Chun Li General Thread: Blue Jade

Am I crazy, or does the bolded part not combo at all? There is no timing in the world I can get it to work with…

Edit: Oh, I see…it’s VTC cr.HP xx LK LL, cr.LP, cr.MK xx MK SBK, right? ;D

I didn’t love Chun in the other betas but something changed either with me or her and now I’m loving how she plays. To me it’s second only to that awesome feeling of playing her in 3S.

If you push the stick to the right it makes you walk.

EX Legs is an easy confirm, but if you practice the timing you can OS it to make hk legs only come out on hit. Otherwise sweep also works.

could be right, I made a post about this a few spots up. I think it’s crap because it’s blown me a few reversal attempts.

I watched a few of yours and other chuns games, you have instant air legs perfected. What kind of peripheral do you use if you don’t mind me asking and do you have any tips? You were getting them out very low.

Woshige is a top Guilty Gear japanese player, is a SFV producer and plays Chun. I think we’re to thank him for making Chun have good normals, air LL, a dope charge combo and a dank v-trigger.

Yeah this Chun is low key pretty anime. I like it.

What can you even do after air instant legs?

Also I found it easier to do by pianoing the kicks for some reason…

You mean like combos or…?

Combo wise you can do your c.LP, s.MP, c.MK bnb if you’re close enough. Even if they block it you are usually 0 or plus. It’s also good to bait throw techs with less risk than neutral jumping and avoids you accidentally getting counter thrown.

I must be doing it wrong then because I can’t link a c.LP.

You just have to get it low enough to the ground. If you can’t link c.LP it’s because it’s too high in the air. You used to be able to s.MP off of it and c.LP was super easy to link, but they nerfed the recovery a bit.

Well I just jump forward and do air legs asap and it works fine and consistent for me, I’m able to get the c.lp. I don’t see where the canceling d.mk is needed?

Use mk legs

Yeah I’m getting it now as well, just took some practice for my hand to get the motion smooth and fast.

Does anyone have any good setups for st.hk or b+HP CC?

Both are super easy to confirm so finding some good setups for them seems like something to do. Rug now I’m just throwing them out.

st.hk whiffs on crouchers so I don’t think you’ll find any.

For b.hp, all I have is double dash after mk sbk if they backrise. It they do normal recovery you have to do s.mp or cr.mk (hits meaty, can combo after) instead. I find people don’t alternate between the two yet, so just check what you opponent does first time he’s knocked down.

Yeah figured that out too. I was thrown off by the above posts thinking you needed to TK the legs, but you don’t. I couldn’t get that TK motion to work.

There’s still some height restriction but I find the TK motion helps for the timing. I do TK+63 and it works perfectly for me.

Oh wth, that is a lot easier. The above post said to end in 2 so I couldn’t figure out how you cancel the d.mk.

The original video that showed off instant legs described that you needed to do that, but people figured out later that it wasn’t actually a requirement. Some just do it out of habit and I like it since it makes me feel I’m getting the instant legs on the very first frame possible.

Me practicing s.MP, c.MK, MK SBK.

https://www.youtube.com/watch?v=CQrH2XUjC6E