Chun Li General Thread: Blue Jade

Honestly only use of fireball->CA without anything else I see is a punish for Ryu’s parry.

I really like her V-Trigger.
Also excited to see that when her CA hits, she gets the full animation, and not some lame juggle like with her U1.

Now if only her fireball would be a motion command she’d be near perfect.

I need this beta back…Capcom pls

We should be hearing something soon surely, around 2 hours? I think they said something around 11am yesterday. Rough estimate of TZ again, can’t remember exactly when it was.

Did anyone else figure out that while she’s in V-Trigger you can combo off of her overhead (df+MK). We managed to do df+MK, cr.Jab xx SBK or EX Legs. It does around 300dmg, IIRC which is not too shabby off of an overhead.

As people slowly figuring things out with the character she seems a lot better than initial impressions. It’s just not everything is so apparent with the character. The biggest problem is she can’t really build V-Gague without getting hit because her V-Skill seems really bad, at the moment. You’re not able to land this V-Skill outside of a jump-in and with her jump and V-Skill recovery being floaty it doesn’t seem like you’ll land this enough. So right now you’re activating V-Trigger after taking about 40% damage and if you activate right away not sure how much damage you’ll be able to land on the opponent since you still need to play neutral to get in. She has a lot of cool juggle and combo damage off of it but some of the stuff we’re seeing doesn’t seem all that practical or it’s too situational.

Yeah, I think someone figured that one out pretty quickly, it makes her V-Trigger SUPER lethal in the mix-up game, stack that overhead with the increased block stun of her other normals and you can make some very lethal frame trap situations with that overhead that go into some beefy damage. I second your opinion on the V-Gauge building, it seems characters with more “passive” V-Skills like Chun, Ryu(Parry isn’t building him a lot outside of fireball parries) and Ken are going to have to just take damage to earn it in large amounts, and I want to say it may be somewhat intentional?

Shes getting more fleshed out as we play her and if you get close enough after the overhead to land smp into c.hp, you can get even more damage. Even her lights gain extra hit advantage when in V trigger.

Its common for neutral heavy characters like Chun to take time to figure out. Justin Wong said Adon was bad before Super came out, then Gamerbee came around and he had to be adjusted multiple times and still almost won Evo this year.

Why do people keep bringing up that Justin Wong Adon comment, the build that Justin played Adon changed alot by the time the game was released it wasn’t because he wasn’t fleshed out he wasn’t balanced he barley had any links andnvad frame data all over the shop. He said he was bad before all the characters got even revealed

That comment only counts if they give chun a huge amount of buffs

Still think it works because we are still dealing with a Chun Li that could be changed greatly by the time the game comes out. Wong probably was right in that the version of Adon he played wasn’t great, but there are many variables that can change things before a game’s release.

For the beta Chun is looking solid and theres a lot of things that were discovered with her just in the first couple days of beta that pressing buttons at evo wasn’t really gonna give you time to do. The principal still stands where you just don’t know until you really sit down and with this beta.We still wont truly know the potential till all of the characters settle in their release form.

There were people who played the betas of UMVC3 and figured Vergil wouldn’t be great due to his unsafe nornals. Yet as of release and far after he was quickly found to be one of the game’s biggest threats. Picking out basic strengths and weaknesses can give you a guide, but until you truly sit down and and put things together you can only get so much. Especially without a long built meta.

Her overhead is pretty horrible outside of VT, it can be thrown out of its startup and is pretty slow. If I were you, I would save it for when you have VT and need a surprise onto big damage,since IIRC you can combo into St.MP instead of cr.LP if you’re close enough for more damage.

I remember Daigo consistently c.mp punishing Kayos overhead on reaction while he was in the corner. You definitely have to condition the opponent to stop pressing buttons first. Luckily when you do its an overhead into either combo or definite frame advantage.

Was going to say hazanshu should have no business hitting anybody, you’d be surprised how often it hurts

Can someone clarify, does her V-Skill hit on its own? In some videos it looks like it hits on the way up but I just want to be sure. This was probably mentioned pages ago but I can’t seem to find it.

If it does, how is the anti-air property? Any invincibility?

No invincibility, yes it has a hitbox during it’s rising portion and it’s got quite a lot of active frames IIRC. It’s generally not a brilliant tool for combos though, super awkward to connect into outside of a jump-in.

It does hit on it’s own, yes.

It doesn’t have invul, it’s not not going to be an amazing anti-air, it’s pretty slow, but I’m sure you can get it to work some times.

Ah yes, Chun Li, “The Strongest Woman in the World”.

https://scontent-hkg3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11063586_10153447936507147_1762191958203784244_n.jpg?oh=19742752fc2a1d44e49f18377e7bf544&oe=56045471

…The STRONGEST woman in the WORLD. 2 bars in power.

And yes, her length doesn’t make sense.

mobility doesnt make sense since she is slower then cammy. Probably range too…

but dat technique tho

As a regular Marvel player, people will be quick to correct what mobility defines. Speed =/= mobility. Mobility at least in Marvel concerns more the amount of options you have to traverse the screen. Her V Skill gives her what is basically a slow KOF small jump and she can also wall jump which gives you the ability to move backwards and forwards in one jump.

Cammy’s V Trigger definitely gives her a lot more options for mobility with special moves that move through the opponent, but as far as overall options to move to different parts of the screen, Chun Li has a lot of options always available to her. While still having solid walk speed and very quick forward/back dashes.

Still would be good to get a confirmation on what all of those categories describe. I’m still not sure what technique really describes

I think technique is just character difficulty.