Chun Li General Thread: Blue Jade

Just got bodied by brolylegs

so?

You think it’s an op divekick? You said something along the lines of it being the best divekick in the game.

Street fighter in general

In any street fighter game

Just went 14-1 vs. a Karin/Nash who I just couldn’t crack. No idea where I went wrong, I just got hit by all of their buttons and felt useless in the neutral.

best in the game does not equal op.

I couldn’t agree more, except you were referring to ALL Street Fighter games. It is really strong, and I’m sure it will be nerfed in the future.

yup its stronger than any dive kick I’m aware of

Nope, that award goes to Cammy’s EX Divekick in SF4. Now that was the most broken divekick there ever was. +12 on block, +5million on hit, beats all antiairs except DP.

I’m not sure if this is obvious, or if it has already been mentioned, but in v trigger chun’s multi hitting normals blow through armor. Was just fighting a laura and chun’s vt hp stuffed laura’s ex elbow charge

Also useful to HP Gief’s… HP?.. The one that takes a second to hit.

Dont need multihits to blow up Giefs st. HP, charged HP. Just use crouch Attacks. No Armor below his Hairy Chest on that Move.

In what situations should I be using f+HK and what are the benefits? I know I can get a CH combo, but it doesn’t seem to go over lows, which screws me up.

Not sure if anyone posted this but it’s possible to confirm cr.mk into mk legs by doing cr.mk and hold mk -> df release mk if it hits(negative edge) or continue holding if it’s blocked. It’s still very difficult to do on reaction, but I find it’s easier to throw the cr.mk out, perform the df motion like it’s a normal cancel and release on hit rather than performing the motion on reaction.

Rise up.

Spoiler

Beautiful move. Looks glorious as well. And, a very nice anti-air to boot. Chun Li just rises her leg upwards to deliver a nice high kick to the opponents face. Fascinating. Found this image in the SFV general discussion thread. I could not avoid posting this image on this thread.

EDIT: Fixed the image

After an air throw an immediate f+HK will give you +2 on block and +6 on hit against a quick rise and leave you able to do a throw as a frame trap. If you space it well against characters like Cammy and other Chun’s who like cr. MK you can blow over the cr. MK for a cr. jab combo (if well spaced you can combo from it on normal hit) or even be 0 or +1 letting you keep the advantage. It is too slow to throw out often, but definitely has a purpose in other places and the high active frames make it an EXCELLENT meaty in some situations.

Man I woulda shimmied with that target combo at 0:34 SO DAMN HARD:

…But as she is now, a good shimmy is st. MP (gotta step up a bit after baiting the throw) since it is a more legit confirm to link into cr. MK than just throwing out cr. MK first and not being sure if you did it fast enough to punish imo. That makes me feel too uneasy cancelling raw cr. MK into any move besides EX Legs or V-trigger. With St. MP… I can visually confirm into something meterless (and get a bit more damage from the extra normal).

Any tips at all for Hard survival?

If there are any really solid Chun Li’s out there I’d be interested in some mirror’s. Feel free to add me and invite me to some matches. HEARTofSPACE is my SFV username.

Second that