Chun Li General Thread: Blue Jade

Anyone who watches YamadaTaro understands why he is so successful ?

I mean he got good footsies, I guess but is that really enough ? He is the dude with the unique red outfit if anyone isn’t familiar with him.

Very strong footsies, godlike confirms into SBK/legs, can land neutral iall into BnB often, good reads and godlike reactions, high kikoken pressure/zoning, terrifying corner bully…+ psychological advantage over most opponents with this master rank + red eyed outfit lol
I feel also like his opponents take less risks in general and play more defensive…

Saw a Sako video playing Job Chun. I thought he dropped her for Akuma ?

Don’t know what’s happening with Chun. Some players who dropped her after patch seem to coming back to her, more or less (Ricki switching to Cammy but finally still playing her, Wong using her sometimes as well, Lud trying Kolin but eventually coming back to Chun)…
Meanwhile, she fell 17th in EH tiers, losing like 8 ranks in like a week… not really bothered by that, but what happened to have her go down the tiers so quickly…? Weird.

It’s online so you can always go back to a character online.

It’s like 100 percent certain Daigo will be playing 2.1 Ryu online at the minimum

I think Sako’s trying to see if he wants to play Chun, Akuma or Ibuki.

When I watch his matches, he just always seems ready for any given situation and doesn’t hesitate. Any punish, any optimal confirm, any set up… he’s just right on it and doesn’t second-guess it. Good spacing, risk/reward assessment and reads on the opponent is a given. This might be oversimplifying but… he’s just doing exactly what you’re supposed to do with Chun and in SFV. I see that in MOV’s play as well where even in a pool full of killers at the E-League event, he’s still showing how she’s supposed to be played in season 2/making the best of the situation and got some wins under his belt.
That’s what I work toward in the lab and subsequently have been enjoying Chun more.

Punk has been doing this to a higher degree recently with his Karin. I mean, how else would you know to whiff punish something as obscure as Fang’s DF+HP from max range with cr. MP xx EX Tenko unless you’re grinding out stuff like that in the lab, so you can always ready for those situations? He’s got higher level players afraid to press buttons just because he took the time to figure that stuff out.

I don’t think yamadataro actually has optimal execution. In particular, he goes into EX Legs a lot more than he needs to:

cr.lk, cr.lk, EX Legs, when he could instead confirm first cr.lk into cr.lp xx sbk (or triple lights x sbk but nobody does that)
off a jump-in, he sometimes goes for b+hp, cr.lk xx EX legs

Note: nobody really optimizes Chun, but so far I have been most impressed (execution-wise) by Sako. Hope he sticks with her.

What I think sets YamadaTaro apart from other Chuns is that he is by far the most successful at anti-airing. We all know that st.lk is pretty bad now but he still seems to be able to use it to deter 90% of jumps. Anti-airing is IMO Chun’s biggest weakness now so the fact that he is able to circumvent it already puts him ahead of the game.

Furthermore, while he doesn’t always go into optimal combos, he always cancels his lights into something. We all know that top chuns often fail to confirm lights, instead autopiloting into cr.mk xx kikoken. If yamadataro hits a cr.lk or cr.lp, it’s at least turning into ex legs for sure. He also very reliably converts v-t into damage. He’s a bit on the conservative side of popping it (i.e. may hit a st.hp and miss the confirm) but if he pops v-t it’s always off of a hit confirm.

That said, I believe he is still yet to play in an offline tournament to really test his skill. I think he would do quite well though, since obviously he has done better online than any other chun.

I think Sako will go with Ibuki in the end. Neither Akuma or Chun Li seem particularly convincing, sad as it is.

I had to go and check EH to see it myself, and that’s true. The shift is quite massive, and it seems to have happened last week(?). I don’t have good ideas of why at that particular point of time. Well except, it was the end of the month.

The only thing that comes to mind is that EH uses some kind of moving average of the matches in a way that the matches played some months ago still have some weighting in the results. Perhaps that’s the point S1 baggage is gone?
That, or the recipients are now starting to believe Chun Li ain’t that overpowered monster she was made to be. Why that would shows as a sharp drop instead of gradual change I haven’t go the faintest idea.

Speaking of Karin, I may need to check the orochi hit box. Seems to go way further than the character, or at least it appears to my eyes. The irony is that landing the tenko + orochi combo is kind of difficult.

My personal experience watching Yama vs my own play is that his opponents seems to respect him more.
A lot of the things he gets away with - I simply can’t and don’t, even when I try.
The Opponents I face off against don’t give a single thought to checking my meaty timing (which they find is 80% on point and then just start blocking), mashing EX reversals or even Critical Arts; I get hit with a lot of V-Reversals too

Most people I fight hit me out of IALegs or punish it if I’m not spacing it just right. It’s really hard to open people up that Jab you out of her Overhead and walk out of her throw range, but you can’t walk out of your opponents. Chun Plays too fair and the game doesn’t play her fair in return honestly.

Something that has been bothering me about Chun lately is going for B+Hp in footsies.
I seem to get beat out and even thrown out of it’s start up…nice crush counter right?

Like Darklight said I try to prepare against a different character each day in training mode just running through different scenarios in-between matches.
even recording the CPU to run through typical attack strings I see. It helped me a ton when dealing with certain characters.

This makes sense. Or maybe the first month after patch is gone (where Chun was still Top 3). Ryu lost 5 points (monthly) too, and Alex lost 4.
Well, at least now Chun’s at the correct place : mid-bottom tier.

Goodbye MOV.

Man, That was a sad watch :sad:

Watching MOV and F.champ lose tonight made me not like this game.

They need to sort this game’s systems, balancing and input delay in S3 because the way it’s going atm is not okay.

And Chun very clearly sucks now. MOV going 1-6 for the night? Pfftt.

Edit: that Xian/fuudo set that just went down was godlike though.

Dhalsim’s ability to shit on fireballs and zoning/space control tactics makes me not feel sorry for him when he gets mauled by rushdown characters. lol

I play Ibuki and Juri now and you like the game more when you play characters like them lol

Sako’s latest twitch broadcast

h ttps://www.twitch.tv/videos/141059532

training room practice and then some matches. (remove space after “h” )

What do you mean by characters like them ?

Characters that are better than Chun basically

It’s debatable whether Juri is considered better than Chun though (I think most people would say she’s not).
While Juri has a better anti-projectile and throw game, Chun having immediate* access to her tools for most situations and not having that slowing her down is pretty big (makes her more reliable when it comes to converting imo). I think Chun in V-trigger is still better as well.
Neither character particularly out-damages the other, so the payoff for the technical stuff involved doesn’t really favor either one of them imo.

*I use the word “immediate” loosely because while she requires charge, it’s not as much of a limitation as Juri storing up Fuharen or charging v-skill and Chun usually has the required charge buffered by the time she needs it in her bnbs.

I would say juri has the better neutral and better mixups.

Personally.

Juri has good normals for neutral and she basically can’t be fireballed. She can’t be run away from because that gives her free charges. Her damage is meh, but so is chuns.

But chun has st.fp.

And that’s basically it.

Chun doesn’t have immediate access to anything that is much better than what Juri has without stores. Juri with a level 2 V Skill charge shuts down a lot of things from a range that Chun isn’t capable of. Then with your stores up she’s gets access to damage and a low profile fireball that stops pokes pretty well.

Juri’s buffed V Skill let’s her dictate how she gets V Trigger better than Chun who other than bhp pretty much has to get hit to build gauge. Which when you build V Trigger Juri’s 3 bar trigger is definitely better than Chun’s 2 bar trigger. She gets a double hitting low profile fireball that greatly improves her neutral and shuts down most poking games and armor tactics. Allowing her to move in and frame trap you with her chains. Chun’s v trigger doesn’t really improve her neutral much in comparison and it’s already been nerfed combo wise again.

Dime broke it down pretty well too. Theres no point to play a character that struggles vs projectiles in a game where most other characters can bypass them well. When Chun’s offense was better struggling vs fireballs and zoning made more sense. In 2017 it’s better to just pick someone who can scare the Nash and Sim players from playing too defensively,

Having level 2 charge and ex meter is more important than stores and she is more capable without stores than people make it out

I think Chun Li’s normals are better than Juri’s and can be applied way more in midrange pressure/harassment and whiff punishing (with the threat of EX Legs and V-trigger to make that more potent). Juri’s normals are decent, but the only one that really stands out to me that could be better in neutral than Chun’s is her cr. MK.

Anti fireball tools are the only thing that would even make it a debate on who has better neutral… which shifts to Chun imo when the opponent doesn’t have a fireball worth worrying about and that’s the majority of the roster.
And Chun isn’t helpless vs. fireballs. Really the only ones I think are actually troublesome are Sonic Booms (and Nash after the patch doesn’t have much in addition to SBs to be a problem, so Guile is the projectile character). Dhalsim is a pain too, but that has more to do with his limbs, BS float and anti projectile tools, so Chun doesn’t get to use her tools to lock him down as well as she would vs others. In other projectile character matchups she can hold her own with her own fireballs, stuff them with pokes and/or go for the slide/st. HK punishes if she doesn’t have super… or just choose to block/air legs over.

She still has significantly higher damage and stun output than Juri without stores and Chun is a character who isn’t considered to be very high damage in general.

-Stored fireball vs pokes isn’t really better than a fireball that still beats pokes head-on (low profiling other fireballs is unique though). Chun being able to get her FBs out easier, vary the travel speed and follow them over longer distances for pressure is the better deal.

-Juri’s V-skill is clearly better and shuts down fireballs (and I’m assuming Sim’s stuff too since Jin mentioned him), but I don’t agree that her 3 bar V-trigger is better than Chun’s even after the timer nerf. Juri can burn through hers more quickly since she loses chunks of it for trying to do anything special and I’m not really as afraid of it unless I know an overhead or throw will stun or kill. Chun’s has more ways to open people up/make people flinch that will actually lead to decent or big damage and stun. Even if they were to just block, she can hammer away at white chip and make that a threat.

Outside of having the throw range to allow for tick throw+frame trap, Juri’s mixup game is not stronger, is usually higher risk (punishable or more negative on block) and little to no reward. Chun needs a knockdown or blocked jumpin for her throw/button to be a real thing with no gap, but she can still make throw/stagger pressure and anti-throws a threat, plus she’s safer on block and of course can convert mixup attempts into more damage in v-trigger.

-I’m jealous of a couple of things Juri has, but I don’t really value her overall toolset as much as I do Chun’s and see Chun’s as slightly better if I were to consider most matchups and how I’d approach them (but that may be because I play Chun way more than Juri).