Fierce. That shit wrecks Honda, and it’s a good change to peg him for a lot of damage - something that you don’t get many chances to do while turtling.
The reason is damage+ no need to worry about getting hit by either move.
As for SBK being unsafe on block. I think there has been a time or two it’s been unsafe on hit. I’ve definitely been punished on block if I do the wrong version. It is a good crossup move though.
This is what I meant by punish lol.
Chun wake up game is :rolleyes:
Oh and I’m with Skankin, WTF moves are not for me.
I have a lil problem when I want to do upkicks I get air SBK sometimes =/
Wow thanx a bunch fellaz. seems like chun can make life just as hard 4 fatso as he does 4 us. i like how the serious problematic matches becomesa small anouance with the right knowledge.
Honda fears Chun. Just do her standard turtle game (fireballs, lightning kick, jumping short (LK), jumping fierce (HP)). Game over.