Ok so, some new tech for Chun. It may only be new to me though since I don’t read all of the Chun forum. Pardon me if this is widely known:
Chun has issues as we all know. She has LOTS of issues, but most are small and most people wouldn’t even say that these things are actual issues…, things like shorter throw range and lack of great ways to open up to her burst damage.
Well, we already know that her BHK is a theory good starter… But I’m here to say that it needs to go beyond theory… This move as an upclose pressure tool is near unrivalled in sf5:
+0 on block. Yeah that’s right, a combo starter that is +0 on block. Not only is it even on block though… No no no. On CH it is a COMBO STARTER! So it’s a ridiculously good good move. But wait THERES MORE!
This move has little block pushback unlike so many other moves that are plus or even. So Chun doesn’t lose pressure on block.
Oh and that combo starter I mentioned? It does 242 damage for 1 meter:
CH BHK, st.lp,st.lk xx ex legs (242)
And can cancel into CA by BHK>st.lpx2 xx CA for 390 damage (419 in v trigger)
Anyways, we all know frame traps aren’t that great in this game, at least for chun. But there many reasons for that. But this here strength is that it’s even on block, has little pushback and does so much damage, gives chun charge for canceling into a kikoken to make her safe and pushout, and the blockstring of bhk,cr.lp,cr.mk xx fierce kikoken does good white life and chip.
It is literally THE MOVE that chun has needed all this time. It is of course v reversal bait as well but I digress.
Losing all that white life and chip (28 damage total) isn’t something to scoff at when there is also the easy potential to throw or CH into 240 damage. This way no matter what, chun gets a good chance at something and even on block she ain’t doing bad.
Compare it to walking up and doing st.mp:
Can’t charge kikoken fast enough to do cr.mk xx kikoken… Which is an issue that is surprisingly big cause it opens chun up to low attacks and sweeps if she tries to walk out of sweep range.
St.mp also pushes further back than bhk, and it’s easier to press back than it is to go neutral (for me atleast)
And finally, st.mp is much more advantaged on block than bhk, which is definitely better. But against characrers that DONT have 3 frame normals… What’s better? Being 0 on block and the opponent can’t beat your next cr.lp? Or being +3 on block outside the range of your cr.lp and therefor having way less effective pressure?
Anywho yeah, I’m pretty excited for this bhk tech. It might put my game on that slightly higher level than it has been.