I use that sometimes. It’s good, but don’t make it your BnB because cr.mk is still -2 on block, and if you always use it, people will start jabbing you out of it. The combo is so satisfying to land though lol
Yesterday I tested B.HK as frametrap in real match, it’s somehow more difficut than using st.mp, because of shorter hitbox. B.HK requires dash in, infront of opponent’s face to make it hit.
So I decide to use it as a pressure tool:
B.HK–> St.lp—>St.lp—> Kikoken
or B.HK–> St.lp—> IALL
b+hk to st.lp has a 4 frame gap. If they are mashing a 3 frame normal then it will beat you. There’s a reason why no one uses b+hk as a frame trap. Because it’s 0 on block. You don’t want to be 0, you want to be +. In theory you could make b+hk + by doing it meaty (like on their wakeup), but there are no situations where you get the opportunity to land it (only after crush counter sweep, or if they don’t quickrise (which is never)). After spinning bird kick, or forward throw, there is not enough time to do a meaty b+hk.
(Not to mention it whiffs completely on crouching Chun-Li lol)
I had slightly thought about using b+HK as meaty, but yeah like people said it’s just not worth the effort and potential issues. Just use that shit as an anti air or don’t use it at all.
Ideally you just have to play Chun Li for what she is made for which is just winning slowly with mid range buttons or pressuring with light buttons into walk up throw or IALL/stomp. You can’t really win very fast with her due to this, but if you’re not worried about winning the match super fast you can just control the mid range until you feel an opening and go in to take their life FTW later on.
Chun just needs someone with the fundamentals of Wong, but the execution of GO1/Sako. Once that happens you’ll get the ideal Chun.
Other than that wait for Ibuki so you can go more HAM and hate projectiles less.
Funny but I’ve been using it REAL well. It’s ludicrous on block against characters that don’t have 3 frame moves… Everytime I’ve had it blocked I’ve gotten a ch cr.lp,cr.mk combo, don’t sleep on the fact that people aren’t used to the mixup from being put into heavy blockstun from upclose chun.
I DEFINITELY think it’s very slept on.
Those plus frames you get from st.mp you pay for by being pushed further away.
Bhk also serves very well as a meaty since its 5 actives, especially in cases where the opponent is air recovering like after AA st.lk
And finally since I was trying to abuse this as much as possible, I actually hit opponents trying to jump out of my tick throws with it… While I was in v trigger. Wasn’t fast enough to get the juggle cause I was surprised… But yeah, that’s another option it beats and beats well. For me this is the perfect frame trap tool.
The only addendum that I have is that it’s probably better to autopilot cr.lp after bhk…
OH SHIT!
I just realized that cr.lk is 3 frames and should actually chain into st.lp so you get the best of all worlds! not as much damage though.
-edit ( yeah cr.lp or cr.lk into either st.lp or st.lk both work and are full confirms. Go ahead and autopilot the cr.lp on hit block or CH, and add in the second light when you confirm the CH from the bhk… Don’t do the second light on block as that will wiff. This string is incredibly powerful for me. In v trigger probably autopilot the cr.lp into cr.mk since it will combo on hit, but if the bhk was blocked there’s a chance that the cr.lp will ch and the cr.mk will just combo anyways. Either way might be able to autopilot into ho kikoken and if the entire string hit you can cancel into super for 417 damage)
Feel free not to use it though, not trying to convince anyone. Didn’t know about it wiffing on chun though, good stuff, will have to watch out for that
I might try it tonight maybe it’s good idea
My God, that would be an unstoppable force. Can you imagine, if those fused together? ngggggg… I’m getting slightly wet…
Ok it’s time we really start to break chun down. Best combos, best CH strategies, best ways to use super etc etc
Because right now the juries still out on things so it would be good to discuss these things amongst each other.
I’m just going to post a few things here before I make an eventual thread with all this info in it… Unless someone else does first.
I don’t thin it’s worth it to combo into super if the combo does less than 350 damage. I don’t think it’s really worth it to combo into super for chun unless the combo does 370 or more, and I think that we as chun players need to seek out ways to combo into more damaging confirms.
It’s probably not worth it to cr.mp v trigger super. It’s also probably not worth it to use the v trigger cancel on cr.mp as that is only +0 on block and on hit from far it’s only going to combo into ex legs which isn’t the best use of meter if we have our confirms up to par. Probably better to use sweep/fmp/st.hp/cr.hp to combo into v trigger. All these give frame advantage on block and with the exception of sweep all give bigger rewards on hit. Cr.mp has a higher chance of hitting since it’s a low though…, but it’s a decent sized risk to take. I think cr.mp from close up is much more worth it, but from far it just isn’t very good.
Ch fmp>super is a confirm chun will probably need later on in the games life (with or without v trigger activated)
Ex legs should be shied away from unless used as a punish in situations where nothing else will punish
Walk forward st.mp,bhp is a good CH confirm into legs or super for big damage
Ch bhk is a great confirm for big damage, especially in v trigger
Comboing into super should be shied away from outside v trigger (unless it will kill) since v trigger does more damage on chuns specials and normals, increasing her burst damage ability on combos.
Cr.lp is a good attack because of 3 frames and because of ability to link to cr.mk in v trigger
Cr.mk is a good low cancel normal
Sweep is a good tool for wiff punishing and using to cancel into v trigger
Cr.lk is a good tool for covering the time the opponent might want to try and tech since teching makes the opponent stand and cr.lk hits low.
Cr.mp is a good tool for going under fireballs and low profiling through other characters normal moves.
Cr.hp is a good tool to use for shimmy when v trigger can be popped, especially when able to cancel to super.
Chun players need to save to super more and combine v trigger with super for higher burst damage in general.
Meter builds so fast, always use the meter for a EX or Super to close out a round.
I really don’t like using Super if it won’t win the round, you need to be able to catch up with no meter or 1 bar of meter. Having meter with Chun is such a nice deterrent sometimes.
I think V-Reversal is becoming more important than V-Trigger to keep a lead and mount a comeback IMO, Super outside of V-Trigger is a good option. Maybe a matchup by matchup situation though.
Yeah, everything is situational. Agreed definitely.
But these things are more of things to be aiming for in a match. I’m putting this together because it’s obvious that damage is worth a lot in this game. If you wanna see just watch Justin Wong save to super and use v trigger to super all the time (with karin)
I checked out his karin combo and it does 432 damage.
Now, chun can actually hit those numbers pretty easy in v trigger plus super. Couple this with her v reversal not being great and her getting things like XF pop as a first try and her not going in/being defensive in neutral, it makes sense to aim for v trigger plus super to get that GOOD damage.
She actually has viable ways to get over 450 damage in v trigger. I’ve been experimenting with so many combos though that I forget them… Will start compiling them. But yeah, if it will kill, then do it, but barring that a situation to be aiming for is v trigger plus super as that’s where the fat damage is.
As far as ex legs go they don’t add that much to any of her combos, unfortunately, they just make the medium damage easy. But chun I don’t think is actually designed to be hyper offensive anyways. So use her as a midrange defensive beats then go on the attack in powered up v trigger state. This way she attacks safer on the whole since high damage means she’s putting her ass on the line via mixup, less.
As it is, in v trigger chun has high damage off a low, off a high, and off a throw counter… Not only that, she also has high damage off a crush counter and one hit counter hit hitconfirms. It’s like capcom is literally telling us how to use the character… All we have to do is steer her in the right direction and she will take care of everything else.
Has anyone experienced her 2nd head stomp hitting (even on block) and landing right away without bouncing ?
I did it several times, and on hit you can link it to c.mk.
It seems easier to get it with the first stomp done early, then hitting 2mk very late.
So who you think has the best Chun right now? I think the following players were in the running so far:
- Alioune
- Go1
- MOV
- Nuki
- Sako
for tournament player, I vote for MOV and Sako
Damn that looks good. Wish there was a no-scarf version though, those things just look bad and are clipping magnets (like Mika’s battle outfit).
If someone throws a fireball at the start of the round, I’m supering it every time. A huge lifelead like that changes the entire game, and Chun also gets pressure/setup out of Super, you can build momentum and close the round from that. The lifelead alone allows for you to make less risky plays, while your opponent has to take all the risks. He has to come to you, and you can just punish when he overextends (walking into normals, jumping, etc).
Like you said, meter builds fast. The only time I wouldn’t super a fireball is if it wouldn’t kill and it wouldn’t even give me the lifelead.
You guys knew I was going to do this eventually. So after playing it through 3 times, and watching it on youtube 5 times, I’ve finally written my analysis for Chun-Li.
“Street Fighter 5: A Shadow Falls” Chun-Li Character Analysis
[details=Spoiler]Act 1
Chun-Li’s very first scene when the generators come back on as Guile greets his long time partner and friend. She looks absolutely beautiful as we see Chun-Li for the first time. Great way to introduce the leading lady of SF for all these years.
Chun-Li and Guile ready to square off against Shadaloo is the next time we see Chun-Li. I loved how Guile tried to stop her, but she slaps his hand out of the way, going in without a plan. Back in her Alpha days, her mind was focused on one goal, and that was beating up Bison’s ass for murdering her father. But before then, she was headstrong character, jumping into situations she couldn’t win. It was a long time since Chun-Li got a chance to encounter M. Bison again, having almost no connection with each other in SFIV. So to see that side of her jmp out again was a great homage to her Alpha development. She gets in a fighting stance, ready to taken on Psycho Bison. But by this time, she probably knew she was fucked.
I’m gonna eventually talk about how Chun-Li gets short ended when it comes to fights. But for now, I’ll just talk about this fight she had with M. Bison. First, it was completely appropriate to control Bison and just body the shit out of Chun-Li. Bison takes great pleasure in making her suffer. And Chun-Li getting blasted with psycho energy was honestly one of the moments in the story that got me on the edge of my seat. Oh, and by the way, please tell me I’m not the only person that got an erection from seeing Chun-Li horrified about to die from Bison’s hand. Of course, Cammy comes in and saves the day. I just wanted to say, if you are one of those people that ship Chun-Li and Cammy together, the bit where Cammy was holding a hurt Chun-li in her arms must’ve made you feel very good. And the heroes retreat knowing that they are supremely outnumbered and outgunned.
Next scene, I loved how Cammy tells Chun-Li how she lost focus in her fight. I liked Chun-Li’s reaction. She felt disappointed that she was powerless against M. Bison, once again. I felt there was an underlying sadness about her tone, which probably is because she felt like she failed her father by failing to avenge his death. I wished they would’ve drawn it out a bit more. I’ll admit if they are going to talk about the missing computer hackers, at least do a character backstory on it. For people to understand the connection, they would have be familiar with the lore of the previous game, SFIV, and even still, it wasn’t as drawn out. And it was great to see that Chun-Li was still injured, after seeing her try to get up, only to fall back down again. That is more to enforce Bison’s power, rather than show what a weakling Chun-Li is against him.
Nash entering was an epic moment. And we all know Chun-Li has had a history with Nash before his death. I was a little disappointed how his return didn’t spark up a stronger surprise. They have had history together, I would think they would be a little more hesitant to fight Nash, despite him looking like a frankenstien.
Rashid fighting Chun-Li was one of the more disappointing feelings I had playing the game. First off, Chun-li was already injured, so it was kinda unfair that I had to control Rashid had to go kick my waifu’s ass like that. Second, how the hell did Rashid end up over there anyway? it felt too much of a random encounter. Thirdly, I wish at the end, there was some thing that showed Chun-Li following the fight with Rashid. It felt rushed the way Rashid just bounced after the fight. I think I would’ve appreciated Chun-Li looking up at the sky, asking herself “who was that?” Maybe ask some questions that we were all thinking. That way, it would make this part of the scene feel more connected.
Overall: For it’s purposes, Act 1 does a great job in introducing Chun-Li and showing a bit of her early character development. And while her second fight with Rashid felt disappointing, her first fight with Bison felt like it was one of the most necessary fights in the story, building up Bison’s power to show the clear obstacle the protagonists must face. It also potentially sets Chun-Li up a road to redeem herself in a future acts to show that the rough patch had already been endured.
Act 2
This act is the shortest act of the entire story mode, and it also gave Chun-Li not a lot of screen time. But that doesn’t mean that there isn’t anything to say about it.
Karin gathers the world’s greatest fighters to stop Bison’s evil scheme. And I appreciated Chun-Li being a part of that roster. It shows not only that Chun-Li is a strong fighter, but it shows the kind of regard that Karin has for her. Karin’s win quote against Chun-Li in vs mode is, “You’ve clearly trained extensively. I learned a lot from your techniques.”. This shows that Karin, despite bing of higher class and stature than Chun-Li, shows respect for someone like her. And while it wasn’t drawn out in the story mode, to those who have been paying attention to the game, the subtle relationship can be seen.
Overall: A very short Act for Chun-Li, as she is just seen as part of the group of fighters joining together to find the remaining pieces. Nothing too impacting in regards to development or action. But the act does complete it’s goal to set up the next part of the story.
Act 3
This is where things get juicy. And we start with the second-most heartfelt moment in the Act: Ken and Mel. Chun-Li gives a subtle smile watching the strong loving interaction between father and son. I absolutely loved this in terms of development because we were able to see the connection of Ken and his son to Chun-Li. Her father died at the hands of Shadaloo to protect the people he loves. Cammy’s belives Ken should stay and protect his family, and you can see in Chun-Li’s eyes that she agrees with her to some extent. But Chun-Li then mentions that some battles aren’t avoidable to protect those you love. It really tug at my heart to see this all lead up to Chun-Li’s deceased father. once again, that part of her story hasn’t been drawn out as it deserved, both in character and cinematic story. But this was a very touching moment for Chun-Li as we see her open up to vulnerability. The kick-ass, headstrong fighting girl that we all grew up to love finally shows a side of herself that rarely gets scene when it comes to Street Fighter lore. Especially since her father rarely gets mention aside that he was murdered by Bison. I also loved when Cammy says how she doesn’t have a family, Chun-Li shows a powerful hesitation. The two have been working together for years, and yet, she is uncomfortably surprised by this fact, not knowing what to make of it. It’s a great thing about partnerships where you can work or know someone for so long and still have things about them that take you by surprise. A very open moment for Chun-Li, but so far, it’s been the best for development.
next time we see Chun-Li is in Brazil.
Most of the Chun-Li interactions are subtle in the begining. First recognizing Sean from the Matsuda family. The only epic moment about the begining part was when Chun-Li (and ken) just kicked a shadaloo guard out of the way. Love the awkwardness she felt when Laura comes in the scene. (I’ll just say, although I kinda enjoyed Laura’s character, she’s the most useless one in the entire story. Things start to pick up immensely when Decapre comes in. Chun-Li asks Cammy about her, and after she defeats her, Chun-Li urges Cammy to let the authorities take her in. Things get even more interesting when Juri comes hopping in. I was surprised when niether Juri nor Chun-Li mentions each other. They did have one encounter during the Juri OVA (in which Chun-Li gets bodybagged… again…). I enjoyed the surprise that she had when Decapre’s mask came off. Probably the first time seeing her face for real, and even more surprising when she finds out that she was Cammy’s sister. I loved seeing Chun-Li react when Cammy decides to abandon her team to go with Juri. Chun-Li felt both shocked and betrayed in that one second of close up she had when Cammy was getting on Juri’s bike. I felt that Chun-Li calling out to Cammy would have worked so much more powerfully before she rode off, giving us that one bit of hesitation “I’m sorry, but I have to do this” feeling. But it worked nonetheless.
When Shadaloo’s team came back, you hear a hesitation in Chun-Li’s voice after that ordeal. But now realizes that saving the world still must be priority number 1. And thus seemingly ends the team of Cammy and Chun-Li (at least for now, maybe they’ll revisit each other in season 2 storymode if it ends up happening)
Chun-Li’s next scene is when she arrives on the Shadaloo base, where she gets ambushed by a bunch of shadaloo soldiers. I was super ampedfor her to show her kick ass fighting ability, taking on at least 10 bad guys at once. But then Dhalsim becomes the ultimate kill joy and saves her ass. I was very disappointed for the killed hype. If Dhalsim was going to come and interfere with Chun-Li’s fight, then at least have her show that she could hold her own to an extent before the numbers game gets the best of her. Meaning show her fighting (whether by cutscene or playble fight) multiple Shadaloo soldiers before they start to gang and beat up on her, or to the point where she starts to get exhausted. and THEN you can let Sim come in for the save. But I felt that this put a damper on her character in regards to action and character strength. We all know she’s a powerful fighter, but we just would like to see it. And I say this as both a Chun-Li fan and a Street Fighter fan.
It’s redeemed a little bit when Dhalsim gives her his piece so she can be the hero. Which I liked, but please Capcom, next story mode, please give a little more love to the characters who made you successful in the first place.
Next bit is probably my favorite part of Chun-Li in the entire story in regards to character development. Chun-Li is walking through the halls of the base and finds little Li-Fen, where they meet for the first time. Chun-Li discovers not only the reason why the hackers have gone missing, but that Li-Fen is a hacker as well. Chun-Li then urges Li-Fen to escape with her. But when Li-Fen mentions she can’t escape, Chun-Li looks on her with confusion and surprise.
Ther are plenty of good things I can say about this scene. First off, Chun-Li finally is introduced to the character that becomes her new driving motivation for fighting. Street Fighter 4 serves as a small transition point for her between fighting motives, going from revenge to protecting people. (This can be found in watching Chun-Li’s aftermath movie in SFIV). And although it was a very subtle gesture, and it may be hard to notice due what was at stake at the time. But Chun-Li offered to escape with Li-Fen rather than choosing to stop the black moon weapon. This was a great surprise as Chun-li showed tremendous character choosing to rescue the little girl over the humanity of the world. It’s something completely unexpected because as a cop, an interpol officer, she’s always been on the Lawful Good side. Doing the right thing for the better of all humanity. But here, a tender gesture to help Li-Fen escapes really worked well with her character, as her drive for revenge against shadaloo is slowly being replaced with protecting people. I was surprised to see Chun-Li not follow her, but this also works too. As she realizes she still has a job, but her motivation of stopping shadaloo is still strong, though starting to change. most of this is very subtle, that you have to watch again, but it’s these moments that have spoken wonders with Chun-Li’s character development in the story.
And i’m just gonna say what everyone else is saying: Li-Fen is absolutely adorable in this story mode
Ok… so you see Karin palm striking a steel door down, but YOU WON’T SHOW CHUN-LI KICKING THAT DAMN DOOR DOWN? WHAT THE FUCK CAPCOM, WHO THE HELL IS YOUR LEADING LADY THAT HAS CARRIED YOUR FRANCHISE SINCE SFII?1!!!
Chun-Li and Karin get to the control room to stop the black moons. And while Karin goes to hold off FANG, Chun-Li goes in to shut down the program. While this choice worked, I felt that there could’ve been a stronger way to do this scene that would give Chun-Li a little more respect that she deserved. I would’ve liked FANG to defeat Karin. Lord knows that she’s been portrayed to be a perfect victor in this story. But upon seeing that, Chun-Li hops in to the fight and defeats FANG, both deafeating a main villain, and being successful in shutting down the black moons. But nope, instead, we have Karin take care of the long lanky FANG.
Chun-Li manages to initiate the shutdown program. (And I guess this is the main reason why she takes credit for taking down Shadaloo, even though the danger hasn’t yet ceased.) But moons have been stopped by Chun-Li and all is well right? Nope! The counter program gets initiated and the heroes realize that this fight isn’t over.
Overall: This act was been the best for Chun-Li in terms for character development. The three defining moments of this were Chun-Li and Cammy when watching Ken and his son, Chun-Li watching Cammy leave with Juri, and finally, her and Li-Fen. And although this chapter fell short in showing what a strong fighter Chun-Li is, she still played a crucial part in initiating the shutdown process for the moons.
Act 4
After the Descent Program gets activated, Chun-Li notices that FANG is using Li-Fen to activate the black moons backup plan. First off, I just want to mention how fucking dispicable FANG is, but how evil his is, using a young and innocent child to activate a program that would wrck cities, destroy lives, and plunge the world into chaos. I mean, Li-Fen is jsut a fucking kid! FANG you shit, I can’t wait to see Chun-Li beat your ass so hard.
Anyways, Chun-Li sees Li-Fen and is shocked. But aside from her “it can’t be!” proclaimation, that’s all we get to see because the focus gets shifted to Abel as he gets immersed with psycho power. I loved seeing Chun-li running into help (not sure what she would do,) but great for Abel to signal her to stay back. From then, the next time we see Chun-Li is when she’s escaping from a psycho Abel. Kinda sucks to see that we don’t get to see what happens in between. But in any case, Chun-li and Karin escape the base. And Zangief comes in all Deus Ex Machina to save the day. Chun-Li wisely mention to snap Abel back into his own senses, so Zangief does this the only way he knows how: by piledriving shit!!! (and the steaming MUSCLE part at the end was clearly the biggest laugh of the entire story mode)
Chun-Li hops aboard the helicopter with the team and everyone rides safely out of the base, retreating until they formulate the next plan.
next scene we see Chun-Li, she is back in the Kanzuki estate. WHile forminlating another plan, Abel comes rushing in attacking whle Guile and Nash try to stop him. Chun-Li watches as the fight takes place and Nash saps the psycho power away from Abel. Chun-Li rushes to her comrade’s side to see if hes okay. Nash and Rashid (with Azam) leave the mansion, as Chun-Li watches with Guile and Abel.
Final scene we see Chun-Li in in Act for is after Ryu defeats Necalli. For a small scene, there were great moments. Ryu, ken, and Chun-Li nodding to each other was just the first. It’s great to see Capcom’s main three iconic Street Fighters finaly share the screen together, after being scattered the first three acts. And clearly the best moment of this act was when Chun-Li, Ryu and Ken at the end when the hands joined in together in the middle as one, a united team ready to defeat Bison. (I think it kind of gotten ruined with Dhalsim and Karin coming in, but this moment had me freaking out excited, jsut hwen I saw the Superman, Batman, Wonder Woman scene in the Batman v Superman movie.
Overall: Another small and simple act that did little for Chun-Li in regards to development and action. But the ending moment where she, Ken, and Ryu all join together was something special as the franchises three iconic fighters join together to fight.
Act 5
The final act is the longest of the game, and there is much to be said for Chun-Li’s character.
First off, Chun-Li jumping out of a helicopter… without a parachute? I mean, she’s probably got the strongest legs ever, but I don’t think it’s gonna cushion that fall. Still. It was afun exciting scene to watch, to see all the heroes dive into action like an Avenger movie.
Chun-Li and the team are seen fighting off Bison’s soldiers. And I do appreciate seeing Chun-Li getting to kick some ass for once. The angle that we see her is kind of questionable, since you don’t see who she’s actually fighting, but it was exciting to see how Karin designated her, Guile, and Ryu as the special team to infiltrate the base. Seeing Chun-Li kick that one soldier in the head made me smile. And I thought it was a good choice for the writers to not have Chun-Li fight the dolls. They seemed more like pawns, so it would feel Chun-Li would be fighting someone in a tier under her if she were to combat against them. Chun-Li joins up with Ryu and Guile as they both enter the base for the final mission.
Next scene we see Chun-Li is when she, Guile, and Ryu all find Bison. Chun-Li gets into a fighting position and says “I’ll end this right here”. But then she notices scared little Li-Fen in danger. It was nice to see the semi-reunion fighting force of Guile, Chun-Li and Nash once again, even though it would be brief. I was surprised to see Chun-Li go after Bison… twice, only to get halted by Guile. I’m not sure if Guile thought that Bison’s power was too great and dangerous for Chun-Li to handle and that having Nash and his power be a better suit to fight against a powerful psycho powered Bison. But in a way, I felt disappointed that Chun-Li wouldn’t get her last fight with the man who murdered her father. But also, I was okay with this, knowing that power levels and strategy was in a way implemented in this fight. And having Nash fight Bison to sap his psycho power was the better tactical choice.
It was hearttouching to see Charlie sacrifice himself again for a noble cause. But his sacrifice proved to be very valuable as Bison’s psycho power levels have dropped to a point where both GUile and Chun-Li could take him on. But that wouldn’t happen as Chun-Li notices FANG. FANG attacks Chun-Li but she manages to block all his attacks and land a successful strike. And when FANG went after Li-Fen, Chun-Li was there to stop him an give the evil bastard a good kick to the face. Chun-Li then goes to comfort Li-Fen who is absolutely horrified for her life. After commending her bravery for doing what she could to stop the black moons, Chun-Li gives a comforting hug to Li-Fen. Li-Fen went from being alone and scared to finding the comfort of a strong motherly-like protector. And yes, I wish I was in Li-Fens position, I would just bury my face in Chun-Li’s boobs all day.
Anyways, before I get to her fight with FANG, I just want to say that this clearly nails her development right on the head. First off, she had a chance to go after M. Bison but decides to go and protect Li-Fen instead. She could’ve had Guile beat his lanky ass and have her and Ryu go after Bison. But instead, she decided it was her responsibility to take care of the little girl. While people would knock on the writers for not giving her “revenge for her father death” storyline the final justice and closure it deserves, myself included, I thought that this was a very noble sacrifice on Chun-Li’s end that made her character development shine probably brighter than anyone in the story.
Let’s take a look at it this way. Chun-Li’s father was murdered and Chun-Li has spent years training for the moment in time where she would have her vengeance. My guess is for a portion of her life, Chun-Li grew up without a parental figure. She was a fiercely strong and independent woman, but she was alone. My guess is that Chun-Li sees a bit of herself in Li-Fen and that’s what made her connect with her in the first place. Both are smart, righteous, and brave individuals. But Chun-Li also sees the dark side of her history in Li-Fen as well, growing up alone without a family. ALone to defend herself and to do the right things. Chun-Li couldn’t help but connect with Li-FEn on an emotional level. What would’ve Chun-Li now do if she saw her childhood self after she recieved word that Daddy isn’t coming back? She’d give her a hug. And that hug was clearly the crowning moment for Chun-Li’s character development. It wasn’t about revenge anymore. It wasn’t about justice any more either. It was about doing the right thing. And for Chun-Li, Li-Fen needed her more than Chun-Li needed to defeat Bison for her father. And that was why she was okay letting Ryu go after M. Bison instead.
To quote the great artist Sting, “Love is stronger than justice.” This relates to Chun-Li because Li-Fen was alone and needed love, she needed famly, and she needed Chun-Li. And Chun-Li for the longest time in her life was alone, she was without a father, and without love. And almost as if it were fate, the two of them found each other. Chun-Li may not have gotten the revenge that we all wanted to see her achieve in the story mode, but she did find something more important. And if her father was watching her, I bet he would be EXTREMELY proud of her.
Anyways, now lets talk about the fight. Firstly, I am going to say it and get it out of the way. We all felt ROBBED when Chun-Li was only given ONE FUCKING FIGHT. But if she couldn’t fight Bison, then defeating Shadaloo’s second in command probably would be the next best thing. I loved her little fight banter “WILL YOU SHUT UP?!” (I’m glad I wasn’t the only one thinking of that) Chun-Li defeats FANG. And we don’t see her again until the last scene after Ryu defeats M. Bison.
Chun-Li carries Li-Fen out of the control room, but not before giving one last look at M. Bison’s hat. That expression she gives makes me wonder: Is Bison truely dead? Will he return to get his revenge on the world warriors? And will Chun-Li maybe get her chance at Bison to give her father a little closure? I’m glad they left Bison’s fate somewhat open ended, because this opens up the possibility for his return, which could mean more stories or story modes in the future, whether it be in SFV or in future SF games.
Chun-Li running with Li-Fen in her arms was very excting to watch, knowing that desptite having very powerful legs, she was still lagging behind. Made me worry if she was going to make it, or if she was going to trip and fall and drop Li-Fen. But it had me at the edge of my seat.
Ryu’s hadoken to stop the explosion is probably the most visually stunning moments of the entire act. At first, I thought that the hadouken was gonna hurt the two of them. But to see it pass through them and having them look around was just absolutely gorgeous to watch. Ryu’s hadouken felt like a safe haven, in which protected both Chun-Li and Li-Fen. I could seriously watch that moment over and over again. I’m happy Chun-Li thanked him at the end. But this is just my personal taste. I have always been a Ryu x Chun-Li shipper. I was wishing for them to have some kind of deeper interaction after he saves her life. But for now, the most important thing was to escape.
Chun-Li and the rest escape the base, Shadaloo falls, Chun-Li adopts a kid, and things end on a positive note for our heroine.
Overall: Chun-Li finally gets her moment to shine in a fight as the player controls her to defeat FANG. But this act was a true shining light for her character development with her comforting Li-Fen and choosing to protect her instead of fighting M. Bison. Chun-Li has subtlety closed her chapter of revenge in her life and opened a new one with her and Li-Fen. It wasn’t the ending that gave her father the final justice we all wanted to see, but it was an ending that was suited perfectly for Chun-Li
Final Thoughts
Here is a summary of all of the good and bad points when it comes to Chun-Li in her role in “A Shadow Falls”
Good
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Screen time: Chun-Li is granted with a heavy dose of screen time, probably more than the other two iconic poster boys of SF: Ryu and Ken.
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Development: Chun-Li was one of the few characters that underwent a fantastic character development and was executed beautifully
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Li-Fen: As if it were destiny, Chun-Li finds a special girl in her life that would not only play a vital role in future SF lore (SFIII story), but it also gives Chun-Li the role of mother and protector
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Voice Acting: Despite having some rather poor samples in the beta version, Laura Bailey’s portrayal of Chun-Li in this story was probably her best work of Chun-Li ever
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Visual: Chun-Li’s character model looked beautifully flawless, and her clothes moved with such grace as well. Her movement and poses were just a beauty to behold
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Importance: Despite being jobbed and boddied for most of the story, she played a very strong role and her significance to the story is unquestioned.
Bad
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Action: Chun-Li had two instances where she got her ass kicked, many instances where she could’ve shown her fighting ability but got bailed out by another fighter, and one instance where she showed her dominance. I would’ve expected Street Fighter’s own kick-ass lady would kick some more ass.
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Closure w/ Bison: Despite finding a new purpose in Li-Fen, and ending her revenge motivation, it still felt empty that Chun-Li wasn’t the one to have defeated Bison in the end. She truly deserves to, after he murdered her father.
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Plot Inconsistencies: Urien credits Chun-Li for the one bringing down Shadaloo, saying “Your legendary legs were said to have brought down that organization.” And yet in the story, there was very little evidence that showed that she was the clear and significant reason that Shadaloo fell.
In conclusion, I felt that this story did a fantastic job with Chun-Li with her development and her role. The common complaint about her is that she wasn’t treated well with action and with the story when it came to avenging her father’s death, and for ending Shadaloo, but when it comes to character development, she clearly was a shining star in the story. Having Li-Fen added to Chun-Li’s life is a very smart move for Capcom as Chun-Li now serves as a mother and protector to the little girl as she does in SFIII. I loved watching and playing Chun-Li in this story and if Capcom decided to follow up with another ambitious story mode, I will be looking forward to playing as my waifu Chun-Li once again.[/details]
Spoiler plz
Not a fan of Chun’s scarf.
I’ll stick to Battle Costume till her swimsuit/Leia outfit comes out
The dress itself is cool and I like the hair, I can’t wait to see what else Capcom has in store for costumes.
Maybe we’ll still get that SWAT outfit to go with the Cop we already have.
So after more analysis of chun I’ve come to the conclusion that combining v trigger plus super is the best way to play her, use her lame on,y spend meter on the occasional ex fireball and ex SBK. Try to keep the fireballs to a minimum though.
Once she has v trigger and super… Which should be fast, you can fmp xx v trigger or st.hp xx v trigger. On block go into throw/fhk frame trap. If the fhk hits you get 420 damage by comboing into super.
From there if things don’t work out, chun still has a plethora of ways to combo into super that all do 420 damage or more:
Fhk>cr.lp,st.mp,cr.mk xx super
Dfmk>cr.lp.cr.mk xx super
Cr.mk,cr.lp,cr.mk (only 380 here so maybe not worth it, but still available from a low)
Bhp>cr.mk xx h kikoken xx super (458)
Using the bhp string you have to be close, so after a jab she has to walk forward. She can always not walk forward and just link the super off the bhp since it’s an easy confirm because it’s a link.