Chun Li General Thread: Blue Jade

https://www.youtube.com/watch?v=MzgslsF0c9c

Its fun to see how they initially invisioned Chun. She looked way more fun

Meaties that I use (basically in order of preference):

dash x2 cr.lp
dash x2 fwd throw / delayed back throw (not meaty)
dash (wait) f+hk
dash x2 st.hk (not meaty, throw bait)
dash x2 st.lp

After sbk/EX Legs, I don’t meaty with cr.lk or st.mp really. cr.lk isn’t bad, but I find it too hard to confirm. st.mp has too much pushback, making it a weak tick throw and a weak pressure starter.
Against characters w/ reversals, I go for delayed back throws about as often as forward throws. (I play conservatively.)
I think meaty f+hk is alright. I know a lot of Chuns don’t like using it at all, but i find it usable. For whatever reason, most people I fight don’t quickrise then block, which is the only scenario that makes me feel bad about using f+hk. I use it a lot against Ibukis.
I also very rarely shimmy (or air legs) and almost never as oki. st.hk feels really silly but I’ve taken a liking to it because it’s so rewarding against people who mindlessly throw tech.
st.lp sets up a very very safe throw bait against most characters (not bison or vega iirc) while being slightly worse than cr.lp, but still very usable, for most other purposes (tick throws or frame traps).

(corner only) dash, whiff cr.lk, b+hp/throw (must manually time throw)

Self-explanatory, although something I like to do is whiff cr.lk and time throw manually (rather than dash x2 throw, which Yamada/Mizuha does) because I feel like feigning the b+hp setup makes people less likely to press buttons or tech.

V-trigger only:
dash x2 st.lp
dash x2 cr.lk (also super strong when manually delayed)
dash x2 f+hk (not meaty, throw bait.)

st.lp becomes my main meaty in v-trigger, as the same timing hits both wakeups and it goes into 3-hit combos.
I use cr.lk a lot more as a meaty in V-t because it has much stronger combo potential. Also, I am really fond of delayed cr.lk, as it catches both throw techs and backwards walking. Some people crouch block for a few frames then walk back to get out of shimmy pressure so I’ve had super good success w/ it.

I still see this as a bait and switch because this is what got me hype and on-board… I pre-ordered and everything to get my hands on the beta test. Beta 1 was different from this for Chun, but still interesting. There were still more links and combos, damage on most normals were higher than they are now, v-trigger had more juggle potential, kara grabs were still a thing etc.
Then things got progressively weaker and weaker… and it blew my mind that people were actually complaining that stuff was too strong (more like watered-down imo, but compared to the other characters who were also watered-down I guess you could say it was ā€œstrongā€). So every time I see these videos of pre-release footage, I die a little inside thinking about what could have been (and it kills me even more knowing that they can patch the game to go more towards where that was with more options etc, but they most likely won’t).

Man… how did this happen? :angry:

Yeah they really made her duller. I remember Vesper’s breakdown and I was so excited to main her. Meh

https://www.youtube.com/watch?v=9Mou-8lIb8s

Guile is such a bitch ass character. I am so sick of fighting his easy mode ass. I honestly don’t even understand how do you even do against the fucker. Why is his normals this stupid good. Why is booms this retarded. Why is flash kick like this and why is his throw game this good.

I know I sound like a bitch but what is Chun supposed to do against him. My best answer is to pick Mika YOLO and hope to kill him when I get in.if you don’t have 50/50 one touch kill BS then this become such an uphill struggle.

I have come to the conclusion that sf5 is just terrible bro. You may think it’s chun li, you may think it’s guile, but in the end a good 70% of the bullshit is just sf5 being wack. I’m quite eonvinced that sf5 is amongst the worst streetfighter s ever made. Up there with new generation and alpha 1, though I think sf5 is worse than both.

I agree that Guile is a cunt char, the part I hate the most though is his recovery. If you use any anti fireball tool on him from more than half screen range he will have enough time to recover and block and subsequently punish since usually anti fireball (except Nash and Dicktator) tools are -100000000000

Guile is fine to me. I pretty much go even with them and personally found him to be more of a hassle in SF4 (with the exception of him being kind of free to crossups)… and I didn’t hate that matchup in SF4 either (I hated Poison though).
These types of characters always try to prey on people’s patience with their fireball games, but having played as them myself I know it’s not a good feeling vs people who avoid the fireball well while getting closer and bulldogging so that the overall chip damage doesn’t amount to much before they get near you. Players who are comfortable with taking small bits of chip and exchange that for normal damage and combos are the hardest to play against.

Generally, I don’t get fixated on getting past the fireball all the time as opposed to getting in the range where I can get past it easily and make them hesitant to throw them out (so I can harass them with normals and stuff them). Or play along a bit with my own fireball to get them to start throwing out the EXes and v-skills just to try and overtake mine. That’s not much chip damage, so as long as you’re careful not to get hit by EXes, that’s resources wasted (and his V-skill can be more easily punished when you’re in range) while you can inch you’re way in. Of course also a well placed EX of your own against a regular SB gets you in and clashing EX Kikoken with a 2-hit EX SB or V-skill means you can gain some space after (usually a free dash). From far away I know I can use my own FBs to play the fireball war for a while and build meter and LK air legs over his SB or slide under if I don’t think I have enough time (which also means he has to wait longer to throw another SB since the previous one is on the screen longer).

His normal/throw game is pretty straightforward. Only thing I’m concerned about is getting caught in neutral by random backfist -> V-trigger combo, but at least that’s a 10f move that whiffs over crouchers that you can whiff punish and his v-trigger is 3 bar again, so I don’t see it as often.

I think Dhalsim is more annoying in this game because he’s more slippery and harder to lock down imo. I’m going to start using dash cr. LK after throw more though since his st. LP can’t hit you before your cr. LK connects… but you can only get something like cr. LK x 2 into legs in this situation. The pushback is too far to get cr. LP after cr. LK so keep that in mind if you’re in v-trigger mode.

I want Tenshokyaku back

Wait, what did they do to f+hk?

I don’t think they did anything to F+HK. I still use it the same way with the with the same rate of success (i.e. sometimes I clearly have the read on the opponent’s throw tech and get thrown out of it anyway). And the meatys/later active frames usage of it hasn’t changed either, so I can only imagine that it’s something other characters gained and not something she lost directly.

Punk took a tournie with Chun getting him to grand finals, so there’s that.

His combo against dizzy was jump attack cr.hp xx sbk…

So he hasn’t optimised her at all but his sf5 ability still shined through.

Things that I saw were he actually got st.lk >dash under with a pretty decent success rate. He also used BHK as an AA into dashunder a decent amount.

He did v trigger fmp> super on CH, he did wiff punish st.hp xx super against like a whiffed jab or medium that was still extending, crazy stuff.

Is there a link to the matches he played at this tournament?

https://youtu.be/AXINQxQngTc

https://youtu.be/fPPl7nO8wgA

https://youtu.be/d-fjyOzeLGE

He was also on Stick… guy is a monster. I saw only the grand finals… Nevermind that, watching your vids right now, I believe this is a different tournament. Meaning he won 2 Tourney as Chun…

Edit the one I saw was Broad street battle cannot find the vid.

I liked punks use of fmp>st.hp as a blockstring at neutral. When I use her I was always doing fmpx2… but I think punks might be better. Fmpx2 was good from the standpoint that it could be done from holding back so that Chun could have a more immediate fireball option, but punks does more damage and sets up a nice spacing.

Something else I’m looking forward to from punk is his stagger game. He was getting Ch a lot in those vids but that’s because he doesn’t know chun yet that well. I think once he becomes accustomed to confirming her cr.mk, that’s going to open up a lot of stuff for his Chun.

I particularly like his use of cr.lp,walk forward cr.lp, slight delay st.mp. I think that’s a very good stagger string because when I’ve played her, most people tend to get hit after blocking 2 walk forward cr.lp. Chun has one of the fastest forward walks in the game so stagger pressure from her should be good. It’s just that it’s locked behind the execution wall of st.mp,cr.mk xx sbk, or have to use meter.

I liked punks choices for pressure after an ex legs oki as well. The stagger game is where it’s at for Chun and punk was getting a lot of stagger pressure from that oki setup.

One thing that punk seems to do really well is convince people to jab right after they block his jab. In those matches I saw cr.lp,st.mp,cr.mk hit where the jab was blocked, and I can count on my fingers the number of times that this has happened for me.

Once he gets his shimmy game tight with her I could see him using her VERY well. Chun has just needed someone with his reactive skills to make her work. If we start seeing him one hit confirming her cr.mk with the ability that he does it with Karin, I think his Chun could definitely compete with his Karin. Whether or not he will actually put the time into her is anyone’s guess though.

Also I’m kinda scared that he thinks that Chun is going to be his gief beater. That matchup is hard for me because all gief has to do is spam armor and jumps and it crazy difficult for Chun in my eyes with chuns AA’s liking to trade against giefs jumpins.

If he can get chuns fireball game down though… the skies the limit on how good he will be able to become with her.

So I just did this minutes ago. The dude was super V-reversal happy so this was purely a read but i wonder if there is an OS there to look into.

https://www.youtube.com/watch?v=I0CjwQEtuVo

Probably worth trying the lud tech : 2*qcf + mp, k if you see v-reversal ?
Not sure the buffer will last enough with the mini delay after the v-reversal though.

Chun is still one of the better characters in the game vs Gief. It’s not free, but considering how good Gief is now Chun is most likely still one of the better options vs Gief. Punk definitely thinks like a true top player. If any character is giving your character a hard time just go find that counter pick. He basically already plays 5 characters as it is so he seems to pick up characters pretty easily.

I personally have trouble with gief because of above reasons. Chuns pokes don’t counter gief at all because all he needs to do is v skill or armor st.hp.
Her AA against him is wonky because her st.lk tends to trade with his j.mk, which is far in his favor. His wakeup game against her is as solid as against anyone else.

The only way I’d be convinced otherwise is of Chun somehow comes up with an answer for smart armor use from gief.